Monster Templates

From Traykon Campaign Setting

These templates can be applied to any creature to give them the desired aspect.

See Also
Shadowland Monsters Traykon Monsters
Divine Servants Unique Monsters
From Beyond Monster Templates
Creature Types

Death Knight CR +2

Death Knights lawful champions who have fallen to the dark gods. The Unnamed One particularly delights in turning Paladins into his own champions.

Demon Possessed Creature CR Special

No evil is as terrible as one having the outward form of goodness. Demons can cavort in the skins of mortal creatures and cause havoc while disguised by the flesh of virtue. While in mortal guise, a demon can convert the weak-willed to evil and provide power and counsel to other mortal pawns, while gleefully using the possessed body as a shield against attack.

Elemental Infused Creature CR +1

Nature gods and the lords of the elements sometimes grant their champions special powers, infusing them with the essence of one of the four elemental planes. The powers in control of the elements grant this gift only rarely, since its strength can remain in a bloodline for many generations. In fact, element-infused creatures occasionally become races unto themselves.

Fey Creature CR +1 or +2

Fey creatures resemble the mundane creatures they derive from, but with brighter colors, delicate features, and elegant wings such as those of a pixie or sprite. Despite their fragile-seeming appearance, fey creatures are every bit as hardy as their non-fey relations, though they sacrifice raw might for grace and the ability to fly. They live long lives, barring death by misadventure, and rarely show outward signs of age.

Ghost CR +2

When a soul is not allowed to rest due to some great injustice, either real or perceived, it sometimes comes back as a ghost. Such beings are in eternal anguish, lacking in substance and unable to set things right.

Ghoulish Creature CR +1

Ghoulish creatures have succumbed to ghoul fever and transformed into cannibalistic undead versions of their previous selves.

Heartless Creature CR +1

The heartless are different from other monsters for they are born out of the negative emotions of the most noble of beings; like poltergeists, they are filled with only the worst of what sentient beings can feel.

Lycanthrope CR +1

Lycanthropes are humanoids with the ability to turn into animals and animal-humanoid hybrid shapes.

Mythical Animal CR +2

Mythical animals are the stuff of legends; stronger, faster, wiser, and more intimidating than their normal counterparts. Mythical animals appear as normal animals and are indistinguishable from them, though in some cases their eyes may betray their origin and existence (perhaps showing a glint of intellect or wisdom unknown to their lesser cousins). Mythical animals are found wherever their normal animal counterparts are, though they rarely keep company with such animals. Tribes on the Northern Steppes often worship these creatures and consider them their sacred totem animal.

Skeleton CR (Varies)

“Skeleton” is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature).

Skeletal Champion CR +1

“Skeletal Champion” is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system and a minimum Intelligence of 3.

Totem Animal CR +1

Although found anywhere in Traykon, most Totem Animals are seen in the barbaric regions of the Northern Steppes.

Undead Lord CR +2

For every type of undead, there exists an undead lord, a being of great power that commands the lesser of its kind. They are powerful creatures that inspire awe and fear in those they rule.

Vampire CR +2

Vampires are undead humanoid creatures that feed on the blood of the living. They look much as they did in life, often becoming more attractive, though some have a hardened, feral look instead.

Void Creature CR +4

Some monsters possess the power of darkness, projecting it like light, creating objects from shadow, or teleporting through shadow. This is not the void creature; darkness is not enough, and its disdain and hate for all existence it can only properly express through the power of the void- power over nothingness. They passion brings the attention of those who can grant such power, and often that passion dies when they are granted it, for then their very existence destroys reality. Their bodies change becoming jagged maws of emptiness, transforming into the physical embodiment of nothing.

Wight CR +1

This is an acquired template that can be added to any living corporeal creature (hereafter referred to as the base creature). Most wights were once humanoid, monstrous humanoid, or giants. A wight uses all of the base creature’s statistics except as noted here. Check here for a basic Wight.

Zombie CR (varies)

“Zombie” is an acquired template that can be added to any corporeal creature (other than an undead). Check here for a basic Zombie.