Naji Vital Stats

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Naji Naga are the spiritual and magical leaders of their race. Due to their drastic physical differences from other races, the Naji generally do not mix with other races. The other Teligrir often aid the Naji and many servants and slaves also attended enclaves of Naji. There is a general mistrust and fear of the Naji amongst outside races but ironically the Naji work toward peaceful coexistence and strive to be a benevolent hand that leads The Empire.

Unlike the other two races of the Teligrir, the Naji have no arms. Typical Naji are 15' to 20' in length. Their scaled bodies range in color from light green to vivid blue. Although their faces appear human at first glance, their prodigious fangs and thick, stringy hair make their appearance quite striking when compared to humanoid faces. Nabay prefer solitude to think and commune with their goddess but clusters of Nabay often gather to speak of philosophy and discuss matters pertaining to The Empire. Their goddess has given the Nabay a divine decree to do all within their power to further the interests of the Teligrir.

Common Races Uncommon Races
Teligrir (Naga) Giant Races
Fey Races Monstrous Races

Type: Aberation

Ability Score Modifiers: -2 Str, +4 Dex, +2 Int, +2 Wis +2 Chr

Base Speed: Naji have a base land and swim speed of 30 feet.

Natural Attacks: Bite (1d3) secondary, Tail Lash (1d8 + Str damage) primary

Darkvision (Ex): Naji can see in the dark up to 60 feet.

Deep Magic (Sp): Naji gain a +2 racial bonus on caster level checks made to overcome spell resistance and a +2 racial bonus on dispel checks.

Natural Armor (Ex): The thick scales covering a Naji's body gives them a +1 Natural Armor bonus to Armor Class.

Powerful Swimmer (Ex): Naji gain a +8 racial bonus to their Swim check. They can take 10 on any swim check.

Venomous (Ex): As a swift action, Naji can envenom their bite with toxic saliva a number of times per day equal to its Constitution modifier (minimum 1/day). 

Wyrmscorge (Ex): Naji gain a +1 bonus on attack rolls and a +2 dodge bonus to AC and on saving throws against the extraordinary, supernatural, and spell-like abilities of dragons. In addition, they gain a +2 racial bonus on Knowledge (arcana) checks to identify dragons and can make such checks untrained.

Languages: Naji begin play speaking Naga and Common.  Naji with high Intelligence scores can choose from the following: Aquan, Dwarven, Elven, Giant, Gnoll, Goblin, and Orc.


Venom: Paralytic Venom: Injury; save Fort DC 10 + the 1/2 user’s Hit Dice + the user’s Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.

Starting Age Modifier
20 2d6
=== Aging Effects ===
Middle Age Old Venerable Maximum Age
62 93 125 125 + 3d20 years