Healing Domain

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Divine Domains


Community Domain
Creation Domain
Healing Domain
Air Domain
Animal Domain

Artifice Domain
Celerity Domain
Chaos Domain
Charm Domain
Darkness Domain

Death Domain
Destruction Domain
Disease Domain
Earth Domain
Evil Domain

Fire Domain
Glory Domain
Good Domain
Ice Domain
Knowledge Domain

Law Domain
Liberation Domain
Luck Domain
Madness Domain
Magic Domain

Nobility Domain
Nullification Domain
Plant Domain
Protection Domain
Repose Domain

Rune Domain
Strength Domain
Sun Domain
Thaumaturgy Domain
Travel Domain

Trickery Domain
Void Domain
War Domain
Water Domain
Weather Domain

Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.

Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Healer's Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.

1. Cure Light Wounds Cures 1d8 +1/level damage (max +5).
2. Cure Moderate Wounds Cures 2d8 +1/level damage (max +10).
3. Cure Serious Wounds Cures 3d8 +1/level damage (max +15).
4. Cure Critical Wounds Cures 4d8 +1/level damage (max +20).
5. Breath of Life Cures 5d8 damage + 1/level and restores life to recently slain creatures.
6. Heal Cures all damage, diseases, and mental conditions.
7. Regenerate Subject's severed limbs grow back.
8. Mass Cure Critical Wounds Cures 4d8 damage + 1/level for many creatures.
9. Mass Heal As heal, but affects 1 subject/level.