From Traykon Campaign Setting  Pathfinder
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Effect

Base Price

Example

Ability bonus (enhancement)

Bonus squared x 1,000 gp

Belt of incredible dexterity 2

Armor bonus (enhancement)

Bonus squared x 1,000 gp

+1 chainmail

Bonus spell

Spell level squared x 1,000 gp

Pearl of power

AC bonus (deflection)

Bonus squared x 2,000 gp

Ring of protection 3

AC bonus (other)^{1}

Bonus squared x 2,500 gp

Ioun stone (dusty rose prism)

Natural armor bonus (enhancement)

Bonus squared x 2,000 gp

Amulet of natural armor 1

Save bonus (resistance)

Bonus squared x 1,000 gp

Cloak of resistance 5

Save bonus (other)^{1}

Bonus squared x 2,000 gp

Stone of good luck

Skill bonus (competence)

Bonus squared x 100 gp

Cloak of elvenkind

Spell resistance

10,000 gp per point over SR 12; SR 13 minimum

Mantle of spell resistance

Weapon bonus (enhancement)

Bonus squared x 2,000 gp

+1 longsword

Spell Effect

Base Price

Example

Single use, spell completion

Spell level x caster level x 25 gp

Scroll of haste

Single use, useactivated

Spell level x caster level x 50 gp

Potion of cure light wounds

Command word

Spell level x caster level x 1,800 gp

Cape of the mountebank

Useactivated or continuous

Spell level x caster level x 2,000 gp^{2}

Lantern of revealing

Special

Base Price

Adjustment Example

Charges per day

Divide by (5 divided by charges per day)

Boots of teleportation

No space limitation^{3}

Multiply entire cost by 2

Ioun stone

Multiple different abilities

Multiply lower item cost by 1.5

Helm of brilliance

Component

Extra Cost

Example

Armor, shield, or weapon

Add cost of masterwork item

+1 composite longbow

Spell has material component cost

Add directly into price of item per charge ^{4}

Wand of stoneskin

Spell Level: A 0level spell is half the value of a 1stlevel spell for determining price.
 Such as a luck, insight, sacred, or profane bonus.
 If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24hour duration or greater, divide the cost in half.
 An item that does not take up one of the spaces on a body costs double.
 If item is continuous or unlimited, not charged, determine cost as if it had 100 charges. If it has some daily limit, determine as if it had 50 charges.
