Materials

From Traykon Campaign Setting
Jump to navigation Jump to search
Name Cost Weight AC Modification Attack Adjustment Damage Adjustment Hardness HP per inch of thickness Craft DC Adjustment Notes
Adamantine Normal 20 40 + 4 Enhancement bonuses do not stack with magical enhancement.
Bone 15% of base 40% of normal - 2 - 2 - 2 2 2 + 5 Breaks on a 1 in 6
Brass 70 % of base 90% of normal - 1 - 1 0 3 10 - 1 Must be repaired once per year of normal use and one per month of heavy use.
Bronze Normal 120% of normal - 1 0 0 4 10 0
Chitine 300% of base 70% of normal 0 - 1 - 1 4 4 + 4 Breaks on 1 in 8.
Copper 50% of base 125% of normal - 2 - 1 - 1 3 10 - 2 Must be repaired once per year of normal use and one per month of heavy use.
Crystal + 3,000 gp per pound Normal + 1* + 1 + 3 12 20 0 * Crit increases one step (20 to 19-20). Breaks on 1 in 8.
Darkwood +10 gp per pound 50% of nomral - 2 - 2 - 4 5 10 0 Wooden modifications to attack adjustment and damage adjustment is for bladed weapons created that substitute wood for metals. Entirely wooden items like staves and clubs do not have any modifications. Blunt weapons like maces and hammers made of these materials are considered clubs. When metal is substituted by wood, the wieght is only 50% of normal for the item.
Diamond Edged +10,000 gp per pound Normal + 2 * 0 + 4 19 15 + 2 * Crit increases two steps (19-20 to 17-20).  Breaks on 1 in 10.
Dragonhide x2 of masterwork version cost Normal 0 0 0 10 10 +5 Nonmetallic armor so it can be worn by Druids
Elven Steel + 1,000 gp per pound 50% of normal + 1 + 1 + 1 12 25 + 3
Glass + 500 gp per pound 110% of normal - 1 - 3 + 3 1 1 + 2 Crit increases two steps (19-20 to 17-20).  Breaks on 1 in 4.
Gold + 1,000 gp per pound. 200% of normal - 3 - 2 - 1 3 8 - 4 Must be repaired once per year of normal use and one per month of heavy use.
Iron 85% of Base Normal - 1 0 0 10 30 - 1 This is the pure ore unmixed for smithing.
Iron, Cold x2 base cost Normal - 1 0 0 10 30 - 3 This is regular iron forged with low heat. This material bypasses fey creature Damage Reduction. Also, any magical enhancements cost an additional 2,000 gp.
Lead Normal 200 % of normal - 4 - 4 - 4 3 5 - 5 This material disrupts psionic attacks. Also has a SR of 15.
Lenaer Wood + 10 gp per pound 75% of normal 0 0 0 8 10 + 2 Wooden modifications to attack adjustment and damage adjustment is for bladed weapons created that substitute wood for metals. Entirely wooden items like staves and clubs do not have any modifications. Blunt weapons like maces and hammers made of these materials are considered clubs. When metal is substituted by wood, the wieght is only 50% of normal for the item.
Meteoric Metal +10,000 gp per pound Normal + 3 + 3 + 3 25 100 + 8 This metal is difficult to find in quantities enough to forge anything other than small items.
Mithral See Text 50% of nomral See Text See Text See Text 15 30 + 2 See Text
Obsidian 200% of nomral 90% of normal 0 * 0 + 1 9 7 - 1 Crit increases two steps (19-20 to 17-20).  Breaks on 1 in 10.
Onyx 90% of nomral 120% of normal ** 0 0 8 6 - 2
Pewter 75% of normal 120% of normal - 1 0 - 1 6 10 - 1  
Platinum +1,500 gp per pound Normal - 1 0 0 7 10 + 1 Must be repaired once per year of normal use and one per month of heavy use.
Silver + 50 gp per pound Normal - 1 0 -1 8 10 0 This material bypasses some Damage Reduction such as lycanthropes.
Steel Normal Normal Normal Normal Normal 10 20 Normal This is the Normal material.
Steel, Watered +25 gp per pound Normal 0 0 0 11 22 + 1
Steel, Volcanic +50 gp per pound. 110% of nomral + 1 0 + 1 12 25 + 2 Forged by smelting the ore in lava smelters.  All Items made of the material have a yellowish-red color.
Stone 35 % of base 90% of nomral ** 0 0 8 15 + 3 Crit 20 x2 for all weapons.
Witchwood + 100 gp per pound Normal ** 0 - 1 10 10 + 3 All weapons made of this material are Ghost Touch weapons. Wooden modifications to attack adjustment and damage adjustment is for bladed weapons created that substitute wood for metals. Entirely wooden items like staves and clubs do not have any modifications. Blunt weapons like maces and hammers made of these materials are considered clubs. When metal is substituted by wood, the wieght is only 50% of normal for the item.
Wood 15% of base Normal - 2 - 2 - 4 5 10 - 2 Wooden modifications to attack adjustment and damage adjustment is for bladed weapons created that substitute wood for metals. Entirely wooden items like staves and clubs do not have any modifications. Blunt weapons like maces and hammers made of these materials are considered clubs. When metal is substituted by wood, the wieght is only 50% of normal for the item.

* Armor made of this material must be crafted via magic.; Normal craft methods will only allow for the creation of studded leather which gains no special benefits other than looks and cost.
** No armor may be made of this material.