Cleric Equipment

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Ceremonial Tools

Clerics often use ceremonial tools when performing hymns and other rites – they serve as a focus for the ritualized singing or chanting and assist the congregation in visualizing the desired effect. While many of the ceremonial tools may be used as weapons, doing so will immediately destroy their effectiveness as a religious implement. In fact, using one of these tools for any purpose other than that for which it was blessed will render it useless for performing religious ceremonies of any type. For this reason, most ceremonial tools are stored in the sanctuary of a church and never find their way outside where they might be inadvertently ruined.

Item Cost Weight
Athame 20 gp 1 lb.
Bell 100 gp 5 lb.
Besom 1 gp 1 lb.
Bull-Roarer 5 sp 2 lb.
Candle Snuffer 7 sp 1/2 lb.
Chalice 100 gp 2 lb.
Crystals 1 gp 1 lb.
Dorje 150 gp 5 lb.
Drum, Ceremonial 50 gp 5 lb.
Fairy Dust 5 sp
Fire Wheel 15 gp 1 lb.
Graveyard Soil 3 gp 1 lb.
Headgear, Ritual 50 gp 1 lb.
Horn 20 gp 3 lb.
Kartika 2 gp 3 lb.
Mandala 1 gp 1 lb.
Mani Wheel 200 gp 25 lb.
Offering Bowl 40 gp 2 lb.
Pendulum 100 gp 10 lb.
Pipe 5 gp 1 lb.
Portable Altar 160 gp 12 lb.
Prayer Beads 50 gp 1 lb.
Prayer Rug 80 gp 5 lb.
Ritual Sword 100 gp 7 lb.
Sacred Cords (per foot) 1 sp
Sea Salt 6 sp 1 lb.
Singing Bowl and Puja Stick 35 gp 10 lb.
Smudging Stick 1 gp
Thurible 125 gp 5 lb.
Tingshas 60 gp 1 lb.
Vase 40 gp 2 lb.
Wine, Ritual (per bottle) 15 gp 1-1/2 lb.

Athame: This ceremonial, double-edged blade is used by lead clerics to direct and store the energy released by their congregations while a hymn is being performed. This tool is never used to physically cut anything, so its blade is typically dull but polished to a mirror-like finish. The hilt of an athame is rarely crafted from metal; instead, bones and gemstones are intricately carved and carefully smoothed to form artistic hilts.

Bell: Used to signal the beginning or ending of a hymn or other ceremony, large bells (or any other ringing instrument, such as gongs or cymbals) serve as a crucial focus in directing the energy of the congregation. The bell is often used in conjunction with the dorje.

Besom: A ceremonial broom, the besom is used to sweep negativity and lingering traces of energy out of a sacred space, cleansing it for a coming ceremony. During a rite, a besom is sometimes burned after use to negate the darkness it absorbed and banish whatever might still be lingering behind.

Bull-Roarer: A musical wind instrument on the end of a long cord, a bull-roarer is played by spinning the instrument overhead quickly. The air passing through the weighted end creates a low, droning sound believed to be both attractive to good spirits and repulsive to bad ones. Some belief systems make a distinction between which direction a bullroarer should be swung, with its effects reversing if used the wrong way.

Candle Snuffer: A candle snuffer resembles a clapper-less bell on a long metal arm. Used to quench candles during a ceremony, the candle snuffer exists because many spirits are believed to take offence at flames being put out with the ritualist’s own breath.

Chalice: A large cup, usually fashioned of a precious metal, which is used to offer wine, blood, water or other fluids to the gods during the performance of a hymn. When the hymn is completed, the congregation is often offered a drink from the chalice to seal their communion with their god.

Crystals: These semiprecious gemstones, usually clear or pale-colored, are sometimes used to mark ritual boundaries. Crystals serve as excellent meditation foci, with spellcasters and vision seekers staring into their depths during rituals designed to increase inner consciousness.

Dorje: This short scepter is representative of both the divine wrath that smites the wicked and the indestructible power of faith. Used in conjunction with a bell, it serves to balance the feminine energies of the hymn with more masculine forces. A dorje is often made from ivory or jade, with precious metal inlays and gems set into the tips.

