Evil Domain

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Granted Powers: You are sinister and cruel, and have wholly pledged your soul to the cause of evil.

Touch of Evil (Sp): You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the evil descriptor. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Scythe of Evil (Su): At 8th level, you can give a weapon touched the unholy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

1. Protection from Good Protection from Good. +2 AC and saves, counter mind control, hedge out elementals and outsiders
2. Align Weapon * Weapon becomes good, evil, lawful, or chaotic.
3. Magic Circle against Good As protection spells, but 10-ft. radius and 10 min./level
4. Unholy Blight Damages and sickens good creatures.
5. Dispel Good +4 Bonus against attacks by good creatures.
6. Create Undead Ghouls, shadows, ghasts, wights, or wraiths.
7. Blasphemy Kills, paralyzes, weakens, or dazes nonevil subjects.
8. Unholy Aura +4 AC, +4 resistance, SR 25 against good spells.
9. Summon Monster IX.* Calls outsider to fight for you.
  • Cast as an evil spell only.