BARD
Alignment: Any non-lawful.
Hit Die: d6.
Class Skills:
The bard’s class
skills (and the key ability for each skill) are Appraise (Int), Balance (Dex),
Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int),
Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha),
Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen
(Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis),
Sleight of Hand (Dex), Speak Language (n/a), Spellcraft (Int), Swim (Str),
Tumble (Dex), and Use Magic Device (Cha).
Skill Points at 1st
Level: (6 + Int
modifier) x4.
Skill Points at Each Additional Level: 6 + Int modifier.
Weapon and Armor Proficiency: A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bard wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.
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Attack Bonus |
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| 1 | +0 | +0 | +2 | +2 | Bardic music, bardic knowledge, countersong, fascinate, inspire courage +1 | 2 | - | - | - | - | - | - |
| 2 | +1 | +0 | +3 | +3 | The Song of Songs, Inspire Competence | 3 | 0 | - | - | - | - | - |
| 3 | +2 | +1 | +3 | +3 | 3 | 1 | - | - | - | - | - | |
| 4 | +3 | +1 | +4 | +4 | 3 | 2 | 0 | - | - | - | - | |
| 5 | +3 | +1 | +4 | +4 | 3 | 3 | 1 | - | - | - | - | |
| 6 | +4 | +2 | +5 | +5 | Suggestion | 3 | 3 | 2 | - | - | - | - |
| 7 | +5 | +2 | +5 | +5 | 3 | 3 | 2 | 0 | - | - | - | |
| 8 | +6/+1 | +2 | +6 | +6 | Inspire Courage +2 | 3 | 3 | 3 | 1 | - | - | - |
| 9 | +6/+1 | +3 | +6 | +6 | Inspire Greatness | 3 | 3 | 3 | 2 | - | - | - |
| 10 | +7/+2 | +3 | +7 | +7 | 3 | 3 | 3 | 2 | 0 | - | - | |
| 11 | +8/+3 | +3 | +7 | +7 | 3 | 3 | 3 | 3 | 1 | - | - | |
| 12 | +9/+4 | +4 | +8 | +8 | Song of Freedom | 3 | 3 | 3 | 3 | 2 | - | - |
| 13 | +9/+4 | +4 | +8 | +8 | 3 | 3 | 3 | 3 | 2 | 0 | - | |
| 14 | +10/+5 | +4 | +9 | +9 | Inspire Courage +3 | 4 | 3 | 3 | 3 | 3 | 1 | - |
| 15 | +11/+6/+1 | +5 | +9 | +9 | Inspire Heroics | 4 | 4 | 3 | 3 | 3 | 2 | - |
| 16 | +12/+7/+2 | +5 | +10 | +10 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | |
| 17 | +12/+7/+2 | +5 | +10 | +10 | 4 | 4 | 4 | 4 | 3 | 3 | 1 | |
| 18 | +13/+8/+3 | +6 | +11 | +11 | Mass Suggestion | 4 | 4 | 4 | 4 | 4 | 3 | 2 |
| 19 | +14/+9/+4 | +6 | +11 | +11 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | |
| 20 | +15/+10/+5 | +6 | +12 | +12 | Inspire Courage +4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
| 21 | +15/+10/+5 | +7 | +12 | +12 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | |
| 22 | +16/+11/+6/+1 | +7 | +13 | +13 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | |
| 23 | +17/+12/+7/+2 | +7 | +13 | +13 | Bonus Feat | 5 | 5 | 4 | 4 | 4 | 4 | 4 |
| 24 | +18/+13/+8/+3 | +8 | +14 | +14 | 5 | 5 | 4 | 4 | 4 | 4 | 4 | |
| 25 | +18/+13/+8/+3 | +8 | +14 | +14 | 5 | 5 | 5 | 4 | 4 | 4 | 4 | |
| 26 | +19/+14/+9/+4 | +8 | +15 | +15 | Inspire Courage +5, Bonus Feat | 5 | 5 | 5 | 5 | 4 | 4 | 4 |
| 27 | +20/+15/+10/+5 | +9 | +15 | +15 | 6 | 5 | 5 | 5 | 4 | 4 | 4 | |
| 28 | +21/+16/+11/+6 | +9 | +16 | +16 | 6 | 6 | 5 | 5 | 4 | 4 | 4 | |
| 29 | +21/+16/+11/+6 | +9 | +16 | +16 | Bonus Feat | 6 | 6 | 5 | 5 | 5 | 4 | 4 |
| 30 | +22/+17/+12/+7 | +10 | +17 | +17 | 6 | 6 | 6 | 5 | 5 | 5 | 4 |
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Spells:
A bard casts arcane spells, which are drawn from the bard spell list. He can
cast any spell he knows without preparing it ahead of time. Every bard spell has
a verbal component (singing, reciting, or music). To learn or cast a spell, a
bard must have a Charisma score equal to at least 10 + the spell. The Difficulty
Class for a saving throw against a bard’s spell is 10 + the spell level + the
bard’s Charisma modifier.
