Packs and Bags

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Packs and Bags Illuminations
Outdoor Equipment Medical Supplies
Item Cost Weight
Air Bladder (empty) 15 gp 1 lb
Backpack (empty) 2 gp 2 lb.1
Bag, Cloth 1 sp 1/2 lb.1
Barrel (empty)
~ Wooden, small (5 gallon) 1 gp 5 lb.
~ Wooden, small (30 gallon) 2 gp 30 lb.
~ Wooden, medium (40 gallon) 4 gp 45 lb.
~ Wooden, large (50 gallon) 5 gp 50 lb.
~ Wooden, large (60 gallon) 6 gp 65 lb.
Barrister Case 250 gp 15 lb.
Basket (empty) 4 sp 1 lb.
Bottle (empty)
~ Ceramic, (32 oz) 3 sp 1/2 lb.
~ Glass, (32 oz) 5 sp 1/4 lb.
~ Silver (32 oz) 15 gp 1/2 lb.
~ Steel (32 oz) 7 gp 1/2 lb.
Box, Ornamental (empty)
~ Sandalwood 5 gp 1/4 lb.
~ Lacquer 5 gp 1/2 lb.
~ Wood, rough 3 gp 1/2 lb.
Bucket (empty) 5 sp 2 lb.
Case, map or scroll 1 gp 1/2 lb.
Chest (empty) 2 gp 25 lb.
Familiar Pack (small familiars) 90 gp 4 lb.
Familiar Pack, plated (small familiars) 150 gp 10 lb.
Flask (empty)
~ Clay 1 sp 1-1/2 lb.
~ Ceramic 2 sp 1 lb
~ Glass 1 gp 1/2 lb.
~ Silver 20 gp 1-1/2 lb.
~ Steel 3 gp 2 lb.
Jars, Stopper Ceramic
~ 2 oz 3 cp 1/10 lb.
~ 4 oz 4 cp 1/10 lb.
~ 6 oz 5 cp 1/5 lb.
~ 8 oz 6 cp 1/5 lb.
~ 10 oz 7 cp 1/5 lb.
~ 12 oz 8 cp 1/4 lb.
~ 14 oz 9 cp 1/4 lb.
~ 16 oz 1 sp 1/4 lb.
~ 20 oz 13 cp 1/2 lb.
~ 24 oz 15 cp 1/2 lb.
~ 32 oz (1 quart) 2 sp 1 lb.
~ 64 oz (2 quart) 5 sp 1-1/2 lb.
~ 128 oz (1 gallon) 1 gp 2 lb.
Jug, ceramic (1 gallon) 2 sp 3 lb.
Jug, clay (1 gallon) 3 cp 9 lb.
Neverweather Satchel 110 gp 5 lb.
Pouch, belt (empty)
~ Leather, small 15 sp 1/4 lb.1
~ Leather, large 1 gp 1/2 lb.1
~ Cloth, small 1 gp 1/10 lb.1
~ Cloth, large 15 sp 1/4 lb.1
Rucksack 1 gp 3 lb.1
Sack (empty)
~ Small 6 cp 1/4 lb.1
~ Large 1 sp 1/2 lb.1
Saddlebags 4 gp 8 lb.
Vial (empty)
~ Clay 25 cp 1/4 lb.
~ Ceramic 1 gp 1/10 lb.
~ Glass 3 gp 1/10 lb.
~ Silver 5 gp 1/5 lb.
~ Steel 7 gp 1/4 lb.
Waterskin 1 gp 4 lb.1
  1. These items weigh one-quarter this amount when made for Small characters. Containers for Small characters also carry one-quarter the normal amount.

Barrister Case: A waterproof, armored case capable of carrying four spellbooks (or similar-sized items), a barrister case is an effective way of carrying such valuable tomes in nigh-complete safety. Capable of resisting weapon strikes, elemental exposure and massive abuse, barrister cases have a hardness of 15 and 80 hit points due to skilled construction and the inclusion of rare materials. A layer of lead inside the case prevents most scrying attempts and no external attack can affect the case's contents until its hit points have been exhausted.

Familiar’s Pack: A way for familiars and animal companions to travel in style, this pack is crafted to provide comfort and protection for its occupant. Food pouches, a bladder for water, washable bedding and litter collection are all amenities the familiar’s pack offers. If the familiar is subject to any attack that must pass through the pack to affect it, it gains a +7 cover bonus to its Armor Class. Reinforced plating can also be purchased, but this increases the pack’s weight and price; these extra panels provide a +3 armor bonus to the creature inside the pack at all times. This bonus stacks with any other form of armor bonus.

Neverweather Satchel: Triple-sealed and crafted with several layers of leather and other materials, neverweather satchels are important carrying containers when protection from exposure is a must. Items in a neverweather pouch cannot get wet, even if the satchel is completely submerged and nondamaging extremes of heat or cold cannot penetrate its insulated construction. If the wearer fails a saving throw on a natural 1, normally resulting in damage to carried items, a neverweather satchel receives a Fortitude save of its own using the wearer’s base bonus or +5, whichever is higher. If this saving throw is successful, nothing within is damaged. Games Masters may determine that some damaging effects bypass the protection a neverweather satchel can provide.