Expanded Craft

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An understanding of the properties and quality of an object comes part and parcel with the ability to craft it. Some of these checks could take extended periods of time, especially involved tasks like restoring a mural, as determined by the GM.

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Expanded Heal Knowledge Astrology Knowledge Nature
Expanded Craft Knowledge Ritual Profession Herbalist
Expanded Profession Perform Practical Profession

This entry also includes two useful Craft skills not specifically listed in the Core Rulebook: Craft (blacksmithing) and Craft (musical instruments).

Task Craft Skill DC
Determine what culture (e.g., elves, frost giants, etc.) made an item By item type 15
Identify a famous maker's mark By item type 10
Identify an obscure maker's mark1 By item type 20
Identify the creator of an item with no mark1 By item type 30
Determine the hardness and hit points of an item1 By item type 20
Determine the items an alchemist makes with substances from his lab1 Alchemy 15
Etch metal armor plates with decorative designs Armor or paintings 15
Identify a suit of masterwork armor on sight Armor 15
Determine what type of environment a basket's material came from Baskets 10
Determine the specific region a basket's material came from Baskets 20
Smelt ore and refine the metal Blacksmithing 15
Create armor spikes or shield spikes without Craft (armor)1 Blacksmithing +5
Determine a book's approximate age Books 10
Identify a composite bow on sight Bows 10
Identify a masterwork bow on sight Bows 15
Determine a writer's experience level and handedness1 Calligraphy 10
Write an invitation that matches appropriate social conventions Calligraphy 10
Create a makeshift barrel or crate Carpentry 10
Create a rudimentary raft from found materials Carpentry or ships 15
Carve fine woodworking Carpentry or sculptures 15
Create wooden armor or a wooden shield without Craft (armor) Carpentry +5
Correctly dye a garment or bolt of cloth Cloth 10
Mend a sail Cloth, clothing, or ships 15
Tailor a garment to another size or body shape Clothing 10
Create temporary cold-weather gear (grants a +2 bonus) Clothing 20
Create padded armor without Craft (armor) Clothing +5
Locate or identify naturally formed glass Glass 10
Identify the work of famous jewelers Jewelry 15
Create a fake gemstone1 Jewelry Opposed2
Identify the sort of creature from which a piece or leather came1 Leather 103
Skin an animal and tan the hide Leather 15
Create a high-quality item from the hide of a nonstandard creature Leather 20
Create leather, studded leather, or hide armor without Craft (armor) Leather +5
Aid another on a Disable Device check to open a lock1 Locsk 5
Tune a musical instrument Musical instruments 10
Create paint or other pigments from scratch Paintings 10
Re-create someone's likeness from memory Paintings 15
Re-create someone's likeness from an eyewitness account Paintings 20
Create a temporary or makeshift kiln Pottery 20
Make a mold of an object or part of a body Sculptures 10
Alter shoes to a different size or foot shape1 Shoes 10
Recognize a famous ship and where it likely came from Ships 10
Identify whether a stone wall is entirely stone or a veneer Stonemasonry 10
Create a temporary stone support or small rampart with found supplies Stonemasonry 15
Determine the age of a mechanical trap Traps 15
Identify a masterwork weapon on sight Weapons 15
  1. A character must be trained in the listed skill to attempt this task.
  2. With a successful opposed Perception or Craft (jewelry) check, a character identifies the work as a fake.
  3. This DC is for items made from the hides of common animals, such as cattle, and increases by 5 for other types of creatures.

The table below lists which craft skills to use for certain prominent items and adventuring tools. The list omits obvious items—outfits are made with Craft (clothing), keelboats with Craft (ships), and so on. More specific skills can also be used instead of the listed skill, such as using Craft (tattoos) instead of Craft (paintings) for a tattoo.

Item Craft Skill
Alchemist's lab Alchemy
Artisan's tools Blacksmithing or carpentry
Backpack Clothing or leather
Barding Armor
Bedroll Cloth or leather
Caltrops Weapons
Cart or carriage Carpentry
Chain Blacksmithing or traps
Chest Carpentry or locks
Climber's Kit Blacksmithing
Disguise Kit Alchemy or paintings
Flint and steel Blacksmithing or stonemasonry
Grappling hook Blacksmithing or weapons
Harrow deck Paintings
Healer's kit Alchemy or cloth
Hemp rope Baskets or cloth
Lamp Blacksmithing or glass
Manacles Blacksmithing or locks
Masterwork tool Blacksmithing
Musical instrument Musical instuments
Saddle Leather
Scroll case Carpentry or leather
Signet ring Jewelry
Silk rope Cloth
Silver holy symbol Blacksmithing or sculpture
Skeleton key Locks
Spell component pouch Leather
Spyglass Glass
Tattoo Paintings
Tent Cloth or leather
Thieve's tools Blacksmithing or locks
Waterskin Leather
Wood holy symbol Carpentry or sculpture

The following table indicates which Craft skills are typically used to create common worn items. While the normal system for creating magic items doesn’t incorporate Craft skills, such skills could reasonably be used while creating a magic item to make it appear especially ornate.

Worn Item Craft Skill
Amulet Jewelry
Belt Leather or clothing
Bracelet Blacksmithing or jewelry
Bracer Armor or leather
Brooch Jewelry
Cape or cloak Cloth or clothing
Circlet Blacksmithing or jewelry
Crown Blacksmithing or jewelry
Gauntlet Armor
Girdle Clothing or leather
Glasses or goggles Glass
Glove Clothing or leather
Hat Clothing or leather
Headband Cloth or clothing
Helm Armor
Mask Clothing or leather
Necklace Blacksmithing or jewelry
Periapt Jewelry
Phylactery Leather or carpentry
Ring Jewelry
Robe Clothing
Vestments Clothing
Section 15: Copyright Notice
Pathfinder Roleplaying Game Pathfinder Unchained © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Ross Beyers, Logan Bonner, Jason Bulmahn, Robert Emerson, Tim Hitchcock, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Robert Schwalb, Mark Seifter, and Russ Taylor.