Game System Information
Some information is common and available from various sources on the internet. Due to the nature of gaming and the changing dynamic of internet sites, I am hosting some SRD or other Open Content information within the wiki itself. This information is meant as a static reference and a snapshot of when content was created.
Basic and often expanded races do not fill all the needs for a campaign.
Each character has six ability scores that represent his character’s most basic attributes. They are his raw talent and prowess. While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character’s skills and abilities. Each ability score generally ranges from 3 to 18, although racial bonuses and penalties can alter this; an average ability score is 10.
A creature’s general moral and personal attitudes are represented by its alignment: lawful good, neutral good, chaotic good, lawful neutral, neutral, chaotic neutral, lawful evil, neutral evil, or chaotic evil.
Alignment is a tool for developing your character’s identity—it is not a straitjacket for restricting your character. Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from each other. In addition, few people are completely consistent.
These are the status effects which can affect players or items.
Behind the Scenes
This is a basic story of the true origins of the universe and nature of reality. Within is the story of the Elder Gods, the rise of the deities, and information on the real purpose of Traykon. Also included is information about the theorized End Game of the Elder Gods. This information isn't for players but is instead included to explain some of the world building structure behind Traykon as well as to allow other Game Masters to conform their content within Traykon to the hidden realities.