Evil Domain
Jump to navigation
Jump to search
Go to Divine Domains
Granted Powers: You are sinister and cruel, and have wholly pledged your soul to the cause of evil.
Touch of Evil (Sp): You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the evil descriptor. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Scythe of Evil (Su): At 8th level, you can give a weapon touched the unholy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
1. Protection from Good | Protection from Good. +2 AC and saves, counter mind control, hedge out elementals and outsiders |
2. Align Weapon * | Weapon becomes good, evil, lawful, or chaotic. |
3. Magic Circle against Good | As protection spells, but 10-ft. radius and 10 min./level |
4. Unholy Blight | Damages and sickens good creatures. |
5. Dispel Good | +4 Bonus against attacks by good creatures. |
6. Create Undead | Ghouls, shadows, ghasts, wights, or wraiths. |
7. Blasphemy | Kills, paralyzes, weakens, or dazes nonevil subjects. |
8. Unholy Aura | +4 AC, +4 resistance, SR 25 against good spells. |
9. Summon Monster IX.* | Calls outsider to fight for you. |
- Cast as an evil spell only.