Drum: Priests use these simple instruments to help the congregation focus on the cadence of the hymn and to keep chants ordered and rhythmic.

Fairy Dust: Rarely created from actual fey creatures, fairy dust is more often made from ground crystals and herbal ingredients. Fairy dust is used during rites that draw upon the spirit world or other dimensions. Some rituals performed to call upon the powers of inspiration and creativity require participants to sprinkle fairy dust over their projects.

Fire Wheel: A small, wooden disc with painted parchment tubes attached at diametrically opposite points, fire wheels are filled with black powder. When the powder tubes are ignited, they spew flames from one end, causing the disc to spin wildly and generate a high-pitched whistle. From a ceremonial standpoint, .re wheels are used to drive off negative influences and evil creatures that, theoretically, cannot stand the light and noise.

Graveyard Soil: Many ritual items have figurative names, suggesting a more exotic or macabre origin than they really have. Graveyard soil is an exception, coming from the turned ground of a grave. Preferably taken from the root of a tree growing in a graveyard, this dark soil is burned as a type of incense during dark rites and, conversely, during ceremonies designed to ward off the undead.

Headgear, Ritual: This catchall category covers all manner of headgear, from antlered crowns to swan-feather veils. Ritual headgear normally symbolizes the wearer becoming the creature depicted by the item. While these items are not normally magical in nature, they take transmutation magic very easily, reducing the time required to enchant them to one day per 2,000 gold pieces of the base cost.

Horn: Typically taken from a bull, the horn is used in a manner similar to the chalice, as a tool to hold liquid offerings to a deity and for divine communions.

Kartika: This elaborately decorated, ceremonial knife has a wide, crescent-shaped blade that is mounted perpendicular to the handle. The knife is used to represent the severing of physical bonds and mortal connections; most often a kartika’s presence in a ritual is to spill a small amount of the cleric’s blood to serve as a focus for the congregation.

Mandala: A ritual pattern, often made with stones and lines drawn in a natural substance such as wood or soil, the mandala is an example of a ceremonial pattern inscribed to invoke a specific effect over an area or participant. These patterns are usually quite simple and easily repeated during a rite.

Mani Wheel: These large wheels contain scrolls on which are scribed myriad mantras and prayers. During the hymn, the wheels are spun to indicate the times when responses from the congregation are required.

Offering Bowl: Decorated with religious symbols, offering bowls serve a vital function during ceremonies by providing a receptacle for gifts made directly to the deity itself. Small samples of ritual food and drink are sometimes placed in offering bowls as a symbol of feeding them directly to the divine. Other times, wealth is placed within them as a way of supplicating worshipped beings for their blessing. After a ceremony, anything in a offering bowl is burned as a sign of divine acceptance.

Pendulum: An ornate weight depending from a length of chain or rope, the pendulum is most often fastened to the ceiling of the sanctuary. During the hymn, a cleric sets the pendulum swinging as a way to help the congregation enter a meditative or trance state.

Pipe: An implement used for inhaling the smoke of burnt herbs, a pipe is used to both alter perceptions and symbolize the acceptance of spiritual energies into the ritualist. Ceremonial use of a pipe is often done in a circle, with each participant sharing the pipe in turn.

Portable Altar: Designed with the adventuring cleric in mind, the portable altar is a heavy, polished, wood case, properly sanctified by the cleric’s religion. Carefully engraved with the symbols and imagery of the church, the heavy lid opens to reveal a silk-lined compartment designed to contain a large amount of religious paraphernalia. With a fully-stocked portable altar, a cleric can hold services anywhere he travels.

Prayer Beads: Also known as malas, these smooth, polished beads are strung together on wires of precious metal and used to count mantras or prayers during religious ceremonies. Their distinctive clicking becomes greatly magnified during the performance of a hymn, serving to keep the congregation coordinated and focused.

