Animal Companion Descriptions

From Traykon Campaign Setting
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Magical Beast Companions Plant Companions Reviving And Replacing Companions
Animal Companion Descriptions

Each animal companion has different starting sizes, speed, attacks, ability scores, and special qualities. All animal attacks are made using the creature’s full base attack bonus unless otherwise noted. Animal attacks add the animal’s Strength modifier to the damage roll, unless it is its only attack, in which case it adds 1-1/2 its Strength modifier. Some have special abilities, such as scent. As you gain levels, your animal companion improves as well, usually at 4th or 7th level, in addition to the standard bonuses. Instead of taking the listed benefit at 4th or 7th level, you can instead choose to increase the companion’s Dexterity and Constitution by 2.

Allosaurus

Starting Statistics

Size Medium, Speed 40 ft.; AC +4 natural armor; Attack bite (1d6), 2 claws (1d4)*; Ability Scores Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha 10; Special Qualities low-light vision, scent.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities grab, pounce.

  • This is a secondary natural attack, see Combat for more information on how secondary attacks work.

Ankylosaurus

Starting Statistics

Size Medium; Speed 30 ft.; AC +9 natural armor; Attack tail (1d6); Ability Scores Str 10, Dex 14, Con 9, Int 2, Wis 12, Cha 8; Special Qualities low-light vision, scent.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack tail (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities stun.


Stun (Ex)

The ankylosaurus’s tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC (10 + 1/2 HD + Str modifier) Fortitude save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds.


Antelope

Starting Statistics

Size Small; Speed 60 ft.; AC +1 natural armor; Attack gore (1d4); Ability Scores Str 10, Dex 17, Con 14; Int 2; Wis 13; Cha 5; Special Qualities low-light vision.

4th-Level Advancement

Ability Scores Str +2, Dex +2, Con +2.

Ape

Starting Statistics

Size Medium; Speed 30 ft., climb 30 ft.; AC +1 natural armor; Attack bite (1d4), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con 10, Int 2, Wis 12, Cha 7; Special Qualities low-light vision, scent.

4th-Level Advancement

Size Large; AC +2 natural armor; Attack bite (1d6), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4.

Archelon

Starting Statistics

Size Medium; Speed 15 ft., swim 50 ft.; AC +10 natural armor; Attack bite (1d6); Ability Scores Str 8, Dex 10, Con 9, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, hold breath, scent.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack bite (1d8), Ability Scores Str +8, Dex –2, Con +4.

Arsinoitherium

Starting Statistics

Size Medium; Speed 30 ft.; AC +4 natural armor; Attack gore (1d8); Ability Scores Str 14, Dex 12, Con 15, Int 2, Wis 13, Cha 3; Special Qualities low-light vision, scent.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack gore (2d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge (gore, 2d8), trample.

Aurochs

Starting Statistics

Size Medium; Speed 40 ft.; AC +1 natural armor, Attack gore (1d6); Ability Scores Str 14, Dex 12, Con 12, Int 2, Wis 11, Cha 4; Special Qualities low-light vision, scent.

7th-Level Advancement

Size Large; AC +3 natural armor; Attack gore (1d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities stampede, trample.


Stampede (Ex)

A stampede occurs if three or more creatures with stampede make a trample attack while remaining adjacent to each other. While stampeding, the creatures can trample foes of their size or smaller, and the trample’s save DC increases by +2.


Axe Beak

Starting Statistics

Size Medium; Speed 50 ft.; Attack bite (1d6 + 1-1/2 Str); Ability Scores Str 10, Dex 17, Con 12, Int 2, Wis 11, Cha 10; Special Qualities low-light vision.

4th-Level Advancement

Size Large; AC +2 natural armor; Attack bite (1d8 + 1-1/2 Str); Ability Scores Str +8, Dex –2, Con +4; Special Attacks sudden charge.


Sudden Charge (Ex)

When making a charge attack, an axe beak makes a single bite attack. If successful, it may also attempt to trip its opponent as a free action without provoking an attack of opportunity. If the attempt fails, the axe beak cannot be tripped in return.


Baboon

Starting Statistics

Size: Small; Speed: 30 ft.; Attack bite (1d4); Ability Scores: Str 12, Dex 15, Con 12, Int 2, Wis 12, Cha 5; Special Qualities low-light vision.

4th-Level Advancement

Ability Scores Str +2, Con +2.

