Bulvar

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CR 1/6


Male Familiar Raven animal 1

tiny animal/magical beast (familiar, augmented magical beast, familiarbase)

Init +2; Senses Low-Light Vision, Perception +21,

LanguagesCommon, Empathic Link, Speak with Master,


AC17, touch14, flat-footed15

hp72(1HD)

Fort+4, Ref+10, Will+16


Speed10 ft.(2squares) Fly 40 ft.(Average)

Melee bite +16(1d3-4)

Face 2.5 ft. Reach 0 ft.

BaseAtk +12; CMB +12 ;CMD 18


Abilities Str 2, Dex 15, Con 8, Int 8, Wis 15, Cha 7

SpecialQualities Alertness, Deliver Touch Spells, Empathic Link, Improved Evasion, Low-Light Vision, Share Spells, Speak One Language, Speak with Master,

Feats Weapon Finesse

Skills Acrobatics +2, Acrobatics (Jump) -6, Appraise +2, Bluff +12, Climb +16, Craft (Alchemy) +9, Craft (Untrained) -1, Diplomacy -2, Disguise -2, Escape Artist +2, Fly +10, Heal +2, Intimidate +14, Knowledge (Arcana) +7, Knowledge (History) +16, Perception +21, Perform (Untrained) -2, Ride +2, Sense Motive +2, Spellcraft +16, Stealth +19, Survival +8, Swim +10, Use Magic Device +9,


Alertness (Ex) While a familiar is within arm's reach, the master gains the Alertness feat.

Deliver Touch Spells (Su) If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the "toucher." The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

Empathic Link (Su) The master has an empathic link with his familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Familiar

Improved Evasion (Ex) When subjected to an attack that normally allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Share Spells (Ex) The master may cast a spell with a target of "You" on her animal companion (as a spell with a range of touch) instead of on herself. A master may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

Speak One Language (Su) The familiar can speak one language of its master's choice as a supernatural ability.

Speak with Master (Ex) If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.