Haunt Templates
Haunt templates can be applied to any existing haunt.
Horror Atmosphere | ||
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Haunting | Haunt | Haunt Templates |
Variant Haunts | New Haunts | Exorcism |
Elusive Haunt (CR +1 or +2)
A typical haunt can be harmed within the area of its manifestation, but an elusive haunt’s source is in a separate location. An elusive haunt can be damaged only at its source, and can manifest far away from that source, up to 100 feet per point of CR. The elusive element typically increases a haunt’s CR by 1. If the haunt is also persistent, the elusive property increases the haunt’s CR by 2.
Latent Haunt (CR +0)
A latent haunt’s effects are subtle and come into effect only if a creature who fails a save against the haunt fulfills a particular condition, such as visiting a certain location or performing a specific action. For example, a latent haunt may rest among the graves of victims of a serial killer, and only demonstrate its effects if the affected creature enters the killer’s manor. Latent haunts affecting a creature treat that creature as their source, and can be detected and damaged by any means that would detect or damage the haunt. A latent haunt works best if the DC of the skill check to notice it is unusually high for its CR.
Tenacious Haunt (CR +1)
A tenacious haunt clings desperately to its existence. When the haunt is required to attempt a saving throw, instead of automatically failing, it can attempt a saving throw with a bonus equal to 2 + its CR.
Unyielding Haunt (CR +2)
An unyielding haunt has all of the properties of a tenacious haunt, except when it succeeds at a saving throw against a spell or effect that would normally deal it damage, it instead takes no damage.