Ghoulish Creature
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This template can be applied to any Race to create nonstandard Ghouls. In many cases these creatures can exist in society for a limited time before their true nature becomes revealed. Canny Ghouls can learn to hide their habits and nature to become powerful members of society. Rare instances have occured where groups of Ghouls have even managed to create secret societies who can influence the decisions of kingdoms.
Quick Rules
Counts as undead; darkvision 60 ft.; undead immunities; +1 to AC; +1 on rolls based on Str and Cha; two claw attacks that deal each 1d4 points of damage (for Medium creatures) plus paralysis and one bite attack that deals 1d6 points of damage (for Medium creatures) plus paralysis and disease; disease (Ghoul Fever: Bite—injury; save Fort DC = 10 + 1/2 HD + Cha modifier; onset 1 day; frequency 1/day; effect 1d3 points of Con damage and 1d3 points of Dex damage; cure 2 consecutive saves); paralysis (1d4+1 rounds, DC = 10 + 1/2 HD + Cha modifier, elves are immune).
Rebuild Rules
Type change to undead;
Senses darkvision 60 ft.; AC natural armor bonus increases by 1;
Melee two claw attacks that each deal 1d4 points of damage (for Medium creatures) plus paralysis and one bite attack that deals 1d6 points of damage (for Medium creatures) plus paralysis and disease;
Special Attacks disease (Ghoul Fever: Bite—injury; save Fort DC = 10 + 1/2 HD + Cha modifier; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves), paralysis (1d4+1 rounds, DC = 10 + 1/2 HD + Cha modifier, elves are immune);
Ability Scores +2 Str, +2 Cha.