Guard Cat
Guard Cats are stone statues that take on a semblance of life whenever anyone enters a dwelling without first speaking a command word. Command words are chosen at the time of activation and can be changed each time the Guard Cat is activated. These cats are normally activated at night when people go to bed or are left active in off limits or restricted areas. The cats can typically ward a radius of 100 feet from their stationary point. The Guard casts animate and attack the individual trespassing until the person either leaves the warded area, the command word is given, or the statue is destroyed. These cats can be sculpted into any form but the creator chose the normal, average house cat as his inspiration.A remnant from the ancient times and magic, the Guard Cat was the premier home defense item of the wealthy. Even great kings were known to possess such treasures to keep their castles and wealth safe. A great Priest of Boccob created these items and several more like them to impress upon the populace the power of their divine magic and further the dependence of the aristocracy upon magical aid.
| Guard Cat | HD 2d10 (13) | Speed: 50 ft | Attacks: 2 Claws +4 melee | Face/Reach: 2 1/2 by 2 1/2 | 0 ft | Init: +3 | CR: 1 |
| (Tiny Construct) | AC: 15 (+2 size, +3 Dex) | Damage: Claws 1d3 | Fort: 0 | Ref: +3 | Will: -2 | |
| Str: 10 | Dex: 16 | Con: - | Int: - | Wis: 7 | Char: 1 | Cost: 21,100gp |
| Guard Cat | HD 4d10 (27) | Speed: 40 ft | Attacks: 2 Claws +5 melee | Face/Reach: 5 by 5 | 5 ft | Init: +2 | CR: 2 |
| (Small Construct) | AC: 15 (+1 size, +2 Dex, +2 Natural) | Damage: Claws 1d4 +1 | Fort: 0 | Ref: +2 | Will: -2 | |
| Str: 12 | Dex: 15 | Con: - | Int: - | Wis: 7 | Char: 1 | Cost: 42,200gp |
| Guard Cat | HD 6d10 (41) | Speed: 30 ft | Attacks: 2 Claws +5 melee | Face/Reach: 5 by 5 | 5 ft | Init: +1 | CR: 3 |
| (Medium Construct) | AC: 15 (+1 Dex, +4 Natural) | Damage: Claws 1d6 +2 | Fort: 0 | Ref: +1 | Will: -2 | |
| Str: 14 | Dex: 13 | Con: - | Int: - | Wis: 7 | Char: 1 | Cost: 63,300gp |
| Guard Cat | HD 8d10 (48) | Speed: 20 ft | Attacks: 2 Claws +6 melee | Face/Reach: 5 by 10 | 5 ft | Init: 0 | CR: 4 |
| (Large Construct) | AC: 15 (-1 size, +6 Natural) | Damage: Claws 1d8 +3 | Fort: +1 | Ref: +2 | Will: -1 | |
| Str: 16 | Dex: 11 | Con: - | Int: - | Wis: 7 | Char: 1 | Cost: 84,400gp |
| Guard Cat | HD 10d10 (69) | Speed: 30 ft | Attacks: 2 Claws +9 melee | Face/Reach: 10 by 20 | 10 ft | Init: -1 | CR: 6 |
| (Huge Construct) | AC: 14 (-2 size, -1 Dex, +7 Natural) | Damage: Claws 2d6 +7 | Fort: +2 | Ref: +2 | Will: 0 | |
| Str: 20 | Dex: 9 | Con: - | Int: - | Wis: 7 | Char: 1 | Cost: 105,500gp |
| Guard Cat | HD 12d10 (107) | Speed: 20 ft | Attacks: 2 Claws +15 melee | Face/Reach: 20 by 40 | 10ft | Init: -2 | CR: 9 |
| (Gargantuan Construct) | AC: 13 (-4 size, -2 Dex, +9 Natural) | Damage: Claws 2d8 +11 | Fort: +5 | Ref: +4 | Will: 0 | |
| Str: 24 | Dex: 7 | Con: - | Int: - | Wis: 7 | Char: 1 | Cost: 126,600gp |
Occasionally these cats are found not activated in old ruins. When discovered in this way, the Guard Cat can be taken as part of the treasure and used by the adventurers. NOTE: These cats should never be placed as random treasure, they always had a purpose and only under extreme circumstances should they even be found without being activated. Most paranoid people who own them would have activated them at the first signs of trouble.