Celerity Domain

From Traykon Campaign Setting - Pathfinder
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Divine Domains

Community Domain
Creation Domain
Healing Domain
Air Domain
Animal Domain

Artifice Domain
Celerity Domain
Chaos Domain
Charm Domain
Darkness Domain

Death Domain
Destruction Domain
Disease Domain
Earth Domain
Evil Domain

Fire Domain
Glory Domain
Good Domain
Ice Domain
Knowledge Domain

Law Domain
Liberation Domain
Luck Domain
Madness Domain
Magic Domain

Nobility Domain
Nullification Domain
Plant Domain
Protection Domain
Repose Domain

Rune Domain
Strength Domain
Sun Domain
Thaumaturgy Domain
Travel Domain

Trickery Domain
Void Domain
War Domain
Water Domain
Weather Domain

Granted Powers: You are blessed with great speed and the ability to ignore most obstacles.

Feather Tread (Sp) : Increase your base movement speed by 5 ft. You ignore the adverse movement effects of difficult terrain, and can even take 5-foot steps in difficult terrain.

Dimensional Step (Sp): At 5th level, you instantly transfer yourself from your current location to any other spot within 200 ft. You always arrive at exactly the spot desired - whether by simply visualizing the area or by stating direction. After using this ability, you can't take any other actions until your next turn. You can bring along objects as long as their weight doesn't exceed your maximum load. This ability may be used up to 4 times per day.

1. Grace Movement doesn't provoke attacks of opportunity.
2. Glide You take no falling damage, move 60 ft./round while falling.
3. Channel Vigor You focus the energy of your mind, body, and spirit into a specific part of your being, granting you an exceptional ability to perform certain tasks.
4. Haste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
5. Tree Stride Step from one tree to another far away.
6. Wind Walk You and your allies turn vaporous and travel fast.
7. Teleport Instantly transports you as far as 100 miles per level.
8. Freedom of Movement Subject moves normally despite impediments to movement.
9. Time Stop You act freely for 1d4+1 rounds.