Like other
spellcasters, a bard can cast only a certain number of spells of each spell
level per day. His base daily spell allotment is given on Table: The Bard. In
addition, he receives bonus spells per day if he has a high Charisma score. When
Table: Bard Spells Known indicates that the bard gets 0 spells per day of a
given spell level, he gains only the bonus spells he would be entitled to based
on his Charisma score for that spell level.
The
bard’s selection of spells is extremely limited. A bard begins play knowing
four 0-level spells of your choice. At most new bard levels, he gains one or
more new spells, as indicated on Table: Bard Spells Known. (Unlike spells per
day, the number of spells a bard knows is not affected by his Charisma score;
the numbers on Table: Bard Spells Known are fixed.)
Upon
reaching 5th level, and at every third bard level after that (8th, 11th, and so
on), a bard can choose to learn a new spell in place of one he already knows. In
effect, the bard “loses” the old spell in exchange for the new one. The new
spell’s level must be the same as that of the spell being exchanged, and it
must be at least two levels lower than the highest-level bard spell the bard can
cast. A bard may swap only a single spell at any given level, and must choose
whether or not to swap the spell at the same time that he gains new spells known
for the level.
As noted
above, a bard need not prepare his spells in advance. He can cast any spell he
knows at any time, assuming he has not yet used up his allotment of spells per
day for the spell’s level.
Bardic
Knowledge: A bard may
make a special bardic knowledge check with a bonus equal to his bard level + his
Intelligence modifier to see whether he knows some relevant information about
local notable people, legendary items, or noteworthy places. (If the bard has 5
or more ranks in Knowledge (history), he gains a +2 bonus on this check.)
A
successful bardic knowledge check will not reveal the powers of a magic item but
may give a hint as to its general function. A bard may not take 10 or take 20 on
this check; this sort of knowledge is essentially random.
DC |
Type of Knowledge |
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10 |
Common,
known by at least a substantial minority drinking; common legends of the
local population. |
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20 |
Uncommon
but available, known by only a few people legends. |
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25 |
Obscure,
known by few, hard to come by. |
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30 |
Extremely
obscure, known by very few, possibly forgotten by most who once knew it,
possibly known only by those who don’t understand the significance of
the knowledge. |
Bardic
Music: Once per day
per bard level, a bard can use his song or poetics to produce magical effects on
those around him (usually including himself, if desired). While these abilities
fall under the category of bardic music and the descriptions discuss singing or
playing instruments, they can all be activated by reciting poetry, chanting,
singing lyrical songs, singing melodies, whistling, playing an instrument, or
playing an instrument in combination with some spoken performance. Each ability
requires both a minimum bard level and a minimum number of ranks in the Perform
skill to qualify; if a bard does not have the required number of ranks in at
least one Perform skill, he does not gain the bardic music ability until he
acquires the needed ranks.
Starting a
bardic music effect is a standard action. Some bardic music abilities require
concentration, which means the bard must take a standard action each round to
maintain the ability. Even while using bardic music that doesn’t require
concentration, a bard cannot cast spells, activate magic items by spell
completion (such as scrolls), or activate magic items by magic word (such as
wands). Just as for casting a spell with a verbal component, a deaf bard has a
20% chance to fail when attempting to use bardic music. If he fails, the attempt
still counts against his daily limit.
Countersong
(Su): A bard with 3
or more ranks in a Perform skill can use his music or poetics to counter magical
effects that depend on sound (but not spells that simply have verbal
components). Each round of the countersong, he makes a Perform check. Any
creature within 30 feet of the bard (including the bard himself ) that is
affected by a sonic or language-dependent magical attack may use the bard’s
Perform check result in place of its saving throw if, after the saving throw is
rolled, the Perform check result proves to be higher. If a creature within range
of the countersong is already under the effect of a noninstantaneous sonic or
language-dependent magical attack, it gains another saving throw against the
effect each round it hears the countersong, but it must use the bard’s Perform
check result for the save. Countersong has no effect against effects that
don’t allow saves. The bard may keep up the countersong for 10 rounds.
Fascinate
(Sp): A bard with 3
or more ranks in a Perform skill can use his music or poetics to cause one or
more creatures to become fascinated with him. Each creature to be fascinated
must be within 90 feet, able to see and hear the bard, and able to pay attention
to him. The bard must also be able to see the creature. The distraction of a
nearby combat or other dangers prevents the ability from working. For every
three levels a bard attains beyond 1st, he can target one additional creature
with a single use of this ability.
