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Mining, a way of life.

Traykon

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The darkness swirls around you as your senses betray your rigidly structured view of reality and its component truths.  Half formed ideas and gargantuan concepts spin by your essence, dancing to a cadence both familiar and at the same time exotic.  The dark cacophony of your inner voice screams that this eclectic melding of thought and deed can not exist in the world to which you are so accustomed.  Truths that melt your shields of arrogance and freeze your un-tempered rage strike at you from within the gray swirls that have become your home and cerebral prison.  You are caught in the dark expanse of the Oblivion.  The geography is alien, the occupants exotic, and the worst part is that your inner being has begun to meld into the formless void of existence which you now find yourself confined.  Welcome to the Oblivion.

3rd Edition Dungeons and Dragons (3e D&D) from Wizards of the Coast is arguably a superior product to the often confusing AD&D from TSR.  Here at The Oblivion Dungeons and Dragons Archive I will be attempting to utilize the new Open Gaming License provide by Wizards to make available Downloads, Programs, DM Aids, Player Aids, Campaign Helpers, Reference Sheets, Alignment Information, Additional Skill Usage, Feats, Equipment, and an expansive Class and Prestige Class section.  This site is maintained by Bryan Rutherford and is part of the Oblivion Webgroup.

Also included on this site is the campaign world Traykon.  Traykon is a world where magic has run amok for far too long.  Mages became all powerful and ruled whole continents.  Wars between mage guilds transformed the land and the creatures into twisted shells of their former selves.  It was at this time that an insane deity stepped into the fray and sundered the world.  For centuries, arcane magic has been locked away behind a veil of divine magic.  Now arcane magic is returning.  Can mages survive in a world that has come to both deify and diabolize them?

Advanced Poll
Do your players tend to create characters for power, fun, or as utility characters?
Power all the way.
Fun of course, why else play?
Utility characters. They hate when they are useless.
Other. I have a pretty complicated group.


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