Gnome Statitistics

From Traykon Campaign Setting - Pathfinder
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Common Races Uncommon Races
Teligrir (Naga) Giant Races
Fey Races Monstrous Races

The Gnomes of Traykon can trace their lineage back to the lands of Arcadia and the Fey. Scattered throughout the forested areas are small communities of Gnomes. These communities are the stuff of legends. Even elves whisper tales of the beauty and mystery of the Gnome cities.

After the Magewars, these gnomes retreated even further into the uninhabited areas. Their sworn enemies are the Gray Elves who are constantly searching for the secret to these gnomes integration of natural magic into their cities despite the Veil. The Gnome leadership is handled by the druids. They act as both the spiritual and cultural leadership for their cities.

Gnome adventurers are rare but sometimes leave their communities at the direction of one of their elders.

  • +2 Constitution, +2 Charisma, –2 Strength
  • Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.
  • Slow Speed: Gnomes have a base speed of 20 feet.
  • Forest Step: Gnomes have the innate ability to [without trace] (as the spell).
  • Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.
  • Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.
  • Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and elven subtypes due to special training against these hated foes.
  • Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.
  • Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.
  • Wild Empathy: Gnomes are able to communicate on a very basic level with forest animals. They gain a +6 racial bonus to Handle Animal skill checks.
  • Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
  • Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Elven, Gnoll, and Sylvan.