Death Domain

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Granted Powers: You can cause the living to bleed at a touch, and find comfort in the presence of the dead.

Bleeding Touch (Sp): As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Death's Embrace (Ex): At 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hit points just like undead in the area.

1. Cause Fear One creature flees for 1d4 rounds.
2. Death Knell Kill dying creature and gain 1d8 temp. hp, +2 Str, and +1 caster level
3. Animate Dead Creates undead skeletons and zombies.
4. Death Ward Grants immunity to death spells and effects.
5. Slay Living Touch attack kills subject.
6. Create Undead Ghouls, shadows, ghasts, wights, or wraiths.
7. Destruction Kills subject and destroys remains.
8. Create Greater Undead Mummies, spectres, vampires, or ghosts.
9. Wail of the Banshee Kills one creature/level.