Materials
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Name | Cost | Weight | AC Modification | Attack Adjustment | Damage Adjustment | Hardness | HP per inch of thickness | Craft DC Adjustment | Notes |
Adamantine | Normal | 20 | 40 | + 4 | Enhancement bonuses do not stack with magical enhancement. | ||||
Bone | 15% of base | 40% of normal | - 2 | - 2 | - 2 | 2 | 2 | + 5 | Breaks on a 1 in 6 |
Brass | 70 % of base | 90% of normal | - 1 | - 1 | 0 | 3 | 10 | - 1 | Must be repaired once per year of normal use and one per month of heavy use. |
Bronze | Normal | 120% of normal | - 1 | 0 | 0 | 4 | 10 | 0 | |
Chitine | 300% of base | 70% of normal | 0 | - 1 | - 1 | 4 | 4 | + 4 | Breaks on 1 in 8. |
Copper | 50% of base | 125% of normal | - 2 | - 1 | - 1 | 3 | 10 | - 2 | Must be repaired once per year of normal use and one per month of heavy use. |
Crystal | + 3,000 gp per pound | Normal | + 1* | + 1 | + 3 | 12 | 20 | 0 * | Crit increases one step (20 to 19-20). Breaks on 1 in 8. |
Darkwood | +10 gp per pound | 50% of normal | - 2 | - 2 | - 4 | 5 | 10 | 0 | Wooden modifications to attack adjustment and damage adjustment is for bladed weapons created that substitute wood for metals. Entirely wooden items like staves and clubs do not have any modifications. Blunt weapons like maces and hammers made of these materials are considered clubs. When metal is substituted by wood, the wieght is only 50% of normal for the item. |
Diamond Edged | +10,000 gp per pound | Normal | + 2 * | 0 | + 4 | 19 | 15 | + 2 * | Crit increases two steps (19-20 to 17-20). Breaks on 1 in 10. |
Dragonhide | x2 of masterwork version cost | Normal | 0 | 0 | 0 | 10 | 10 | +5 | Nonmetallic armor so it can be worn by Druids |
Elven Steel | + 1,000 gp per pound | 50% of normal | + 1 | + 1 | + 1 | 12 | 25 | + 3 | |
Glass | + 500 gp per pound | 110% of normal | - 1 | - 3 | + 3 | 1 | 1 | + 2 | Crit increases two steps (19-20 to 17-20). Breaks on 1 in 4. |
Gold | + 1,000 gp per pound. | 200% of normal | - 3 | - 2 | - 1 | 3 | 8 | - 4 | Must be repaired once per year of normal use and one per month of heavy use. |
Iron | 85% of Base | Normal | - 1 | 0 | 0 | 10 | 30 | - 1 | This is the pure ore unmixed for smithing. |
Iron, Cold | x2 base cost | Normal | - 1 | 0 | 0 | 10 | 30 | - 3 | This is regular iron forged with low heat. This material bypasses fey creature Damage Reduction. Also, any magical enhancements cost an additional 2,000 gp. |
Lead | Normal | 200 % of normal | - 4 | - 4 | - 4 | 3 | 5 | - 5 | This material disrupts psionic attacks. Also has a SR of 15. |
Lenaer Wood | + 10 gp per pound | 75% of normal | 0 | 0 | 0 | 8 | 10 | + 2 | Wooden modifications to attack adjustment and damage adjustment is for bladed weapons created that substitute wood for metals. Entirely wooden items like staves and clubs do not have any modifications. Blunt weapons like maces and hammers made of these materials are considered clubs. When metal is substituted by wood, the wieght is only 50% of normal for the item. |
Meteoric Metal | +10,000 gp per pound | Normal | + 3 | + 3 | + 3 | 25 | 100 | + 8 | This metal is difficult to find in quantities enough to forge anything other than small items. |
Mithral | See Text | 50% of normal | See Text | See Text | See Text | 15 | 30 | + 2 | See Text |
Obsidian | 200% of normal | 90% of normal | 0 * | 0 | + 1 | 9 | 7 | - 1 | Crit increases two steps (19-20 to 17-20). Breaks on 1 in 10. |
Onyx | 90% of normal | 120% of normal | ** | 0 | 0 | 8 | 6 | - 2 | |
Orichalcum | see text | normal | see text | see text | see text | 15 | 25 | +5 | This metal absorbs magical attacks strengthening the material and providing adjustments to attacks or defense. |
Pewter | 75% of normal | 120% of normal | - 1 | 0 | - 1 | 6 | 10 | - 1 | |
Platinum | +1,500 gp per pound | Normal | - 1 | 0 | 0 | 7 | 10 | + 1 | Must be repaired once per year of normal use and one per month of heavy use. |
Silver | + 50 gp per pound | Normal | - 1 | 0 | -1 | 8 | 10 | 0 | This material bypasses some Damage Reduction such as lycanthropes. |
Steel | Normal | Normal | Normal | Normal | Normal | 10 | 20 | Normal | This is the Normal material. |
Steel, Watered | +25 gp per pound | Normal | 0 | 0 | 0 | 11 | 22 | + 1 | |
Steel, Volcanic | +50 gp per pound. | 110% of normal | + 1 | 0 | + 1 | 12 | 25 | + 2 | Forged by smelting the ore in lava smelters. All Items made of the material have a yellowish-red color. |
Stone | 35 % of base | 90% of normal | ** | 0 | 0 | 8 | 15 | + 3 | Crit 20 x2 for all weapons. |
Witchwood | + 100 gp per pound | Normal | ** | 0 | - 1 | 10 | 10 | + 3 | All weapons made of this material are Ghost Touch weapons. Wooden modifications to attack adjustment and damage adjustment is for bladed weapons created that substitute wood for metals. Entirely wooden items like staves and clubs do not have any modifications. Blunt weapons like maces and hammers made of these materials are considered clubs. When metal is substituted by wood, the wieght is only 50% of normal for the item. |
Wood | 15% of base | Normal | - 2 | - 2 | - 4 | 5 | 10 | - 2 | Wooden modifications to attack adjustment and damage adjustment is for bladed weapons created that substitute wood for metals. Entirely wooden items like staves and clubs do not have any modifications. Blunt weapons like maces and hammers made of these materials are considered clubs. When metal is substituted by wood, the wieght is only 50% of normal for the item. |
* Armor made of this material must be crafted via magic.; Normal craft methods will only allow for the creation of studded leather which gains no special benefits other than looks and cost.
** No armor may be made of this material.