Prayer Rug: A prayer rug is used to denote sacred space and is generally used when a specific ritual site cannot be adequately prepared ahead of time. Embroidered with symbolic diagrams, prayer rugs can be laid down over any space to create a consecrated area for worship and ceremony. Prayer rugs are almost always swept with a besom after use.

Ritual Sword: Ritual swords serve much the same purpose as an athame. Also double-edged and straight bladed, a ritual sword is most often used instead of an athame when hostile energies or banishments need to be channeled during a ceremony. Like athames, ritual swords are never intended to shed blood, becoming ruined if they ever do so.

Sacred Cords: A physical representation of energy lines, ritual cords are tied around objects, people or places to ritualistically ‘bind’ them, holding in all of their spiritual power. A cord can also be imbued during ceremonies with certain conceptual properties like good fortune or blessings. This is then tied to a ceremonial subject to impart that property for as long as it stays bound.

Scourge: These short, leather whips often have multiple heads and are used by the lead cleric to demonstrate his physical and mental discipline. By flogging himself with the scourge, the cleric is also able to heighten his own concentration for the task at hand while simultaneously displaying his devotion.

Sea Salt: Collected from salt water, sea salt is generally purchased as large, composite crystals and ground during meditations before a ritual. Used in many different ways, sea salt is most often called upon in its capacity to cleanse dark energies from ceremonial tools and spaces. Sea salt is preferred over other forms of salt because of its association with water, the element of life.

Singing Bowl and Puja Stick: When the interiors of these large, metal bowls are rubbed with puja sticks, they produce a haunting, hypnotic pair of wavering tones. The sounds help the congregation to focus and serve as a powerful tool for meditation.

Smudging Stick: Ritually significant grasses or leaves bound together with cord, smudging sticks are lit on one end, allowed to burn for a few moments to release their smoke as incense and then extinguished. The charred tip of a smudging stick is used during rites to mark participants for attention from the spirit world or to impart protection from inimical forces.

Thurible: Also known as a censer, this is a metal vessel designed for the ceremonial burning of incense. The thurible is suspended on long chains, which are used to gently swing the vessel from side to side, dispersing the fragrant smoke of burning incense throughout the temple.

Tingshas: These small cymbals are used by assistant clerics to signal the beginning and ending of different sections of a hymn. Tingshas are also used to enforce the timing of chanting during hymns, especially when several different sections of the congregation are being led in different parts of a hymn.

Vase: Sanctified vases are often placed on the altar during a hymn as a receptacle for the gathering divine energy. At the conclusion of the hymn, the vases are shattered by the lead cleric, releasing the power and activating the hymn’s effects.

Wine, Ritual: Wine is used in rituals to symbolize blood, especially during rites that would be tainted by the shedding of actual vital fluids. Blessed during a ceremony, wine is often used to anoint objects, denote lines of power or imbibed to gain the favor of the divine. While used in this capacity, any spilling of sacred wine is considered an extremely bad omen and is usually grounds for invalidation of the entire ritual.


While battle rages on, individuals have little time to rummage around their pouches for a magical item, which is why they invented reliquaries, special containers custom-made for relics of religious importance or magic items. A reliquary is specially blessed to allow anyone holding it to use the properties of the magic item contained within at will, bypassing some methods of activation.

Making a blessed reliquary requires a divine caster with the Craft Wondrous Item feat. If it was sold, a reliquary would have a market price of 10,000 gp plus the cost of the item. The most important feature of a reliquary is that it does not fill a limited space for magic items, regardless of the form it takes. A medallion reliquary could still be worn next to a magical pendant, and a reliquary pouch could hang from a magic belt with no problem whatsoever.

The second great advantage of a reliquary is that, depending on the form it takes, it helps its wielder activate the powers of a magic item by willing it so (this still takes the normal activation time of the item), and channeling its power through the reliquary, as long as the reliquary is in contact with the wielder (although shrine reliquaries have a special property that bypasses this). Items with a constant effect do not benefit much from being stored in a reliquary, as they are not active unless commanded, which may be too late to be useful in an ambush.

