Black Dragon

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Also called Swamp Dragon and Night Dragon.

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Age Category Special Abilities Caster Level
Wyrmling Immunity to acid, water breathing
Very young Swamp stride
Young Speak with reptiles
Juvenile Darkness
Young Adult DR 5/magic, spell resistance 1st
Adult Corrupt water, frightful presence 3rd
Mature adult DR 10/magic 5th
Old Acidic bite, plant growth 7th
Very old DR 15/magic 9th
Ancient Acid pool, insect plague 11th
Wyrm DR 20/magic 13th
Great wyrm Charm reptiles 15th

CE dragon (water)


CR 3;
Size Tiny;
Hit Dice 4d12
Speed 60 ft., swim 60 ft.
Natural Armor +3;
Breath Weapon line, 2d6 acid
Str 11, Dex 16, Con 13, Int 8, Wis 11, Cha 8

Lording over the darkest swamps and marshes, black dragons are the undisputed masters of their domain, ruling through cruelty and intimidation. Those who dwell within a black dragon's reach live in fear. Black dragons tend to make their lairs in remote parts of the swamp, preferably in caves at the bottom of dark and fetid pools. Inside, they pile up their filthy treasure and sleep amid the roots and muck. Black dragons prefer their food a bit rotten and will often allow a meal to sit in a pool for days before consuming it. Black dragons prefer treasures that do not rot or decay, making their hoard, full of coins, gemstones, jewelry, and other objects made from stone or metal.


Acid Pool (Su): An ancient or older black dragon can use its breath weapon to create an acid pool as a standard action. This acid pool has a radius of 5 feet per age category of the dragon. When an acid pool is created, anyone inside its area takes an amount of damage equal to the dragon's breath weapon (Reflex half). Any creature that starts its turn touching this pool takes damage, but can make a Reflex save for half. Each round, the total damage dice of the pool is halved until the result would be less than 1d6. The acid pool floats on water, and deals damage to anything on the surface.

Acidic Bite (Su): At old age, a black dragon's bite deals an additional 2d6 points of acid damage. An ancient dragon's damage increases to 4d6, and a great wrym's to 6d6.

Charm Reptiles (Sp): A great wyrm black dragon can use this ability three times per day. It works as a mass charm monster spell that affects only reptilian animals. This ability is the equivalent of an 8th-level spell.

Corrupt Water (Sp): Once per day an adult or older black dragon can stagnate 10 cubic feet of still water, making it foul and unable to support water-breathing life. The ability spoils liquids containing water. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to the dragon's frightful presence) or become ruined. This ability is the equivalent of a 1st-level spell. Its range is equal to that of the dragon's frightful presence.

Speak with Reptiles (Sp): A young or older black dragon gains the constant spell-like ability to speak with reptiles. This functions as speak with animals, but only with reptilian animals.

Spell-Like Abilities (Sp): A black dragon gains the following spell-like abilities, usable at will upon reaching the listed age category.

  • Juvenile—darkness (radius 10 feet per age category);
  • Old—plant growth;
  • Ancient—insect plague.

Swamp Stride (Ex): A very young or older black dragon can move through bogs and quicksand without penalty at its normal speed.

Water Breathing (Ex): A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Environment warm marshes
Organization solitary
Treasure triple