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Granted Powers: You can cause the living to bleed at a touch, and find comfort in the presence of the dead.
Bleeding Touch (Sp): As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Death's Embrace (Ex): At 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hit points just like undead in the area.
|1. Cause Fear||One creature flees for 1d4 rounds.|
|2. Death Knell||Kill dying creature and gain 1d8 temp. hp, +2 Str, and +1 caster level|
|3. Animate Dead||Creates undead skeletons and zombies.|
|4. Death Ward||Grants immunity to death spells and effects.|
|5. Slay Living||Touch attack kills subject.|
|6. Create Undead||Ghouls, shadows, ghasts, wights, or wraiths.|
|7. Destruction||Kills subject and destroys remains.|
|8. Create Greater Undead||Mummies, spectres, vampires, or ghosts.|
|9. Wail of the Banshee||Kills one creature/level.|