|Nature of the Gods|
|Deities of Traykon||Elven Pantheon|
|Goblin Pantheon||Monsterous Deities|
|Dwarf Pantheon||Orc Pantheon|
|Lost Gods||Legacy Deities|
Creation stories for the Elven Pantheon vary, but the pantheon as group gained a foothold in Traykon during the time of the first great cataclysm. Widespread worship began during the Age of Darkness. With the founding of the kingdom of Teledorn the Elven Pantheon gained immense power by being the dominant religion of the magocracy. Many shrines are dedicated to the Elf Gods but their temples can only be found in large cities. Worship of these gods tends to take place in natural settings such as a sacred grove or grassy knoll.
Clerics can worship the Pantheon as a whole without paying particular devotion to any one deity over the others. These priests are normally found in small elven towns or outposts and seek the betterment of elves as a whole. Pantheon priests can be any Chaotic alignment and wear clothing the color of the seasons. They can choose any two domains that appear under any elven deity's profile.
|Chaotic Good||White Stag||Animal, Chaos, Good, Plant, Protection||Ramau is a god of protection and preservation. His followers believe in living in harmony with nature and the beasts of the wild. Many elven druids follow Ramau as his teachings are dear to the heart of virtually all druids.|
|Chaotic Good||Drawn Bow||Celerity, Chaos, Good, Strength, Travel|
|Chaotic Good||Crescent Moon||Chaos, Good, Luck, Weather|
|Chaotic Good||Broken Icesickle||Air, Chaos, Good, Ice, Travel|
|Chaotic Good||Fish||Chaos, Charm, Good, Repose, Water|
|Chaotic Good||Acorn||Chaos, Community, Good, Healing, Magic, Sun|
|Chaotic Neutral||Pine Tree||Chaos, Glory, Magic, Nobility, Sun|
|Neutral Evil||Bloody Heart||Death, Evil, Knowledge, Magic, Thaumaturgy, Trickery|
|Chaotic Evil||Curved Dagger||Chaos, Community, Darkness, Evil, Magic, War|