Infused Poison
A creature drinking an infused poison is affected by the poison (and its initial effects or damage) first, after which the infused spell effect triggers and the imbiber must attempt a second saving throw (often of a different type or DC) against its magical effects. Spell resistance applies normally to an infused poison’s magical effects, but offers no protection against the poison, and poison resistance offers no protection against the magical effects of an infused poison. Poison immunity renders a creature immune to an infused poison’s magical effects. A poison can be infused with a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures. As with a potion, you cannot create an infused poison without meeting its spell prerequisite. The base price of the infusion is equal to the level of the spell × the creator’s caster level × 25 gp. The cost of the poison to be infused is paid separately. If the spell has a material component cost, it is added to the poison’s base price and cost of creation.
Infused poisons function like spells cast on the imbiber.
A poison’s creator makes all decisions regarding the spell’s effects when it is created—the creature consuming the infused poison has no control over its effects. Unlike with a potion, the imbiber is not considered the caster of the effect. If the spell has an effect related to the caster (as does charm person), the subject treats the first sentient creature it encounters after consuming the poison as the poison’s creator.
A character who attempts to identify an infused poison with a Perception check (as if it were a potion) has a 5% chance of poisoning herself, unless she has the poison use ability. This process doesn’t consume the infused poison.
Common Infused Poisons
Infused poisons can be purchased at many black markets.
Abyssal Arsenic
Price 420 gp; Slot none; CL 3rd; Weight —; Aura faint transmutation
DESCRIPTION
Favored by demon cultists, this malign variant of arsenic causes a wide variety of painful deformations in the victim’s flesh.
Type poison, ingested;
Save Fortitude DC 13
Onset 10 minutes;
Frequency 1/minute for 4 minutes
Effect 1d2 Con damage;
Cure 1 save
Spell Effect disfiguring touch (Will DC 13) CONSTRUCTION REQUIREMENTS
Cost 270 gp; Feats Brew Potion, Infuse Poison; Spells disfiguring touch
Burning Heart
Price 150 gp; Slot none; CL 1st; Weight —; Aura faint evocation
Brewed from belladonna and popular among backstabbing nobility, burning heart causes victims to burst into flames at the most embarrassing times.
Type poisoned, ingested;
Save Fortitude DC 14
Onset 10 minutes;
Frequency 1/minute for 6 minutes
Effect 1d2 Str damage, target can attempt one save to cure a lycanthropy afflictioncontracted in the past hour;
Cure 1 save
Spell Effect touch of combustion (Reflex DC 11) CONSTRUCTION REQUIREMENTS
Cost 125 gp; Feats Brew Potion, Infuse Poison; Spells touch of combustion
Dust of Eox
Price 1,150 gp; Slot none; CL 5th; Weight —; Aura faint abjuration
DESCRIPTION
This black metallic powder infuses lich dust with magic-destroying energies, tearing down any protective spells its imbiber may have in place. It is especially favored by assassins when they must target wizards, arcanists, or nobles with abundant magical servants.
Type poison, ingested;
SaveFortitude DC 13
Onset 10 minutes;
Frequency 1/minute for 6 minutes
Effect 1d3 Str damage;
Cure 2 consecutive saves
Spell Effectdispel magic
CONSTRUCTION REQUIREMENTS
Cost 775 gp; Feats Brew Potion, Infuse Poison; Spells dispel magic
Liquid Influence
Price 900 gp; Slot none; CL 5th; Weight —; Aura faint enchantment
DESCRIPTION
This heady liquid brewed from the toxin indigo dreams imparts a compulsion to its victim, decided when the poison is first created.
Type poison, ingested;
Save Fortitude DC 13
Onset 10 minutes;
Frequency 1/minute for 6 minutes
Effect 1d3 Wis damage;
Cure 2 consecutive saves
Spell Effect suggestion (Will DC 14) CONSTRUCTION REQUIREMENTS
Cost 525 gp; Feats Brew Potion, Infuse Poison; Spells suggestion