A reliquary must be crafted to fit a specific kind of magic item and cannot hold any other. A reliquary made for rings cannot fit a potion, for example. Reliquaries made for rings and potions can fit any ring or potion, but those made for rods, wands and wondrous items can only fit that specific item due to the uniqueness of its shape. Potions are poured inside a reliquary and the contents evaporate when their power is invoked, as if the reliquary’s wielder had imbibed the potion from a .ask or vial. Arms and armor, staves and certain wondrous items can only be placed in a shrine reliquary.

A reliquary can take a number of shapes and forms, but none of them are unassuming. They are finely-crafted items with rich ornaments or at least the symbol of a religion. In most cases when a reliquary is found as part of a treasure, it holds the magical item it was made to safe-keep, but seldom any indication that it is more than a simple container.

Reliquary (any): 10,000 gp plus the cost of the magic item.


Reliquary medallions are slightly larger than normal, sometimes as big as the palm of an adult human. The face opens to reveal the compartment within, and it is carved with images both relating to the religion that made it and the function of the item it was made to contain.

Sword Pommels

Paladins prize this form of reliquary the most, as it allows them to use the magic item while fighting without distracting their attention from their opponent. Pommels cannot be larger than a closed fist without unbalancing the weapon.


Reliquary rings are larger than common rings, for they must have space for the magic item, which is often a gem. This is the smallest kind of reliquary.


The size of a spell component pouch, it is more a box that can be strapped to a belt than a normal pouch. The lid is secured with locks and ribbons and these are the largest of the portable reliquaries, able to hold the smaller varieties of rods and wands.


From small altars to entire buildings, shrines are an exception to the rule when it comes to reliquary making. With a special ceremony that involves an entire night of praying and intercession from the deity that sponsored the shrine’s building, a divine caster (and only a divine caster) is keyed to the shrine to act as its champion and guardian. This champion can invoke the power of the enshrined magical item as a spell-like ability from any location within one mile per divine class level.

Only one person can be keyed to the reliquary and the position can only be passed on voluntarily. If the champion dies, a new one must be selected, who then must undergo the ceremony.

Sacred Oils

A major component of ceremonial work, sacred oils are used for a variety of important tasks. They anoint tools, line the inside of altar cases, attune the ritualist himself through their scent and streak the sides of engraved candles burned during ceremonies. Sacred oils bring together many other powerful ingredients, including herbs, organic essences and ground gemstones. A single vial of sacred oil can be the culmination of dozens of rare and expensive components.

Sacred oil is often a time-consuming construction, taking days to formulate properly. One part alchemy, one part ritual magic, crafting sacred oils is a ceremony in itself. Special times of day must be observed, prayers must be chanted over the creation equipment and costly containers must be used to hold the final product lest it lose its spiritual potency.

Non-magical sacred oils are taken very seriously as part of religious doctrine, but enchanted versions can also be made. Considered a subset of potion creation, magical sacred oils can only be brewed by divine spellcasters with at least five ranks in Knowledge (Alchemy). Sacred oils are erroneously thought of as weaker versions of true potions because of their often-incongruous durations and effects. Unfortunately, this means sacred oils are not usually available for sale. More often, they can be found within the confines of a temple or other religious institution as the work of a cloistered priest.

Regardless of their origin or method of purchase, enchanted sacred oils are all used the same way. To gain the benefits of a sacred oil, the user must cover his hands with it and rub it gently across his temples and both sides of his neck. Inhaling the aroma of sacred oil then activates its magic. This lengthy anointing makes using sacred oil a full round action. The primary benefit of sacred oil over a potion is that, once applied, the effects of the oil cannot be dispelled by arcane magic.