Badger

Starting Statistics

Size Small; Speed 30 ft., burrow 10 ft., climb 10 ft.; AC +2 natural armor; Attack bite (1d4), 2 claws (1d3); Ability Scores Str 10, Dex 17, Con 15, Int 2, Wis 12, Cha 10; Special Attacks rage (as a barbarian, 6 rounds per day); Special Qualities low-light vision, scent.

4th-Level Advancement

Size Medium; Attack bite (1d6), 2 claws (1d4); Ability Scores Str +4, Dex –2, Con +2.

Baluchitherium

Starting Statistics

Size Medium; AC +4 natural armor; Speed 40 ft.; Attack 2 hooves (1d4); Ability Scores Str 14, Dex 14, Con 15, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, scent.

7th-Level Advancement

Size Large; AC +3 natural armor; Attack 2 hooves (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks trample.

Basilosaurus

Starting Statistics

Size Medium; Speed swim 40 ft.; AC +1 natural armor; Attack bite (1d4), tail slap (1d4); Ability Scores Str 11, Dex 14, Con 12, Int 2, Wis 14, Cha 6; Special Qualities low-light vision, hold breath.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack bite (1d6), tail slap (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities blindsense 60 ft.

Bat, Dire

Starting Statistics

Size Medium; Speed 20 ft., fly 40 ft. (good); Attack bite (1d6); Ability Scores Str 9, Dex 17, Con 9, Int 2, Wis 14, Cha 6; Special Qualities blindsense 40 ft.

7th-Level Advancement

Size Large; AC +3 natural armor; Attack bite (1d8); Ability Scores Str +8, Dex –2, Con +4.

Bear

Starting Statistics

Size Small; Speed 40 ft.; AC +2 natural armor; Attack bite (1d4), 2 claws (1d3); Ability Scores Str 15, Dex 15, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.

4th-Level Advancement

Size Medium; Attack bite (1d6), 2 claws (1d4); Ability Scores Str +4, Dex –2, Con +2.

Bird

Starting Statistics

Size Small; Speed 10 ft., fly 80 ft. (average); AC +1 natural armor; Attack bite (1d4), 2 talons (1d4); Ability Scores Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6; Special Qualities low-light vision.

4th-Level Advancement

Ability Scores Str +2, Con +2.

Bird, Owl (Giant)

Unlike the magical beast of the same name, this owl is a mundane but unusually large specimen of its kind, with powerful wings and deadly talons.

Starting Statistics

Size Medium; Speed 10 ft., fly 60 ft. (average); AC +2 natural armor; Attack 2 talons (1d4); Ability Scores Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 6; Special Qualities low-light vision.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack 2 talons (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks rend (2 talons, 1d6); Racial Skill Modifiers +4 Stealth.

Boar

Starting Statistics

Size Small; Speed 40 ft.; AC +6 natural armor; Attack gore (1d6); Ability Scores Str 13, Dex 12, Con 15, Int 2, Wis 13, Cha 4; Special Qualities low-light vision, scent.

4th-Level Advancement

Size Medium; Attack gore (1d8); Ability Scores Str +4, Dex –2, Con +2; Special Attacks ferocity.

Brachiosaurus

Starting Statistics

Size Medium; Speed 30 ft.; AC +3 natural armor; Attack tail (2d4); Ability Scores Str 13, Dex 14, Con 11, Int 2, Wis 13, Cha 10; Special Qualities low-light vision, scent.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack tail (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities trample (1d8).

Camel

Starting Statistics

Size Large; Speed 50 ft.; AC +1 natural armor; Attack bite (1d4) or spit (ranged touch attack, target is sickened for 1d4 rounds, range 10 feet); Ability Scores Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4; Special Qualities low-light vision, scent.

4th-Level Advancement

Ability Scores Str +2, Con +2.

Cat, Big

Starting Statistics

Size Medium; Speed 40 ft.; AC +1 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10; Special Attacks rake (1d4); Special Qualities low-light vision, scent.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks grab, pounce, rake (1d6).

Cat, Small

Starting Statistics

Size Small; Speed 50 ft.; AC +1 natural armor; Attack bite (1d4 plus trip), 2 claws (1d2); Ability Scores Str 12, Dex 21, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.

4th-Level Advancement

Size Medium; Attack bite (1d6), 2 claws (1d3); Ability Scores Str +4, Dex –2, Con +2; Special Qualities sprint.


Sprint (Ex)

Once per hour, a small cat can move at 10 times its normal speed (500 feet) when it makes a charge.


Chameleon, Giant

Starting Statistics

Size Medium; Speed 30 ft., climb 30 ft.; Attack bite (1d6); Ability Scores Str 12, Dex 14, Con 14, Int 2, Wis 11, Cha 7; Special Qualities +10 Stealth when still, low-light vision.

