Healing Domain
From Traykon Campaign Setting
Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Healer's Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.
1. Cure Light Wounds | Cures 1d8 +1/level damage (max +5). |
2. Cure Moderate Wounds | Cures 2d8 +1/level damage (max +10). |
3. Cure Serious Wounds | Cures 3d8 +1/level damage (max +15). |
4. Cure Critical Wounds | Cures 4d8 +1/level damage (max +20). |
5. Breath of Life | Cures 5d8 damage + 1/level and restores life to recently slain creatures. |
6. Heal | Cures all damage, diseases, and mental conditions. |
7. Regenerate | Subject's severed limbs grow back. |
8. Mass Cure Critical Wounds | Cures 4d8 damage + 1/level for many creatures. |
9. Mass Heal | As heal, but affects 1 subject/level. |