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Granted Powers: You are sinister and cruel, and have wholly pledged your soul to the cause of evil.
Touch of Evil (Sp): You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the evil descriptor. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Scythe of Evil (Su): At 8th level, you can give a weapon touched the unholy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
|1. Protection from Good||Protection from Good. +2 AC and saves, counter mind control, hedge out elementals and outsiders|
|2. Align Weapon *||Weapon becomes good, evil, lawful, or chaotic.|
|3. Magic Circle against Good||As protection spells, but 10-ft. radius and 10 min./level|
|4. Unholy Blight||Damages and sickens good creatures.|
|5. Dispel Good||+4 Bonus against attacks by good creatures.|
|6. Create Undead||Ghouls, shadows, ghasts, wights, or wraiths.|
|7. Blasphemy||Kills, paralyzes, weakens, or dazes nonevil subjects.|
|8. Unholy Aura||+4 AC, +4 resistance, SR 25 against good spells.|
|9. Summon Monster IX.*||Calls outsider to fight for you.|
- Cast as an evil spell only.