4th-Level Advancement

Size Large; Speed 40 ft., climb 40 ft.; AC +2 natural armor; Attack bite (1d8); Ability Scores Str +4, Dex –2, Con +2; Special Attacks pull (tongue, 5 ft.), tongue.


Tongue (Ex)

A giant chameleon can grab a foe with its tongue and draw the victim to its mouth. This tongue attack has a reach of 15 feet. The attack does no damage, but allows the creature to grab. A giant chameleon does not gain the grappled condition while using its tongue in this manner.


Crocodile

Starting Statistics

Size Small; Speed 20 ft., swim 30 ft.; AC +4 natural armor; Attack bite (1d6 plus grab); Ability Scores Str 15, Dex 14, Con 15, Int 1, Wis 12, Cha 2; Special Qualities hold breath, low-light vision.

4th-Level Advancement

Size Medium; Attack bite (1d8) or tail slap (1d12); Ability Scores Str +4, Dex –2, Con +2; Special Attacks death roll, sprint.


Death Roll (Ex)

When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.

Hold Breath (Ex)

A crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.

Sprint (Ex)

Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round.


Deinonychus

Starting Statistics

Size Small; Speed 60 ft.; AC +1 natural armor; Attack 2 talons (1d6), bite (1d4); Ability Scores Str 11, Dex 17, Con 17, Int 2, Wis 12, Cha 14; Special Qualities low-light vision, scent.

7th-Level Advancement

Size Medium; AC +2 natural armor; Attack 2 talons (1d8), bite (1d6), 2 claws (1d4) Ability Scores Str +4, Dex –2, Con +2; Special Attacks pounce.

Dimetrodon

Starting Statistics

Size Medium; Speed 30 ft.; AC +2 natural armor; Attack bite (1d8); Ability Scores Str 12, Dex 16, Con 14, Int 1, Wis 12, Cha 3; Special Attacks tearing bite.


Tearing Bite (Ex)

A dimetrodon’s jaws are filled with razor-sharp teeth of two different sizes. This gives the creature a threat range of 19–20 with its bite attack.


7th-Level Advancement

Size Large; AC +1 natural armor; Attack bite (2d8); Ability Scores Str +8, Dex –2, Con +4.

Dog

Starting Statistics

Size Small; Speed 40 ft.; AC +2 natural armor; Attack bite (1d4); Ability Scores Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.

4th-Level Advancement

Size Medium; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +2.

Dolphin

Starting Statistics

Size Medium; Speed swim 80 ft.; AC +1 natural armor; Attack slam (1d4); Ability Scores Str 12, Dex 15, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, hold breath.

4th-Level Advancement

Ability Scores Str +2, Dex +2, Con +2; Special Qualities blindsight 120 ft.

Eel, Electric

Starting Statistics

Size Small; Speed 5 ft., swim 30 ft.; Attack bite (1d6); Ability Scores Str 12, Dex 14, Con 18, Int 1, Wis 10, Cha 6; Special Qualities amphibious, low-light vision, electricity resistance 5.

4th-Level Advancement

AC +2 natural armor; Ability Scores Dex +2, Con +2; Special Qualities electricity (1d6), electricity resistance 10.

Elasmosaurus

Starting Statistics

Size Medium; Speed 20 ft., swim 50 ft.; AC +2 natural armor; Attack bite (1d8); Ability Scores Str 10, Dex 18, Con 12, Int 2, Wis 13, Cha 9; Special Qualities low-light vision, scent.

4th-Level Advancement

Size Large; AC +3 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +4.

Elephant/Mastodon

Starting Statistics

Size Medium; Speed 40 ft.; AC +4 natural armor; Attack gore (1d8), slam (1d6); Ability Scores Str 14, Dex 14, Con 13, Int 2, Wis 13, Cha 7; Special Abilities low-light vision, scent.

7th-Level Advancement

Size Large; AC +3 natural armor; Attack gore (2d6), slam (1d8); Ability Scores +8 Str, –2 Dex, +4 Con; Special Abilities trample (2d6).

Elk

Starting Statistics

Size Medium; Speed 50 ft.; AC +1 natural armor; Attack gore (1d6) or 2 hooves (1d3); Ability Scores Str 12, Dex 17, Con 14, Int 2, Wis 15, Cha 5; Special Qualities low-light vision.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack gore (1d8) or 2 hooves (1d4); Ability Scores Str +8, Dex –2, Con +4.

Falcon

This swift raptor has amazing eyesight and sharp talons.

