Goblin Statistics

From Traykon Campaign Setting
Common Races Uncommon Races
Teligrir (Naga) Giant Races
Fey Races Monstrous Races
Goblin by armandeo64
Goblin by armandeo64

Goblins are a race of childlike creatures with a destructive and voracious nature that makes them almost universally despised. Weak and cowardly, goblins are frequently manipulated or enslaved by stronger creatures that need destructive, disposable foot soldiers. Those goblins that rely on their own wits to survive live on the fringes of society and feed on refuse and the weaker members of more civilized races. Most other races view them as virulent parasites that have proved impossible to exterminate.

Goblins are short, ugly humanoids that stand just over 3 feet tall. Their scrawny bodies are topped with over-sized and usually hairless heads with massive ears and beady red or occasionally yellow eyes. Goblins’ skin tone varies based on the surrounding environment; common skin tones include green, gray, and blue, though black and even pale white goblins have been sighted. Their voracious appetites are served well by their huge mouths filled with jagged teeth.

Society

Violent but fecund, goblins exist in primitive tribal structures with constant shifts in power. Rarely able to sustain their own needs through farming or hunting and gathering, goblin tribes live where food is abundant or near places that they can steal it from. Since they are incapable of building significant fortifications and have been driven out of most easily accessible locations, goblins tend to live in unpleasant and remote locations, and their poor building and planning skills ensure that they dwell primarily in crude caves, ramshackle villages, and abandoned structures. Few goblins are good with tools or skilled at farming, and the rare items of any value that they possess are usually cast-off implements from humans or other civilized cultures. Goblins’ appetites and poor planning lead to small tribes dominated by the strongest warriors. Even the hardiest goblin leaders quickly find out that their survival depends on conducting frequent raids to secure sources of food and kill off the more aggressive youth of the tribe. Both goblin men and women are ugly and vicious, and both sexes are just as likely to rise to positions of power in a tribe. goblin babies are almost completely self-sufficient not long after birth, and such infants are treated almost like pets. Many tribes raise their children communally in cages or pens where adults can largely ignore them. Mortality is high among young goblins, and when the adults fail to feed them or food runs low, youths learn at an early age that cannibalism is sometimes the best means of survival in a goblin tribe.

Goblins in Haroken are slaves to their Hobgoblin masters. Their lives mean very little to the citizens of Haroken and they are treated as beasts. Any Goblin caught within the lands of Haroken will be treated as a slave. If they suspect the goblin is a runaway or outsider, the Hobgoblins will slay them immediately.

  • Ability Score Racial Traits: Goblins are fast, but weak and unpleasant to be around. They gain +4 Dexterity, –2 Strength, and –2 Charisma.
  • Type: Goblins are humanoids with the goblinoid subtype.
  • Size: Goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
  • Base Speed: Goblins are fast for their size, and have a base speed of 30 feet.
  • Languages: Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose from the following: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, and Orc.
  • Skilled: Goblins gain a +4 racial bonus on Ride and Stealth checks.
  • Fast Movement: Goblins gain a +10 foot bonus to their base speed (this is already added to their Base Speed above.)
  • Darkvision: Goblins see perfectly in the dark up to 60 feet.


Random Goblin Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 2 ft. 8 in. +2d4 in.
(2 ft 10 in. – 3 ft. 4 in.)
30 lbs. +(2d4 lbs.)
(32 – 38 lbs.)
Female 2 ft. 6 in. +2d4 in.
(2 ft. 8 in. – 3 ft. 2 in.)
25 lbs. +(2d4 lbs.)
(27 – 33 lbs.)


Goloron

Both goblin and orc races have deviant ideas of "recreation" and "torture." Often, these two races find themselves with captured specimens of the other species. Rape is an standard torture technique for these races. All too often, a Goloron is born of this act.

Goloron's are children of rage and pain. Many grow to be mindless killing machines. Whatever culture they grow up in, they are trained in the ways of combat from n early age. Often, a truly prosperous tribe will have several of these creatures leading their war parties.

Golorons are completely unable to reproduce. They also have a lifespan of only about 40 years, but they reach adulthood in a scant 10. Goloron adventurers are normally lone survivors of a vanquished tribe. Few sane beings will ever trust one of these creatures as anything other than front line "grunt" forces.

  • +2 Strength, +2 Dexterity, -2 Intelligence, -4 Charisma.
  • Darkvision: Goloron can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight.
  • Mixed Blood: Goloron count as both goblins and orcs for any effect related to race.
  • +4 racial bonus on Fortitude saves involving Poison.
  • Languages: Goloron begin play speaking Common, Goblin, and Orc. Goloron with a high Intelligence Score can choose from the following: Draconic, Giant, Gnoll, Gnome, and Sylvan.