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In Traykon, Dragons have evolved from those found on many other worlds. Through eons of evolution and magical change, they have become fearsome creatures capable of surpassing the fears of even the most well traveled adventurer. Despite their similar origins, dragon-kind has paid dearly for the advantages they have gained.

Age Categories

Many of a true dragon's abilities, attacks, and other statistics improve as a dragon grows older. These increases are divided into 12 age categories—as a dragon ages, its base statistics change as noted on Table: Dragon Age Categories.

Table: Dragon Age Categories

Age Category Age in Years CR Size Hit Dice Natural Armor Breath Weapon
1 Wyrmling 0–5 Base Base Base Base Base
2 Very young 6–15 Base + 2 Base + 1 Base + 2 Base + 3 Base × 2
3 Young 16–25 Base + 4 Base + 2 Base + 4 Base + 6 Base × 3
4 Juvenile 26–50 Base + 5 Base + 2 Base + 6 Base + 9 Base × 4
5 Young adult 51–100 Base + 7 Base + 3 Base + 8 Base + 12 Base × 5
6 Adult 101–200 Base + 8 Base + 3 Base + 10 Base + 15 Base × 6
7 Mature adult 201–400 Base + 9 Base + 3 Base + 12 Base + 18 Base × 7
8 Old 401–600 Base + 11 Base + 4 Base + 14 Base + 21 Base × 8
9 Very old 601–800 Base + 12 Base + 4 Base + 16 Base + 24 Base × 9
10 Ancient 801–1,000 Base + 13 Base + 4 Base + 18 Base + 27 Base × 10
11 Wyrm 1,001–1,200 Base + 14 Base + 4 Base + 20 Base + 30 Base × 11
12 Great wyrm 1,201+ Base + 16 Base + 5 Base + 22 Base + 33 Base × 12

Age Category: This is the age category's name.

Age in Years: This is the dragon's actual age.

CR: This column modifies the dragon's base CR.

Size: This shows how many size categories by which to increase the dragon's base size, depending on its age (from Tiny to Small, Small to Medium, and so on). A true dragon does not gain the standard increases to ability scores when it achieves a larger size—instead, true dragons gain ability score increases according to their age category, as indicated on the Dragon Ability Scores table.

Hit Dice: This shows how many additional Hit Dice a dragon gains over its base Hit Dice as it grows. Increases to Hit Dice grant extra hit points, feats, and skill ranks as well as increase the dragon's base attack bonus and base save bonuses. Dragons have skill ranks equal to 6 + their Intelligence modifier per Hit Die. A dragon's increases to ability scores for gaining Hit Dice are included in the total ability score increases (see the Dragon Ability Scores table).

Natural Armor: This shows by what amount the dragon's base natural armor bonus increases with each age category.

Breath Weapon: Each dragon has a breath weapon (see Combat) that deals a base amount of damage. This multiplier increases the number of dice of damage dealt by the dragon's breath weapon. For example, a mature adult dragon with a base breath weapon that deals 2d6 acid damage would deal 14d6 acid damage (due to the ×7 multiplier).

Table: Dragon Ability Scores

Age Category Str Dex Con Int Wis Chr
1 Wyrmling Base Base Base Base Base Base
2 Very young Base + 4 Base – 2 Base + 2 Base + 2 Base + 2 Base + 2
3 Young Base + 8 Base – 2 Base + 4 Base + 2 Base + 2 Base + 2
4 Juvenile Base + 10 Base – 2 Base + 6 Base + 4 Base + 4 Base + 4
5 Young adult Base + 12 Base – 4 Base + 6 Base + 4 Base + 4 Base + 4
6 Adult Base + 14 Base – 4 Base + 8 Base + 6 Base + 6 Base + 6
7 Mature adult Base + 16 Base – 4 Base + 8 Base + 6 Base + 6 Base + 6
8 Old Base + 18 Base – 6 Base + 10 Base + 8 Base + 8 Base + 8
9 Very old Base + 20 Base – 6 Base + 10 Base + 8 Base + 8 Base + 8
10 Ancient Base + 22 Base – 6 Base + 12 Base + 10 Base + 10 Base + 10
11 Wyrm Base + 24 Base – 8 Base + 12 Base + 10 Base + 10 Base + 10
12 Great wyrm Base + 26 Base – 8 Base + 14 Base + 12 Base + 12 Base + 12

Table: Dragon Attacks and Speeds

Size Fly Speed (man.) 1 Bite 2 Claws 2 Wings 1 Tail Slap 1 Crush 1 Tail Swp. Breath Weapon
Line Cone
Tiny 100 ft. (avg.) 1d4 1d3 30' 15'
Small 150 ft. (avg.) 1d6 1d4 40' 20'
Medium 150 ft. (avg.) 1d8 1d6 1d4 60' 30'
Large 200 ft. (poor) 2d6 1d8 1d6 1d8 80' 40'
Huge 200 ft. (poor) 2d8 2d6 1d8 2d6 2d8 100' 50'
Gargantuan 250 ft. (clumsy) 4d6 2d8 2d6 2d8 4d6 2d6 120' 60'
Colossal 250 ft. (clumsy) 4d8 4d6 2d8 4d6 4d8 2d8 140' 70'

Fly Speed: A dragon's fly speed increases as indicated, according to its size.