Starting Statistics

Size Small; Speed 10 ft., fly 90 ft. (good); AC +1 natural armor; Attack bite (1d4), 2 talons (1d3); Ability Scores Str 10, Dex 15, Con 11, Int 2, Wis 15, Cha 6; Special Qualities low-light vision.

4th-Level Advancement

Ability Scores Dex +2, Con +2.

Frilled Lizard, Giant

This large lizard/a> can display a frightening frill on its neck when it charges.

Starting Statistics

Size Medium; Speed 30 ft., climb 30 ft.; AC +4 natural armor; Attack bite (1d6), tail (1d4); Ability Scores Str 13, Dex 15, Con 13, Int 2, Wis 14, Cha 10; Special Attacks intimidating charge; Special Qualities low-light vision, scent.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack bite (1d8), tail (1d6); Ability Scores Str +8, Dex –2, Con +4.

Frog, Giant

Starting Statistics

Size Medium; Speed 30 ft.,swim 30 ft.; AC +1 natural armor; Attack bite (1d6); Ability Scores Str 15, Dex 13, Con 16, Int 1, Wis 9, Cha 6; Special Qualities low-light vision, scent, tongue, pull.


Tongue (Ex)

A giant frog’s tongue is a primary attack with reach equal to three times the frog’s normal reach (15 feet for a Medium giant frog). A giant frog’s tongue deals no damage on a hit, but can be used to grab. A giant frog does not gain the grappled condition while using its tongue in this manner.


4th-Level Advancement

Ability Scores Str +2, Dex +2; Special Qualities swallow whole.

Gar

Starting Statistics

Size Medium; Speed swim 60 ft., AC +1 natural armor, Attack bite (1d6 plus grab); Ability Scores Str 14, Dex 14, Con 15, Int 1, Wis 13, Cha 2.

7th-Level Advancement

Size Large; AC +3 natural armor, Attack bite (1d8), Ability Scores +8 Str, –2 Dex, +4 Con.

Gecko, Giant

Starting Statistics

Size Small; Speed 30 ft.; Attack bite (1d6); Ability Scores Str 11, Dex 15, Con 12, Int 2, Wis 14, Cha 7; Special Qualities expert climber, low-light vision.


Expert Climber (Ex)

A gecko’s feet allow it to climb virtually any surface, no matter how slick or sheer. In effect, geckos are treated as constantly being under a natural version of the spell spider climb.


4th-Level Advancement

Size Medium; Speed 40 ft.; AC +2 natural armor; Attack bite (2d4); Ability Scores Str +4, Dex –2, Con +2.

Goblin Dog

Starting Statistics

Size Small; Speed 50 ft.; Attack bite (1d4); Ability Scores Str 11, Dex 16, Con 11, Int 2, Wis 12, Cha 8; Special Qualities allergic reaction, low-light vision, scent.


Allergic Reaction (Ex)

A goblin dog’s dander is highly irritating to all creatures save those with the goblinoid subtype. A non-goblinoid creature damaged by a goblin dog’s bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC (10 + 1/2 Hit Dice + Con modifier) Fortitude save or break out in an itching rash. A creature affected by this rash takes a –2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack). Remove disease or any magical healing removes the rash instantly. This is a disease effect.


4th-Level Advancement

Size Medium; AC +1 natural armor; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +4.

Glyptodon

Starting Statistics

Size Medium; Speed 20 ft.; AC +5 natural armor, Attack 2 claws (1d8); Ability Scores Str 13, Dex 12, Con 13, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, scent.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack 2 claws (1d10); Ability Scores Str +8, Dex –2, Con +4

Hippopotamus

Starting Statistics

Size Medium; Speed 40 ft.; AC +6 natural armor; Attack bite (1d8); Ability Scores Str 11, Dex 12, Con 12, Int 2, Wis 13, Cha 5; Special Qualities low-light vision, scent, sweat.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack bite (2d8); Ability Scores Str +8, Dex –2, Con +4; Special Ability trample.

Horse

Starting Statistics

Size Large; Speed 50 ft.; AC +4 natural armor; Attack bite (1d4), 2 hooves* (1d6); Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.

  • This is a secondary natural attack, see Combat for more information on how secondary attacks work.

4th-Level Advancement

Ability Scores Str +2, Con +2; Special Qualities combat trained.

Hyena

Starting Statistics

Size Small; Speed 50 ft.; AC +2 natural armor; Attack bite (1d4 plus trip); Ability Scores Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, scent.

4th-Level Advancement

Size Medium; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +2.