Sacred Oil Cost (per vial) Effect
Ash, Oak, and Thorn 200 gp Protection from evil for one full hour.
Briarwood 85 gp User gains DR 1/- for one hour
Cedar 100 gp User is immune to inhaled toxins
Diamond 350 gp Divine favor , at caster level 9.
Erinye's Tears 125 gp Charm person on next target of opposite gender that comes within 10 feet of user.
Feywing 150 gp Air walk, ten minutes duration.
Hellstorm 175 gp Resist elements, at caster level 5.
Jasper and Yarrow 200 gp +1 Luck bonus to all rolls
Leafrot 180 gp Plants touching user during next hour must make a Fortitude save (DC 16) or wither and die. Plant creatures take 6d6 once, 3d6 with successful save.
Myrrh 50 gp Grants a +1 sacred bonus to wearer’s next saving throw versus an undead’s special attack.
Nightshade 150 gp User’s next kiss within one minute is poisonous (DC 18); Initial damage 1d4 Strength, Secondary 1d4 Constitution.
Purity 210 gp Aid for one minute.
Ritual Focus 300 gp +1 Effective caster level on the user’s next spell cast within one minute.

Temple Supplies

Item Cost Weight
Alter Case    
     Granite 40 gp 40 lb.
     Spruce 20 gp 5 lb.
Alter Cloth    
     Cotton 15 gp
     Silk 35 gp
     Small 3 gp
Alter Shroud 50 gp 2 lb.
     Gold 45 gp 3 lb.
     Iron 5 gp 3 lb.
     Silver 30 gp 2 lb.
Banner 350 gp 10 lb.
Banner, Sacred 450 gp 10 lb.
Blessed Food (per meal) 1 gp 1/2 lb.
Book, False 30 gp 2 lb.
     Field, bronze 4 gp 5 lb.
     Field, silver 15 gp 6 lb.
     Large, bronze 30 gp 75 lb.
     Large, gold 110 gp 160 lb.
     Large, silver 70 gp 80 lb.
     Medium, bronze 17 gp 25 lb.
     Medium, gold 70 gp 60 lb.
     Medium, silver 30 gp 30 lb.
     12 Hour 5 sp 8 lb.
     Beeswax (1 hour) 1 sp
     Focusing 100 gp 1 lb.
     Insectbane 1 sp — 
     Tallow (1 hour) 1 cp 
     Temple (per foot) 1 gp 1/2 lb.
     Timekeeping 1 gp 1/4 lb.
     Vigil 10 gp 1/2 lb.
     Eight-candle gold 35 gp 2 lb.
     Eight-candle silver 20 gp 1 lb.
     Four-candle gold 25 gp 1 lb.
     Four-candle silver 10 gp 1/2 lb.
     Sixteen-candle gold 45 gp 6 lb.
     Sixteen-candle silver 25 gp 3 lb.
Candlestick Holders    
     Wood 4 sp 1/4 lb.
     Brass 6 sp 1 lb.
     Copper 8 sp 1 lb.
     Iron 3 gp 1 lb.
     Gold 20 gp 2 lb.
     Silver 12 gp 1 lb.
Candlestick Holders (hand held)    
     Wood 3 sp 1/10 lb.
     Brass 5 sp 1/2 lb.
     Copper 7 sp 1/2 lb.
     Iron 25 sp 1/2 lb.
     Gold 18 gp 1 lb.
     Silver 8 gp 1/2 lb.
Case, map or scroll 1 gp 1/2 lb.
     Brass 1 gp 1 lb.
     Iron 1 gp 2 lb.
     Silver 3 gp 2 lb.
Diadem 250 gp 1 lb.
Divine Symbol Flask 50 gp 1 lb.
Estuary Case 120 gp 12 lb.
Holy Symbol, Bronze 15 gp 1 lb.
Holy Symbol, Copper 5 gp 1 lb.
Holy Symbol, Gold 50 gp 1 lb.
Holy Symbol, Silver 25 gp 1 lb.
Holy Symbol, Wooden 1 gp 1/10 lb.
Holy Text 10 gp 3 lb.
Holy Text (with clasp & bindings for traveling) 40 gp 1 lb.
Holy Water
(per 1-pint flask)
25 gp 1 lb.
Icon, Huge  1,600 gp  1,000 lb.
Icon, Large  800 gp  100 lb.
Icon, Medium-size  400gp  10 lb.
Icon, Small  200 gp  1 lb.
Icon, Tiny  100 gp.
     Common 5 gp 1 lb.
     Divine Offering 25 gp 1/2 lb.
     Exotic 15 gp 1 lb.
Kneeling Bar 30 gp 2 lb.
Pennant 200 gp
Pennant, Sacred 300 gp
Pestle and Mortar 5 gp 1 lb.
Prayer book or scripture 10 gp 3 lb.
Prayer book or scripture, compact 15 gp 1 lb.
Prayer book or scripture, gold embossed 100 gp 2 lb.
Relic Case 75 gp 10 lb.
Relic, False 50 gp 1 lb.
Relic, True 20,000 gp 1 lb.
Relic Treatment Tools 150 gp 2 lb.
Scroll organizer 5 gp 1/2 lb.
Snuffing bell 5 gp 4 lb.

