Sample Diseases

From Traykon Campaign Setting

Examples of diseases that use the various tracks are given below. If a disease does not specify an effect, it imposes only the effects for the victim’s state on the pertinent track.

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Blinding Sickness

Type disease, ingested; Save Fortitude DC 16

Track physical; Frequency 1/day

Effect At the impaired state, also become permanently blind

Cure 2 consecutive saves

Bubonic Plague

Type disease, injury or inhaled; Save Fortitude DC 17

Track physical; Frequency 1/day

Cure 2 consecutive saves

Cackle Fever

Type disease, inhaled; Save Fortitude DC 16

Track mental; Frequency 1/day

Cure 2 consecutive saves

Dementia Dust

Type disease, inhaled; Save Fortitude DC 14

Track mental; Frequency 1/week

Effect Even if the disease is removed with remove disease, condition does not improve without greater restoration or heal

Cure magic only

Demon Fever

Type disease, injury; Save Fortitude DC 18

Track physical; Frequency 1/day

Effect At the impaired state, penalties from the weakened state become permanent until victim receives heal or restoration

Cure 2 consecutive saves

Devil Chills

Type disease, injury; Save Fortitude DC 14

Track physical; Frequency 1/day

Cure 3 consecutive saves

Filth Fever

Type disease, injury; Save Fortitude DC 12

Track physical; Frequency 1/day

Cure 2 consecutive saves

Leprosy

Type disease, contact, inhaled, or injury; Save Fortitude DC 12

Track physical (special); Frequency 1/week

Effect Healthy—Latent/Carrier—Sluggish—Stiffened; sluggish and stiffened are as Dexterity poison, stiffened is an end state

Cure 2 consecutive saves

Mindfire

Type disease, inhaled; Save Fortitude DC 12

Track mental; Frequency 1/day

Cure 2 consecutive saves

Mummy Rot

Type disease, injury; Save Fortitude DC 16

Tracks physical and mental (special); Frequency 1/day

Effect No latent/carrier state; victim suffers all penalties from progressing on both the physical and mental disease tracks

Cure remove curse and remove disease within 1 minute of each other

Red Ache

Type disease, injury; Save Fortitude DC 15

Track physical; Frequency 1/day

Effect 1d6 strength damage

Cure 2 consecutive saves

Shakes

Type disease, contact; Save Fortitude DC 13

Track physical; Frequency 1/day

Effect 1d8 Dex damage

Cure 2 consecutive saves

Slimy Doom

Type disease, contact; Save Fortitude DC 14

Track physical; Frequency 1/day

Effect At the impaired state and beyond, penalties from the weakened state become permanent until the victim receives heal or restoration

Cure 2 consecutive saves