Iguanodon

Starting Statistics

Size Medium; Speed 30 ft.; AC +3 natural armor; Attack claw (1d6); Ability Scores Str 17, Dex 15, Con 15, Int 2, Wis 12, Cha 7.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack claw (1d8); Ability Scores Str +8, Dex –2, Con +4; Special Attacks thumb spikes.


Thumb Spikes (Ex)

An iguanodon’s thumb spikes can inflict grievous wounds—they deal triple damage on a successful critical hit.


Kangaroo

Starting Statistics

Size Medium; Speed 40 ft.; Attack kick (1d4); Ability Scores Str 12, Dex 14, Con 13, Int 2, Wis 11, Cha 7; Special Qualities low-light vision, scent.

4th-Level Advancement

Size Medium; Speed 50 ft.; AC +2 natural armor; Attack kick (1d6); Ability Scores Str +4, Dex +2, Con +2.

Manta Ray

Starting Statistics

Size Medium; Speed swim 60 ft.; AC +1 natural armor; Attack tail slap (1d4); Ability Scores Str 8, Dex 15, Con 11, Int 1, Wis 13, Cha 2; Special Qualities low-light vision.

4th-Level Advancement

Size: Large; AC +2 natural armor; Attack tail slap (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities blindsense 30 ft.

Mantis, Giant

Starting Statistics

Size Medium; Speed 30 ft., climb 30 ft., fly 40 ft. (average); AC +3 natural armor; Attack 2 claws (1d4 plus grab); Ability Scores Str 10, Dex 15, Con 10, Int —, Wis 12, Cha 7; Special Attacks lunge; Special Qualities darkvision; CMD trip +8.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks mandibles (1d6 secondary attack against a grabbed target), sudden strike (may take a full attack in the surprise round).

Megalania

Starting Statistics

Size Medium; Speed 30 ft.; AC +1 natural armor; Attack bite (1d6 plus grab); Ability Scores Str 13, Dex 17, Con 12, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.

7th-Level Advancement

Size Large; AC +1 natural armor; Attack bite (1d8 plus grab and poison); Ability Scores Str +4, Dex –2, Con +4.

Megaloceros

Starting Statistics

Size Medium; Speed 50 ft.; AC +3 natural armor, Attack gore (1d8); Ability Scores Str 12, Dex 17, Con 14, Int 2, Wis 15, Cha 5; Special Abilities low-light vision, scent.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack gore (2d6), 2 hooves (1d4)*; Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge (2d6).

  • This is a secondary natural attack, see Combat for more information on how secondary attacks work.

Megatherium

Starting Statistics

Size Medium; Speed 40 ft., climb 10 ft.; AC +5 natural armor, Attack 2 claws (1d4); Ability Scores Str 9, Dex 14, Con 11, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, scent.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack 2 claws (1d6), Ability Scores Str +8, Dex –2, Con +4; Special Qualities rend (2 claws, 1d8).

Monitor Lizard

Starting Statistics

Size Small; Speed 30 ft., swim 30 ft.; AC +1 natural armor; Attack bite (1d6 plus grab); Ability Scores Str 13, Dex 17, Con 12, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent

7th-Level Advancement

Size Medium, AC +2 natural armor; Attack bite (1d8 plus grab and poison [frequency 1 hour (6), effect 1 Dex damage, cure 1 save, Con-based DC]); Ability Scores Str +4, Dex –2, Con +4

Moray Eel, Giant

Starting Statistics

Size Medium; AC +5 natural armor; Speed swim 30 ft.; Attack bite (1d8 plus grab); Ability Scores Str 14, Dex 16, Con 12, Int 1, Wis 12, Cha 8; Special Qualities low-light vision.

7th-Level Advancement

Size Large; AC +3 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities gnaw.

Octopus

Starting Statistics

Size Small; AC +1 natural armor; Speed 20 ft., swim 30 ft., jet 200 ft.; Attack bite (1d3), tentacles (grab); Ability Scores Str 12, Dex 17, Con 14, Int 2, Wis 12, Cha 3; Special Qualities low-light vision, ink cloud.

4th-Level Advancement

Attack bite (1d3 plus poison [frequency 1 round (6), effect 1 Str damage, cure 1 save, Con-based DC]); Ability Scores Str +2, Con +2.

Pachycephalosaurus

Starting Statistics

Size Medium; Speed 30 ft.; AC +3 natural armor; Attack gore (1d8); Ability Scores Str 15, Dex 16, Con 13, Int 2, Wis 12, Cha 5.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack gore (1d10); Ability Scores Str +8, Dex –2, Con +4; Special Attacks clobbering charge.