Altar Shroud: Similar, but serving an almost opposite purpose from, to an altar cloth, an altar shroud is a large piece of linen or silk hemmed in all four corners to form a cover for any size of altar. Often inscribed with religious symbols of protection and warding, these cloth wraps keep the radiance of a consecrated altar bound, preventing it from being detected magically. Religious ceremonies require that the shroud be removed but, when not in use, a shroud can protect an altar from unwanted attention.

Banners: Seen especially among members of an order, banners are rectangular, square or triangular-shaped cloth with the symbol of the order the character belongs to, or the symbol of his god, appearing upon them. By itself, a banner has little effect but, when carried by a paladin, it can inspire others when it is seen in a large combat. A standard bearer customarily carries a banner but sometimes the paladin himself carries it. In oriental cultures, the banner is strapped to the warrior’s back to free his hands for combat. Common banners are nothing more than symbols but sacred banners have special effects for paladins. A paladin can pour positive energy into a sacred banner by spending two turn undead attempts. Doing so results in his aura of courage extending an additional 10 feet per class level for a number of rounds equal to his class level. A sacred banner must be blessed by a cleric of the paladin’s religion (or alignment) in a simple ceremony.

Blessed Food: Many rituals and ceremonies require the participants to share in a meal. Largely symbolic, these meals mark an important point in religious services, often calling down the blessings of the divine upon those who partake of this specially prepared and blessed food. The exact form of blessed food depends largely on the religion in question.

Diadem: A blessed headpiece, coronet or tiara that incorporates a holy symbol into its construction, a diadem allows a cleric to access his powers of faith without occupying his hands. A diadem is often a standard piece of clerical regalia, especially in the upper ranks.

Divine Symbol Flask: This flask acts as a holy symbol as well as a receptacle for one pint of holy water. A cap on the top can be dislodged with a flick of the thumb, allowing the cleric to scatter the contents across the area in front of him. Popping the cap from the top of the flask is a free action and does not provoke an attack of opportunity; sprinkling is a standard action and does provoke an attack of opportunity.

Estuary Case: A specially designed carrying case made of blessed woods, as little metal as possible and form-fitted to hold items of religious significance. An entire set of candlesticks, implements, statuary and other vital religious paraphernalia can be held in an estuary case safely. Reinforced and consecrated, estuary cases have a hardness of 8, 20 hit points and any inanimate item within gains a +1 sacred bonus to saving throws.

Holy Symbol: A holy symbol focuses positive energy. Clerics use them as the focuses for their spells and as tools for turning undead. Each religion has its own holy symbol and a sun symbol is the default holy symbol for clerics not associated with any particular religion. A bronze, copper, silver or gold holy symbol works no better than a wooden one, but serves as a mark of status for the wielder.

Unholy Symbols: An unholy symbol is like a holy symbol except that it focuses negative energy and is used by evil clerics (or by neutral clerics who want to cast evil spells or command undead). A skull is the default unholy symbol for clerics not associated with any particular religion.

Holy Texts: Most priests carry some form of their church’s teachings in book or tablet form. These writings help to confirm and bolster the clergy’s faith, especially when they must travel away from their church. A holy text cannot normally be used as a holy symbol but, in an emergency, a cleric can cast bless upon one, transforming it into a functional symbol for 24 hours.

