BARD SPELLS
0-LEVEL BARD SPELLS (CANTRIPS)
Dancing Lights:
Creates torches or other lights.
Daze:
Humanoid creature of 4 HD or less loses next action.
Detect Magic:
Detects spells and magic items within 60 ft.
Flare:
Dazzles one creature (–1 on attack rolls).
Ghost Sound:
Figment sounds.
Know Direction:
You discern north.
Light:
Object shines like a torch.
Lullaby:
Makes subject drowsy; –5 on Spot and Listen checks, –2 on Will saves against
sleep.
Mage Hand:
5-pound telekinesis.
Mending: Makes
minor repairs on an object.
Message: Whispered
conversation at distance.
Open/Close:
Opens or closes small or light things.
Prestidigitation:
Performs minor tricks.
Read Magic:
Read scrolls and spellbooks.
Resistance:
Subject gains +1 on saving throws.
Summon Instrument:
Summons one instrument of the caster’s choice.
1ST-LEVEL BARD SPELLS
Alarm:
Wards an area for 2 hours/level.
Animate Rope:
Makes a rope move at your command.
Cause Fear:
One creature of 5 HD or less flees for 1d4 rounds.
Charm Person: Makes
one person your friend.
Comprehend Languages:
You understand all spoken and written languages.
Cure Light Wounds:
Cures 1d8 damage +1/level (max +5).
Detect Secret Doors:
Reveals hidden doors within 60 ft.
Disguise Self:
Changes your appearance.
Erase: Mundane
or magical writing vanishes.
Expeditious Retreat:
Your speed increases by 30 ft.
Feather Fall:
Objects or creatures fall slowly.
Grease:
Makes 10-ft. square or one object slippery.
Hideous Laughter:
Subject loses actions for 1 round/ level.
Hypnotism:
Fascinates 2d4 HD of creatures.
Identify M:
Determines properties of magic item.
Lesser Confusion:
One creature is confused for 1 round.
Magic Mouth M:
Speaks once when triggered.
Magic Aura:
Alters object’s magic aura.
Obscure Object: Masks
object against scrying.
Remove Fear: Suppresses
fear or gives +4 on saves against fear for one subject + one per four levels.
Silent Image:
Creates minor illusion of your design.
Sleep:
Puts 4 HD of creatures into magical slumber.
Summon Monster I:
Calls extraplanar creature to fight for you.
Undetectable
Alignment: Conceals
alignment for 24 hours.
Unseen Servant: Invisible
force obeys your commands.
Ventriloquism: Throws
voice for 1 min./level.
2ND-LEVEL BARD SPELLS
Alter Self:
Assume form of a similar creature.
Animal Messenger:
Sends a Tiny animal to a specific place.
Animal Trance:
Fascinates 2d6 HD of animals.
Blindness/Deafness: Makes
subject blind or deaf.
Blur:
Attacks miss subject 20% of the time.
Calm Emotions:
Calms creatures, negating emotion effects.
Cat’s Grace:
Subject gains +4 to Dex for 1 min./level.
Cure Moderate Wounds:
Cures 2d8 damage +1/level (max +10).
Darkness:
20-ft. radius of supernatural shadow.
Daze Monster:
Living creature of 6 HD or less loses next action.
Delay Poison:
Stops poison from harming subject for 1 hour/ level.
Detect Thoughts:
Allows “listening” to surface thoughts.
Eagle’s Splendor:
Subject gains +4 to Cha for 1 min./level.
Enthrall:
Captivates all within 100 ft. + 10 ft./level.
Fox’s Cunning:
Subject gains +4 to Int for 1 min./level.
Glitterdust:
Blinds creatures, outlines invisible creatures.
Heroism:
Gives +2 on attack rolls, saves, skill checks.
Hold Person:
Paralyzes one humanoid for 1 round/level.
Hypnotic Pattern:
Fascinates (2d4 + level) HD of creatures.
Invisibility:
Subject is invisible for 1 min./level or until it attacks.
Locate Object:
Senses direction toward object (specific or type).
Minor Image:
As silent image, plus some sound.
Mirror Image:
Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Misdirection: Misleads
divinations for one creature or object.
Pyrotechnics:
Turns fire into blinding light or choking smoke.
Rage:
Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Scare:
Panics creatures of less than 6 HD.
Shatter:
Sonic vibration damages objects or crystalline creatures.
Silence:
Negates sound in 20-ft. radius.
Sound Burst:
Deals 1d8 sonic damage to subjects; may stun them.
Suggestion:
Compels subject to follow stated course of action.
Summon Monster II:
Calls extraplanar creature to fight for you.
Summon Swarm:
Summons swarm of bats, rats, or spiders.
Tongues:
Speak any language
Whispering Wind:
Sends a short message 1 mile/level.
3RD-LEVEL BARD SPELLS
Blink:
You randomly vanish and reappear for 1 round/level.
Charm Monster: Makes
monster believe it is your ally.
Clairaudience/Clairvoyance:
Hear or see at a distance for 1 min./level.
Confusion:
Subjects behave oddly for 1 round/level.
Crushing Despair:
Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Cure Serious Wounds:
Cures 3d8 damage +1/level (max +15).
Daylight:
60-ft. radius of bright light.