Bite: This is a primary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (even though it has more than one attack). A dragon's bite attack has reach as if the creature were one size category larger (+10 feet for Colossal dragons).

Claws: These primary attacks deal the indicated damage plus the dragon's Strength bonus.

Gore: As they are wingless, Medium and larger imperial dragons make gore attacks with their horns instead of wing attacks. A gore is a primary attack that deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus. An imperial dragon’s gore attack has reach as if the creature were one size category larger (+10 feet for Colossal dragons).

Wings: The dragon can slam foes with its wings, even when flying. Wing attacks are secondary attacks that deal the indicated damage plus 1/2 the dragon's Strength bonus.

Tail Slap: The dragon can slap one foe each round with its tail. A tail slap is a secondary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (this is an exception to the normal secondary attack rules).

Crush (Ex): A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon's breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals the indicated damage plus 1-1/2 times the dragon's Strength bonus.

Tail Sweep (Ex): This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon's breath weapon).

Breath Weapon (Su): Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon and extends in a direction of the dragon's choice. Breath weapons come in two shapes, lines and cones, whose areas vary with the dragon's size. If a breath weapon deals damage, those caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + 1/2 dragon's HD + dragon's Con modifier. Saves against various breath weapons use the same DC; the type of saving throw is noted in the variety descriptions. A dragon can use its breath weapon when it is grappling or being grappled.

Additional Dragon Rules

Dragon Senses (Ex): Dragons have darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light.

Frightful Presence (Ex): A dragon's frightful presence has a range equal to 30 feet × the dragon's age category, but otherwise functions as detailed in the Universal Monster Rules.

Spells: A dragon knows and casts arcane spells as a sorcerer of the level indicated in its specific description. Its caster level depends on its age, as shown for each type.

Spell-Like Abilities: A dragon's caster level for its spell-like abilities is equal to its total Hit Dice.

Damage Reduction: Dragons gain damage reduction as they age, as indicated on each dragon's specific entry. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Immunities (Ex): Every dragon is immune to sleep and paralysis. In addition, a dragon is immune to one or two additional forms of attack no matter what its age, as given in its description.

Spell Resistance (Ex): As dragons grow older, they become more resistant to spells and spell-like abilities, as indicated in the dragon descriptions. A dragon's SR is equal to 11 + its CR


Dragons in Traykon were originally immortal, dying only due to violence, deprivation, or simple apathy. Their god Kel'volori took away their immortality as a punishment for disobeying a divine edict. A dragon can reasonably expect to live well over one thousand years and some have been known to live as long as three thousand before succumbing to the ravages of time.


Kel'volori was once a mortal dragon who absorbed immense power during his millennial term as a Guardian at Morval's original temple. After his ascension, he rewards his chosen with increased power and near immortality. Paragons are those who control power and influence far beyond that of normal dragon-kind. Currently there are only four known Paragon in existence. These four are considered the rulers of dragon-kind and no lesser dragon would dare to openly oppose them.

The Compact

After the last Dragon War, the Paragon's were approached by the lords of Valislad and given a compromise to end the warfare and death. Dragons would keep clear of issues of rule for the other races and no longer gather together to bring down kingdoms. In exchange, dragons were given specific places to rule. The largest of these was renamed the Dragon Mountains, the volcanic mountain range that nearly bisects Traykon's eastern continent. Jagenash, the oldest and most powerful Paragon decreed that dragons would abide by the Compact as a group but that individuals were free to do as they wished. This also meant that dragon-kind would not retaliate against those who would slay a dragon.

Dragon Society

Although the Paragon's are considered the ruler's of dragon-kind, dragons have a very loose hierarchy of authority. Dragons are very informal about leadership and although social, seldom gather together or consult one another on their actions. The individual subspecies of dragon-kind mostly keep to their own. A dragon will almost always fight for dominance amongst others of their kind unless a Paragon is involved. Even the most arrogant and powerful dragons know they stand little chance against a Paragon in any type of contest.

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