To use the ability,
a bard makes a Perform check. His check result is the DC for each affected
creature’s Will save against the effect. If a creature’s saving throw
succeeds, the bard cannot attempt to fascinate that creature again for 24 hours.
If its saving throw fails, the creature sits quietly and listens to the song,
taking no other actions, for as long as the bard continues to play and
concentrate (up to a maximum of 1 round per bard level). While fascinated, a
target takes a –4 penalty on skill checks made as reactions, such as Listen
and Spot checks. Any potential threat requires the bard to make another Perform
check and allows the creature a new saving throw against a DC equal to the new
Perform check result.
Any obvious
threat, such as someone drawing a weapon, casting a spell, or aiming a ranged
weapon at the target, automatically breaks the effect. Fascinate is an
enchantment (compulsion), mind-affecting ability.
Inspire
Courage (Su): A bard
with 3 or more ranks in a Perform skill can use song or poetics to inspire
courage in his allies (including himself ), bolstering them against fear and
improving their combat abilities. To be affected, an ally must be able to hear
the bard sing. The effect lasts for as long as the ally hears the bard sing and
for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving
throws against charm and fear effects and a +1 morale bonus on attack and weapon
damage rolls. At 8th level, and every six bard levels thereafter, this bonus
increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a
mind-affecting ability.
Inspire
Competence (Su): A
bard of 3rd level or higher with 6 or more ranks in a Perform skill can use his
music or poetics to help an ally succeed at a task. The ally must be within 30
feet and able to see and hear the bard. The bard must also be able to see the
ally.
The ally
gets a +2 competence bonus on skill checks with a particular skill as long as he
or she continues to hear the bard’s music. Certain uses of this ability are
infeasible. The effect lasts as long as the bard concentrates, up to a maximum
of 2 minutes. A bard can’t inspire competence in himself. Inspire competence
is a mind-affecting ability.
Suggestion
(Sp): A bard of 6th
level or higher with 9 or more ranks in a Perform skill can make a suggestion
(as the spell) to a creature that he has already fascinated (see above).
Using this ability does not break the bard’s concentration on the fascinate
effect, nor does it allow a second saving throw against the fascinate effect.
Making a suggestion
doesn’t count against a bard’s daily limit on bardic music performances.
A Will saving throw (DC 10 + 1/2 bard’s level + bard’s Cha modifier) negates
the effect. This ability affects only a single creature (but see mass
suggestion, below). Suggestion is an enchantment (compulsion),
mind-affecting, language dependent ability.
Inspire
Greatness (Su): A
bard of 9th level or higher with 12 or more ranks in a Perform skill can use
music or poetics to inspire greatness in himself or a single willing ally within
30 feet, granting him or her extra fighting capability. For every three levels a
bard attains beyond 9th, he can target one additional ally with a single use of
this ability (two at 12th level, three at 15th, four at 18th). To inspire
greatness, a bard must sing and an ally must hear him sing. The effect lasts for
as long as the ally hears the bard sing and for 5 rounds thereafter. A creature
inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number
of temporary hit points (apply the target’s Constitution modifier, if any, to
these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1
competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit
Dice for determining the effect of spells that are Hit Dice dependant. Inspire
greatness is a mind-affecting ability.
Song of
Freedom (Sp): A bard
of 12th level or higher with 15 or more ranks in a Perform skill can use music
or poetics to create an effect equivalent to the break enchantment spell
(caster level equals the character’s bard level). Using this ability requires
1 minute of uninterrupted concentration and music, and it functions on a single
target within 30 feet. A bard can’t use song of freedom on himself.
Inspire
Heroics (Su): A bard
of 15th level or higher with 18 or more ranks in a Perform skill can use music
or poetics to inspire tremendous heroism in himself or a single willing ally
within 30 feet. For every three bard levels the character attains beyond 15th,
he can inspire heroics in one additional creature. To inspire heroics, a bard
must sing and an ally must hear the bard sing for a full round. A creature so
inspired gains a +4 morale bonus on saving throws and a +4 dodge bonus to AC.
The effect lasts for as long as the ally hears the bard sing and for up to 5
rounds thereafter. Inspire heroics is a mind-affecting ability.
Mass
Suggestion (Sp): This
ability functions like suggestion, above, except that a bard of 18th
level or higher with 21 or more ranks in a Perform skill can make the suggestion
simultaneously to any number of creatures that he has already fascinated
(see above). Mass suggestion is an enchantment (compulsion),
mind-affecting, language-dependent ability.
Special Note: See the Perform Skill Expansion.