Clobbering Charge (Ex)

When a pachycephalosaurus hits a target with its slam attack at the end of a charge, it can initiate a bull rush as a free action to move the struck target back in the same direction as the dinosaur’s charge. The pachycephalosaurus cannot move with the target of the bull rush. If a pachycephalosaurus scores a critical hit against a creature with its slam attack at the end of a charge, it also staggers the target for 1 round. If the victim succeeds at a DC 18 Fortitude save, the stagger effect is negated, but the victim still suffers the effects of the dinosaur’s bull rush attempt. The save DC is Strength-based.


Parasaurolophus

Starting Statistics

Size Medium; Speed 30 ft.; AC +2 natural armor; Attack tail (1d6); Ability Scores Str 11, Dex 18, Con 9, Int 2, Wis 13, Cha 10; Special Qualities low-light vision, scent.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack tail (1d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities trample (1d8).

Pony

Starting Statistics

Size Medium; Speed 40 ft.; AC +2 natural armor; Attack 2 hooves (1d3); Ability Scores Str 13, Dex 13, Con 12, Int 2, Wis 11, Cha 4; Special Qualities low-light vision, scent.

4th-Level Advancement

Ability Scores Str +2, Con +2; Special Qualities combat trained.

Pteranodon

Starting Statistics

Size Medium; Speed 10 ft., fly 50 ft. (clumsy); Attack bite (1d8); Ability Scores Str 8, Dex 21, Con 10, Int 2, Wis 14, Cha 12; Special Qualities low-light vision, scent.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +4.

Ram

Starting Statistics

Size Small; Speed 40 ft.; AC +1 natural; Attack gore (1d3); Ability Scores Str 10, Dex 17, Con 11, Int 2, Wis 14, Cha 7; Special Qualities low-light vision, scent.

4th-Level Advancement

Size Medium; Attack gore (1d4); Ability Scores Str +4, Dex –2, Con +2; Special Attacks powerful charge (1d8); Bonus Feat Improved Bull Rush.

Rat, Dire

Starting Statistics

Size Small; Speed 40 ft., climb 20 ft., swim 20 ft.; Attack bite (1d4); Ability Scores Str 10, Dex 17, Con 12, Int 2, Wis 12, Cha 4; Special Qualities low-light vision, scent.

4th-Level Advancement

Attack bite (1d4 plus disease [filth fever: onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves, Con-based DC]); Ability Scores Str +2, Con +2.

Rhinoceros

Starting Statistics

Size Medium; AC +4 natural armor; Speed 40 ft.; Attack gore (1d8); Ability Scores Str 14, Dex 14, Con 15, Int 2, Wis 13, Cha 5; Special Qualities scent.

7th-Level Advancement

Size Large; AC +3 natural armor; Attack gore (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge (gore, 2d8).

Roc

Rocs taken as animal companions by druids or rangers are typically newly hatched birds—a baby roc is the size of a person and ready for flight and hunting within minutes of hatching. Unfortunately for druids seeking animal companions of legendary size, an animal companion roc is limited to Large size—still large enough for a Medium druid or ranger to use the flying beast as a mount.

Starting Statistics

Size Medium; AC +5 natural armor; Speed 20 ft., fly 80 ft.; Attack 2 talons (1d4), bite (1d6); Ability Scores Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11; Special Qualities low-light vision.

7th-Level Advancement

Size Large; AC +3 natural armor; Attack 2 talons (1d6 plus grab), bite (1d8); Ability Scores Str +8, Dex –2, Con +4.

Shark

Starting Statistics

Size Small; Speed swim 60 ft.; AC +4 natural armor; Attack bite (1d4); Ability Scores Str 13, Dex 15, Con 15, Int 1, Wis 12, Cha 2; Special Qualities low-light vision, scent.

4th-Level Advancement

Size Medium; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +2; Special Qualities blindsense 30 ft.

Snake, Constrictor

Starting Statistics

Size Medium; Speed 20 ft., climb 20 ft., swim 20 ft.; AC +2 natural armor; Attack bite (1d3 plus grab); Ability Scores Str 15, Dex 17, Con 13, Int 1, Wis 12, Cha 2; Special Qualities low-light vision, scent.

4th-Level Advancement

Size Large; AC +1 natural armor; Attack bite (1d4); Ability Scores Str +8, Dex –2, Con +4; Special Attacks constrict 1d4.

Snake, Viper

Starting Statistics

Size Small; Speed 20 ft., climb 20 ft., swim 20 ft.; AC +2 natural armor; Attack bite (1d3 plus poison [Frequency 1 round (6), effect 1 Con damage, cure 1 save, Con-based DC]); Ability Scores Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2; Special Qualities low-light vision, scent.

