Air Domain

From Traykon Campaign Setting
Divine Domains

Community Domain
Creation Domain
Healing Domain
Air Domain
Animal Domain

Artifice Domain
Celerity Domain
Chaos Domain
Charm Domain
Darkness Domain

Death Domain
Destruction Domain
Disease Domain
Earth Domain
Evil Domain

Fire Domain
Glory Domain
Good Domain
Ice Domain
Knowledge Domain

Law Domain
Liberation Domain
Luck Domain
Madness Domain
Magic Domain

Nobility Domain
Nullification Domain
Plant Domain
Protection Domain
Repose Domain

Rune Domain
Strength Domain
Sun Domain
Thaumaturgy Domain
Travel Domain

Trickery Domain
Void Domain
War Domain
Water Domain
Weather Domain

Granted Powers: You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.

Lightning Arc (Sp): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Electricity Resistance (Ex): At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity.

1. Obscuring Mist Fog surrounds you.
2. Wind Wall Deflects arrows, smaller creatures, and gases.
3. Gaseous Form Subject becomes insubstantial and can fly slowly.
4. Air Walk Subject treads on air as if solid (climb at 45-degree angle)
5. Control Winds Change wind direction and speed.
6. Chain Lightning Chain Lightning. 1d6 damage/level; secondary bolts.
7. Elemental Body I * When you cast this spell, you can assume the form of a Small air elemental.
8. Whirlwind Whirlwind. Cyclone inflicts damage and can pick up creatures.
9. Elemental Swarm * Summons 2d4 Large, 1d4 Huge elementals.


  • Cast as an air spell only.