Law Domain

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Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.

Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Staff of Order (Su): At 8th level, you can give a weapon touched the axiomatic special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

1. Protection from Chaos +2 AC and saves, counter mind control, hedge out elementals and outsiders.
2. Align Weapon * Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose.
3. Magic Circle against Chaos As protection spells, but 10-ft. radius and 10 min./level
4. Order’s Wrath Order's Wrath. Damages and dazes chaotic creatures.
5. Dispel Chaos Dispel Chaos. +4 bonus against attacks by chaotic creatures.
6. Hold Monster Hold Monster. As hold person, but any creature.
7. Dictum Dictum. Kills, paralyzes, weakens, or dazes nonlawful subjects.
8. Shield of Law Shield of Law. +4 AC, +4 resistance, and SR 25 against chaotic spells.
9. Summon Monster IX.* Summon Monster IX.* Calls outsider to fight for you.
  • Cast as a law spell only.