4th-Level Advancement

Size Medium; Attack bite (1d4 plus poison); Ability Scores Str +4, Dex –2, Con +2.

Snapping Turtle

Starting Statistics

Size Medium; Speed 20 ft., swim 20 ft.; AC +10 natural armor; Attack bite (1d6); Ability Scores Str 8, Dex 10, Con 9, Int 1, Wis 13, Cha 6; Special Qualities low-light vision, hold breath, scent.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack bite (1d8 plus grab), Ability Scores Str +8, Dex –2, Con +4

Spinosaurus

Starting Statistics

Size Medium; Speed 30 ft., swim 20 ft.; AC +3 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 18, Dex 15, Con 15, Int 2, Wis 13, Cha 3.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4.

Squid

Starting Statistics

Size Medium; AC +1 natural armor; Speed swim 60 ft., jet 240 ft.; Attack tentacles (1d4 plus grab), bite (1d3); Ability Scores Str 14, Dex 15, Con 11, Int 2, Wis 12, Cha 2; Special Qualities low-light vision, ink cloud.


Ink Cloud (Ex)

A squid can emit a 5-foot-radius cloud of ink once per minute as a free action while underwater. This cloud provides total concealment. The ink persists for 1 minute.


4th-Level Advancement

Ability Scores Str +2, Con +2.

Stegosaurus

Starting Statistics

Size Medium; AC +6 natural armor; Speed 30 ft.; Attack tail (2d6); Ability Scores Str 10, Dex 18, Con 10, Int 2, Wis 12, Cha 10; Special Qualities low-light vision, scent.

7th-Level Advancement

Size Large; AC +3 natural armor; Attack tail (2d8 plus trip); Ability Scores Str +8, Dex –2, Con +4.

Stingray

Starting Statistics

Size Small; Speed swim 40 ft.; Attack sting (1d3 plus poison [frequency 1 round (4), effect 1d2 Dex and 1 Con damage, cure 1 save, Con-based DC]); Ability Scores Str 6, Dex 15, Con 13, Int 1, Wis 13, Cha 2; Special Qualities low-light vision.

4th-Level Advancement

Size Medium; AC +1 natural armor; Attack sting (1d4); Ability Scores Str +4, Dex -2, Con +2; Special Qualities blindsense 30 ft.

Thylacine

Starting Statistics

Size Small; Speed 30 ft.; Attack bite (1d4); Ability Scores Str 12, Dex 15, Con 16, Int 2, Wis 13, Cha 7; Special Qualities low-light vision, powerful jaws.


Powerful Jaws (Ex)

A thylacine’s muscular jaws threaten a critical hit on a natural roll of 19 or 20.


4th-Level Advancement

Size Medium; AC +2 natural armor; Attack bite (1d6); Ability Scores Str +4, Dex -2, Con +4.

Toad, Giant

Starting Statistics

Size Medium; Speed 30 ft.,swim 30 ft.; AC +1 natural armor; Attack bite (1d6); Ability Scores Str 15, Dex 13, Con 16, Int 1, Wis 9, Cha 6; Special Qualities low-light vision, scent.

4th-Level Advancement

Ability Scores Str +2, Dex +2; Special Qualities poison skin (poison—contact, frequency 1 round (4), effect 1d2 Wis damage, cure 1 save, Con-based DC]), swallow whole.


Poison Skin (Ex)

A creature that strikes a giant toad with an unarmed strike or natural weapon exposes itself to the toad’s poisonous skin.


Triceratops

Starting Statistics

Size Medium; Speed 30 ft.; AC +6 natural armor; Attack gore (1d8); Ability Scores Str 10, Dex 13, Con 11, Int 2, Wis 12, Cha 7.

7th-Level Advancement

Size Large, AC +3 natural armor; Attack gore (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge (gore, 2d8).

Tylosaurus

Starting Statistics

Size Medium; Speed 20 ft., swim 50 ft.; AC +3 natural armor; Attack bite (1d6); Ability Scores Str 10, Dex 17, Con 10, Int 2, Wis 13, Cha 9; Special Qualities low-light vision, scent.

7th-level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8 plus grab); Ability Scores Str +8, Dex –2, Con +4.

Tyrannosaurus

Starting Statistics

Size Medium, Speed 30 ft.; AC +4 natural armor; Attack bite (1d8); Ability Scores Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha 10; Special Qualities low-light vision, scent.

7th-Level Advancement

Size Large; AC +3 natural armor; Attack bite (2d6 plus grab); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful bite.


