Magus Arcana

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As he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. Unless specifically noted in a magus arcana’s description, a magus cannot select a particular magus arcana more than once. Magus arcana that affect spells can only be used to modify spells from the magus spell list unless otherwise noted.

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Magus Arcana Prerequisites Benefits
Accurate Strike (Ex) Magus 9 Use your arcane pool to make your melee attacks as touch attacks
Aquatic Agility (Su) Magus 6 Use your arcane pool to gain the ability to breathe water
Arcane Accuracy (Su) Use your arcane pool to grant an insight bonus to attack rolls
Arcane Cloak (Su) Use your arcane pool to give a bonus to your Stealth and Bluff checks
Arcane Dealer (Su) Magus 6 Gain the Deadly Dealer feat, even if you do not meet the prerequisites
Arcane Deed (Ex) Flamboyant arcana Gain a swashbuckler deed. The deed must be able to be used by a swashbuckler of your magus level. You can use that deed by spending points from your arcane pool as the panache points required for that deed.
Arcane Edge (Su) Magus 9 Use your arcane pool to do bleed damage
Arcane Redoubt (Su) Use your arcane pool to give yourself a bonus to your touch AC
Arcane Redoubt, Greater (Su) Magus 12, arcane redoubt Use your arcane pool to increase your AC and evade attacks
Arcane Scent (Ex) Use your arcane pool to sniff out other spellcasters
Bane Blade (Su) Magus 15 Use your arcane pool to give your weapon the bane effect
Book-bound (Su) While wielding spellbook in off-hand, you can take an immediate action to gain a bonus on a concentration checks within the next round.
Broad Study (Ex) Magus 6, levels in another spellcasting class You can use your spellstrike and spell combat abilities with spells from another class spell list
Circle of Order (Su) Magus 9 Spend arcane pool points to fortify defense against chaotic attacks.
Close Range (Ex) You can use ranged touch attacks as melee touch attacks
Concentrate (Ex) You can reroll a concentration check
Critical Strike (Su) Magus 12 When you score a critical hit use a swift action to cast a touch attack spell
Dark Shifter (Su) Magus 6 Expend arcane pool points to change the target of an ongoing spell effect with the darkness descriptor.
Devoted Blade (Su) Magus 12 Use your arcane pool to add anarchic, axiomatic, holy, or unholy to your weapon
Dispelling Strike (Su) Magus 9 Use your arcane pool to cast a dispel magic when you hit
Disruptive (Ex) Magus 6 Gain Disruptive as a bonus feat
Distant Spellstrike (Su) Magus 12, ranged spellstrike The range of any spell the magus delivers through a ranged weapon attack increases to the maximum range of the weapon if that is greater than the spell’s range.
Divinatory Strike (Su) Learn about a foe you’ve scored a critical hit against
Enduring Blade (Su) Magus 6 Increase the duration of your arcane pool weapon enchants
Empowered Magic (Su) Magus 6 Cast one spell per day with the Empower Spell feat
Familiar (Ex) Gain a familiar
Flamboyant Arcana (Ex) Gain the derring-do and opportune parry and riposte swashbuckler deeds.
Ghost Blade (Su) Magus 9 You can also enchant your weapon with brilliant energy and ghost touch
Hasted Assault (Su) Magus 9 Cast haste on yourself using your arcane pool
Intuitive Protection (Sp) Magus 3 When a conjuration (summoning) spell is cast by an opponent and you successfully identify the spell with a Spellcraft check, you can spend 1 arcane pool point as an immediate action to cast protection from chaos/evil/good/law (chosen when using this ability) on yourself; lasting a number of rounds equal to your magus level.
Ki Arcana (Ex) Magus 6, levels in a class that grants a ki pool You may use points from your arcana pool and ki pool interchangeably
Lingering Pain (Su) Make it harder for foes you hurt to cast a spell
Maneuver Mastery (Ex) Use your magus level instead of your BAB when performing one combat maneuver
Maximized Magic (Su) Magus 12 Cast one spell per day with the Maximize Spell feat
Natural Spell Combat (Ex) Make use of your natural attacks with spell combat
Planar Hunter (Su) Magus 9 Whenever you enhance your weapon using your arcane pool, you can spend 1 additional arcane pool point to add the planar special ability to the weapon, or 2 additional points to add the phase locking special ability.
Pool Ray Expend arcane pool points to infuse a ranged weapon with elemental power.
Pool Strike (Su) Make a melee touch attack that deals elemental damage
Pool Strike, Arcing (Su) Magus 12, pool strike If your melee attack hits, the pool strike elemental damage can jump to other nearby enemies
Pool Strike, Clinging (Su) Magus 9, pool strike Do damage over time with your pool strike
Pool Strike, Thunderous (Su) Magus 6, pool strike Deal sonic damage with your pool strike
Prescient Attack (Su) Magus 6 Use your arcane pool to deny your opponents their Dexterity bonus
Prescient Defense (Su) Magus 9 Use your arcane pool to increase your reflexes
Quickened Magic (Su) Magus 15 Cast one spell per day with the Quicken Spell feat
Rakshasa’s Fortune (Su) Magus 9 Whenever you cast a spell of the polymorph subschool on yourself, draw a card from a harrow deck as a free action
Ranger Trap Magus 10 You learn a ranger trap.
Reach Magic Cast 1 spell/day as if modified by Reach Spell but doesn’t increase the spell’s casting time or level.
Reach Spellstrike (Su) Magus 9, ranged spellstrike The magus can deliver spells with a range of touch with ranged spellstrike up to a maximum range of close (25 feet + 5 feet per 2 caster levels).
Reflection (Su) Magus 15 Reflect a spell back at its caster
Rod Mastery (Su) Use your Intelligence modifier instead of the minimum modifier for the DC when using a rod
Rod Wielder (Su) Use your Intelligence when using a rod to overcome SR
Scroll Mastery (Su) Magus 6 You may expend 1 pt from your arcana pool to calculate DC for a spell on a scroll using your Int modifier
Silent Magic (Su) Cast one spell per day with the Silent Spell feat
Spell Blending (Ex) When a magus selects this arcana, he must select one spell from the wizard spell list that is of a magus spell level he can cast. He adds this spell to his spellbook and list of magus spells known as a magus spell of its wizard spell level. He can instead select two spells to add in this way, but both must be at least one level lower than the highest-level magus spell he can cast.
Spell Shield (Su) Grant yourself a shield bonus to your AC
Spell Trickery (Ex) Magus 12 When you use the Dirty Trick combat maneuver, cast an illusion or enchantment spell as a swift action
Spell-Scars (Ex) Scribe scar-based tattoos on yourself that you can cast from as scrolls
Spellbreaker (Ex) Magus 9 Gain Spellbreaker as a bonus feat.
Still Magic (Su) Cast one spell per day with the Still Spell feat
Throwing Magus When you enhance your weapon using your arcane pool, you can spend 1 additional arcane pool point to add the returning and throwing abilities.
Vision-Clouding Strike Magus 9, fetchling Expend 1 or more arcane pool points as a swift action to empower weapon with shadowy energy.
Wand Mastery (Su) Use your Intelligence modifier instead of the minimum modifier needed to cast a spell that level for the DC when using a wand
Wand Wielder (Su) Use a wand or staff instead of casting a spell when using spell combat
Wave Step (Sp) Magus 6 Spend arcane pool points to water walk.