Deep Slumber:
Puts 10 HD of creatures to sleep.
Dispel Magic:
Cancels magical spells and effects.
Displacement:
Attacks miss subject 50%.
Fear:
Subjects within cone flee for 1 round/level.
Gaseous Form:
Subject becomes insubstantial and can fly slowly.
Geas, Lesser:
Commands subject of 7 HD or less.
Glibness:
You gain +30 bonus on Bluff checks, and your lies can escape magical
discernment.
Good Hope:
Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Haste: One
creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Illusory Script M:
Only intended reader can decipher.
Invisibility Sphere:Makes
everyone within 10 ft. invisible.
Major Image:
As silent image, plus sound, smell and thermal effects.
Phantom Steed: Magic
horse appears for 1 hour/level.
Remove Curse:
Frees object or person from curse.
Scrying F:
Spies on subject from a distance.
Sculpt Sound:
Creates new sounds or changes existing ones.
Secret Page:
Changes one page to hide its real content.
See Invisibility:
Reveals invisible creatures or objects.
Sepia Snake Sigil M:
Creates text symbol that immobilizes reader.
Slow:
One subject/level takes only one action/round, –1 to AC, reflex saves, and
attack rolls.
Speak with Animals:
You can communicate with animals.
Summon Monster III:
Calls extraplanar creature to fight for you.
Tiny Hut:
Creates shelter for ten creatures.
4TH-LEVEL BARD SPELLS
Break Enchantment:
Frees subjects from enchantments, alterations, curses, and petrification.
Cure Critical Wounds:
Cures 4d8 damage +1/level (max +20).
Detect Scrying:
Alerts you of magical eavesdropping.
Dimension Door:
Teleports you short distance.
Dominate Person:
Controls humanoid telepathically.
Freedom of Movement:
Subject moves normally despite impediments.
Hallucinatory Terrain:
Makes one type of terrain appear like another (field into forest, or the like).
Hold Monster:
As hold person, but any creature.
Invisibility, Greater:
As invisibility, but subject can attack and stay invisible.
Legend Lore M
F: Lets you learn tales about a person, place, or thing.
Locate Creature:
Indicates direction to familiar creature.
Modify Memory:
Changes 5 minutes of subject’s memories.
Neutralize Poison:
Immunizes subject against poison, detoxifies venom in or on subject.
Rainbow Pattern:
Lights fascinate 24 HD of creatures.
Repel Vermin:
Insects, spiders, and other vermin stay 10 ft. away.
Secure Shelter:
Creates sturdy cottage.
Shadow Conjuration:
Mimics conjuring below 4th level, but only 20% real.
Shout:
Deafens all within cone and deals 5d6 sonic damage.
Speak with Plants:
You can talk to normal plants and plant creatures.
Summon Monster IV:
Calls extraplanar creature to fight for you.
Zone of Silence:
Keeps eavesdroppers from overhearing conversations.
5TH-LEVEL BARD SPELLS
Cure Light Wounds,
Mass: Cures 1d8
damage +1/level for many creatures.
Dispel Magic, Greater:
As dispel magic, but +20 on check.
Dream:
Sends message to anyone sleeping.
False Vision M:
Fools scrying with an illusion.
Heroism, Greater:
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary
hp.
Mind Fog:
Subjects in fog get –10 to Wis and Will checks.
Mirage Arcana:
As hallucinatory terrain, plus structures.
Mislead:
Turns you invisible and creates illusory double.
Nightmare:
Sends vision dealing 1d10 damage, fatigue.
Persistent Image:
As major image, but no concentration required.
Seeming:
Changes appearance of one person per two levels.
Shadow Evocation:
Mimics evocation of lower than 5th level, but only 20% real.
Shadow Walk:
Step into shadow to travel rapidly.
Song of Discord:
Forces targets to attack each other.
Suggestion, Mass:
As suggestion, plus one subject/level.
Summon Monster V:
Calls extraplanar creature to fight for you.
6TH-LEVEL BARD SPELLS
Analyze Dweomer F:
Reveals magical aspects of subject.
Animate Objects:
Objects attack your foes.
Cat’s Grace, Mass:
As cat’s grace, affects one subject/level.
Charm Monster, Mass:
As charm monster, but all within 30 ft.
Cure Moderate Wounds,
Mass: Cures 2d8
damage +1/level for many creatures.
Eagle’s Splendor,
Mass: As eagle’s
splendor, affects one subject/level.
Eyebite:
Target becomes panicked, sickened, and comatose.
Find the Path:
Shows most direct way to a location.
Fox’s Cunning, Mass:
As fox’s cunning, affects one subject/level.
Geas/Quest:
As lesser geas, plus it affects any creature.
Heroes’ Feast:
Food for one creature/level cures and grants combat bonuses.
Irresistible
Dance: Forces subject
to dance.
Permanent Image:
Includes sight, sound, and smell.
Programmed Image M:
As major image, plus triggered by event.
Project Image:
Illusory double can talk and cast spells.
Scrying, Greater:
As scrying, but faster and longer.
Shout, Greater:
Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Summon Monster VI:
Calls extraplanar creature to fight for you.
Sympathetic Vibration:
Deals 2d10 damage/round to freestanding structure.
Veil:
Changes appearance of group of creatures.