Powerful Bite (Ex)

A tyrannosaurus applies twice its Strength modifier to bite damage.


Vulture, Giant

Starting Statistics

Size Medium; AC +2 natural armor; Speed 10 ft., f ly 50 ft. (average); Attack bite (1d8); Ability Scores Str 12, Dex 15, Con 14, Int 2, Wis 15, Cha 7; Special Qualities low-light vision, +4 on saves vs. disease.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +4.

Walrus

Starting Statistics

Size Medium; Speed 20 ft., swim 40 ft.; AC +3 natural armor; Attack gore (1d6); Ability Scores Str 14, Dex 13, Con 14, Int 2, Wis 13, Cha 9; Special Qualities hold breath, low-light vision.

7th-Level Advancement

Size Large; AC +4 natural armor; Attack gore (1d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities fatal gore.

Warcat

Starting Statistics

Size Medium; Speed 40 ft.; AC +4 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 15, Dex 15, Con 14, Int 2, Wis 11, Cha 5; Special Attacks rake (1d4); SQ low-light vision, scent.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks grab, pounce, rake (1d6).

Weasel, Giant

Starting Statistics

Size Small; Speed 30 ft., climb 10 ft.; AC +1 natural armor; Attack bite (1d4); Ability Scores Str 10, Dex 19, Con 13, Int 2, Wis 12, Cha 10; Special Attacks blood drain (1 Con), grab; SQ low-light vision, scent.

4th-Level Advancement

Size Medium; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +2.

Wolf

Starting Statistics

Size Medium; Speed 50 ft.; AC +2 natural armor; Attack bite (1d6 plus trip); Ability Scores Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack bite (1d8 plus trip); Ability Scores Str +8, Dex –2, Con +4.

Wolfdog

This creature is a dependable hybrid of wolf/a> and dog.

Starting Statistics

Size Medium; Speed 40 ft.; AC +2 natural armor; Attack bite (1d6); Ability Scores Str 15, Dex 15, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.

4th-Level Advancement

Ability Scores Str +2, Con +2; Attack bite (1d6 plus 1d4 bleed).

Whale, Blue

Starting Statistics

Size Medium; Speed swim 80 ft.; AC +1 natural armor; Attack tail slap (1d8); Ability Scores Str 11, Dex 19, Con 10, Int 2, Wis 14, Cha 6; Special Qualities low-light vision, hold breath.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack tail slap (2d6); Ability Scores Str +8, Dex -2, Con +4.

Whale, Narwhal

Starting Statistics

Size Medium; Speed swim 80 ft.; AC +1 natural armor; Attack bite (1d6); Ability Scores Str 11, Dex 19, Con 10, Int 2, Wis 14, Cha 6; Special Qualities low-light vision, hold breath.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack bite (1d8); Ability Scores Str +8, Dex -2, Con +4; Special Qualities blindsight 120 ft., tusk.

Whale, Orca

Starting Statistics

Size Medium; Speed swim 80 ft.; AC +1 natural armor; Attack bite (1d6); Ability Scores Str 11, Dex 19, Con 10, Int 2, Wis 14, Cha 6; Special Qualities low-light vision, hold breath.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack bite (1d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities blindsight 120 ft.

Wolliped

Starting Statistics

Size Medium; Speed 50 ft.; AC +1 natural armor, Attack gore (1d6); Ability Scores Str 14, Dex 16, Con 12, Int 2, Wis 11, Cha 4; Special Qualities low-light vision, scent.

7th-Level Advancement

Size Large; AC +3 natural armor; Attack gore (1d8); Ability Scores Str +4, Dex –2, Con +4; Special Abilities spit, trample.

Yak

Stout and stubborn, the yak is sure footed and dependable in rough terrain.

Starting Statistics

Size Large; Speed 30 ft.; AC +4 natural armor; Attack gore (1d8); Ability Scores Str 14, Dex 10, Con 12, Int 2, Wis 10, Cha 5; Special Qualities low-light vision, scent.

4th-Level Advancement

AC +2 natural armor; Ability Scores Str +4, Con +4; Special Qualities pack animal (speed is never modified by encumbrance).

Zebra

The iconic black and white stripes of the zebra make it instantly recognizable.

Starting Statistics

Size Large; Speed 50 ft.; AC +2 natural armor; Attack bite (1d4), 2 hooves (1d4); Ability Scores Str 14, Dex 15, Con 13, Int 2, Wis 14, Cha 6; Special Qualities low-light vision, scent.

4th-Level Advancement

Ability Scores Dex +2, Con +2.

The hooves are primary attacks.