Magic Domain
Go to Divine Domains
Granted Powers: You are a true student of all things mystical, and see divinity in the purity of magic.
Hand of the Acolyte (Su): You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Dispelling Touch (Sp): At 8th level, you can use a targeted dispel magic effect as a melee touch attack. You can use this ability once per day at 8th level and one additional time per day for every four cleric levels beyond 8th.
1. Identify | Determines single feature of magic item. |
2. Magic Mouth | Object speaks once when triggered. |
3. Dispel Magic | Cancels magical spells and effects. |
4. Imbue with Spell Ability | Transfer spells to subject. |
5. Spell Resistance | Subject gains +12 +1/level SR. |
6. Antimagic Field | Negates magic within 10 ft. |
7. Spell Turning | Reflect 1d4+6 spell levels back at caster. |
8. Protection from Spells | Confers +8 resistance bonus. |
9. Mage’s Disjunction | Dispels magic, disenchants magic items. |