Sample Diseases
Examples of diseases that use the various tracks are given below. If a disease does not specify an effect, it imposes only the effects for the victim’s state on the pertinent track.
Blinding Sickness
Type disease, ingested; Save Fortitude DC 16
Track physical; Frequency 1/day
Effect At the impaired state, also become permanently blind
Cure 2 consecutive saves
Bubonic Plague
Type disease, injury or inhaled; Save Fortitude DC 17
Track physical; Frequency 1/day
Cure 2 consecutive saves
Cackle Fever
Type disease, inhaled; Save Fortitude DC 16
Track mental; Frequency 1/day
Cure 2 consecutive saves
Dementia Dust
Type disease, inhaled; Save Fortitude DC 14
Track mental; Frequency 1/week
Effect Even if the disease is removed with remove disease, condition does not improve without greater restoration or heal
Cure magic only
Demon Fever
Type disease, injury; Save Fortitude DC 18
Track physical; Frequency 1/day
Effect At the impaired state, penalties from the weakened state become permanent until victim receives heal or restoration
Cure 2 consecutive saves
Devil Chills
Type disease, injury; Save Fortitude DC 14
Track physical; Frequency 1/day
Cure 3 consecutive saves
Filth Fever
Type disease, injury; Save Fortitude DC 12
Track physical; Frequency 1/day
Cure 2 consecutive saves
Leprosy
Type disease, contact, inhaled, or injury; Save Fortitude DC 12
Track physical (special); Frequency 1/week
Effect Healthy—Latent/Carrier—Sluggish—Stiffened; sluggish and stiffened are as Dexterity poison, stiffened is an end state
Cure 2 consecutive saves
Mindfire
Type disease, inhaled; Save Fortitude DC 12
Track mental; Frequency 1/day
Cure 2 consecutive saves
Mummy Rot
Type disease, injury; Save Fortitude DC 16
Tracks physical and mental (special); Frequency 1/day
Effect No latent/carrier state; victim suffers all penalties from progressing on both the physical and mental disease tracks
Cure remove curse and remove disease within 1 minute of each other
Red Ache
Type disease, injury; Save Fortitude DC 15
Track physical; Frequency 1/day
Effect 1d6 strength damage
Cure 2 consecutive saves
Shakes
Type disease, contact; Save Fortitude DC 13
Track physical; Frequency 1/day
Effect 1d8 Dex damage
Cure 2 consecutive saves
Slimy Doom
Type disease, contact; Save Fortitude DC 14
Track physical; Frequency 1/day
Effect At the impaired state and beyond, penalties from the weakened state become permanent until the victim receives heal or restoration
Cure 2 consecutive saves