Holy Water: Holy water damages undead and evil outsiders almost as if it were acid. Typically, a flask of holy water deals 2d4 points of damage to an undead creature or evil outsider on a direct hit or one point of damage if it splashes such a creature. Also, holy water is considered blessed, which means it has special effects on certain creatures. A flask of holy water can be thrown as a grenade-like weapon. A flask breaks if thrown against the body of a corporeal creature, but against an incorporeal creature the flask must be opened and the holy water poured out onto it. Thus, a character can only douse an incorporeal creature with holy water if he is adjacent to it. Doing so is a ranged touch attack that does not provoke attacks of opportunity. Temples of good deities sell holy water at cost (making no profit) because they are happy to supply people with what they need to battle evil.

Icon: An icon is a form of religious imagery, usually crafted as a statue. Icons come in many different forms and sizes, from tiny statuary that can be carried in a cleric’s pocket to massive glass windows that dominate an entire cathedral. Icons can serve as holy symbols, but only within the confines of a church or holy ground dedicated to the deity the icon represents.

Kneeling Bar: These small, square bars are usually carried by priests on extended trips away from their temples. Used to connect a worshipper to the energies of his deity, prayer while on a kneeling bar is metaphysically considered the same as being in one’s homeland. For certain religions, this distinction is an extremely important one. In desperate times, a kneeling bar can be used as a club in combat but it must be blessed afterwards to serve as a prayer focus once again.

Pennants: Also called pennons, these small and commonly triangular pieces of cloth tie near the point of a lance to identify the warrior more specifically than does a banner. As with banners, a pennant lets everybody know where its owner is when it is raised high and tends to get bloodstained when the character attacks. Normal pennants give others a +2 bonus to Spot checks when trying to locate a paladin by sight in the midst of battle. Sacred pennants let paladins call upon their faith and self-confidence, allowing them to call for divine help by spending three turn undead attempts, in return they receive a +1 sacred bonus to all saving throws for one round per class level. All pennants are custom-made and will not work for another paladin, let alone a member of another class.

Prayer Book: Devout characters have little space to carry religious items or to risk them being damaged in the often dangerous situations they find themselves in. These prayer books are smaller than regular books, though far easier to reference. Frequently embossed in gold, with prayers and teachings specifically chosen to cut to the heart of a matter, they are far easier for a divine spellcaster to reference when in a hurry. Using a prayer book cuts the time a divine caster spends preparing his spells down to half-an-hour instead of one hour.

Relic Case: This heavy case is lined with numerous straps and cushions that can be used to safely transport relics from one location to another. While the case was designed specifically for relics, any other item placed within will be safe from breakage unless the case itself is destroyed. The wide variety of buckles and different cushion sizes allows any item of up to three feet in length and two feet in width to be secured within. The relic case has hardness 15 and 12 hit points

Relic, False: It is an unfortunate truth that some merchants will do anything to make a living, even selling replicas of religious relics while claiming them to be authentic. False relics are usually only seen in small, rural villages with no direct representatives of the religions involved, as a true cleric devoted to the relic in question can instantly tell its falsehood by succeeding at a Knowledge (religion) check (DC 10). Approximately half of false relics are considered masterwork, raising the DC to divine their fraudulent nature to 20.

Relic, True: True relics are extremely rare, consisting largely of the body parts and personal possessions of the long-gone saints, prophets and martyrs of a religion. These items are sometimes grisly, but body parts are usually contained in sanctified jars called reliquaries. True relics always count as holy symbols and, if used in conjunction with the other components of a hallow spell, increase the duration to permanent. However, if the relic is ever removed from the holy site, the spell ends immediately.

Relic Treatment Tools: The painstaking process of preparing a relic can be made somewhat simpler by using the proper tools. This toolkit holds numerous small pliers, files, scissors, scalpels and other items useful for both retrieving a relic from its corpse and for preparing that relic for use. A character using these tools to prepare or retrieve a relic receives a +2 circumstance bonus to all Heal checks made whilst harvesting potential relics.