Fraeb the Reincarnated

From Traykon Campaign Setting
See Also
Shadowland Monsters Traykon Monsters
Divine Servants Unique Monsters
From Beyond Monster Templates
Creature Types

FRAEB (Chosen of Cetophin)

CR 16

  • Male Dire Shark animal 20 / adept 10
  • CN colossal animal (aquatic)
  • Init +7; Senses Blindsense (30 ft.), Perception +44, Keen Scent (180 ft.),
  • AC 32, touch 10, flat-footed 24
  • hp 550 (30HD)
  • Fort +25, Ref +22, Will +20
  • Speed Swim 60 ft. (12 squares)
  • Melee bite +29 (8d8+24/19-20)
  • Face 30 ft. by 30 ft. Reach 30 ft.
  • Base Atk +20; CMB +44 (+48 grapple); CMD 62
  • Abilities Str 43, Dex 24, Con 30, Int 10, Wis 24, Cha 18
Atk Options

Power Attack, Grab, Swallow Whole (2d6+24, AC 21, 55 hp),

Special Qualities

Blindsense, Arcane Bond (Familiar), Familiar's Alertness ability Inactive, Keen Scent (180 ft.),

Feats

Alertness, Aquatic Spell, Bleeding Critical, Critical Focus, Deep Diver, Dodge, Endurance, Improved Critical (Bite), Power Attack, Read Spell Traces, Silent Spell, Simple Weapon Proficiency, Spell Penetration, Still Spell, Toughness, Weapon Focus (Bite)

Skills

Acrobatics +40, Acrobatics (When Jumping) +28, Bluff +4, Climb +16, Diplomacy +4, Disguise +4, Escape Artist +7, Fly -1, Heal +7, Intimidate +4, Perception +44, Perform (Untrained) +4, Ride +7, Sense Motive +9, Stealth -9, Survival +20, Swim +24,

Blindsense (Ex) Range 30 ft.; Other creatures have blindsense, a lesser ability that lets the creature notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Spot or Listen checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see has total concealment (50% miss chance) against the creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.

Grab (Ex) If you hit with the indicated attack (usually a claw or bite attack), you deal normal damage and can attempt to start a grapple as a free action without provoking an attack of opportunity. You have the option to conduct the grapple normally, or simply use the part of your body you used in the grab to hold the opponent. If you choose to do the latter, you takes a -20 penalty on your CMB check to make and maintain the grapple, but do not gain the grappled condition itself. A successful hold does not deal any extra damage unless you also have the constrict special attack. If you do not constrict, each successful grapple check you make during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, you deal constriction damage as well. You receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab can only be used on creatures of a size equal to or smaller than you.

Keen Scent (Ex) A shark can notice creatures by scent in a 180-foot radius underwater and can detect blood in the water at ranges of up to a mile.

Swallow Whole (Ex) If you begin your turn with an opponent grappled in your mouth, you can attempt a new combat maneuver check. If you succeed, you swallow your prey, and the opponent takes bite damage. The opponent can be up to one size category smaller than you. Being swallowed causes a creature to take damage each round. A swallowed creature keeps the grappled condition, while you do not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is equal to 1/10 of your total hit points), or it can just try to escape the grapple. The Armor Class of your interior is normally 10 + 1/2 of your natural armor bonus, with no modifiers for size or Dexterity. If a swallowed creature cuts its way out, you cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in your mouth, where it may be bitten or swallowed again. (2d6+24, AC 21, 55 hp)