Sample Poisons

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Black Lotus Extract

Type poison, contact; Save Fortitude DC 20

Track Constitution (special); Onset 1 minute; Frequency 1/round for 6 rounds

Effect Healthy—Weakened—Disabled—Dead

Cure 2 consecutive saves

Blue Whinnis

Type poison, injury; Save Fortitude DC 14

Track Constitution (special); Frequency 1/round for 2 rounds

Effect Healthy—Weakened—Unconscious; no end state

Cure 1 save

Deathblade

Type poison, injury; Save Fortitude DC 20

Track Constitution; Frequency 1/round for 6 rounds

Cure 2 consecutive saves

Green Lotus

Type poison, contact; Save Fortitude DC 18

Track Charisma (special); Onset 1 minute; Frequency 1/round for 6 rounds

Effect Healthy—Weakened—Impaired—Pliable—Pliable; the second pliable is an end state

Cure 1 save

Id Moss

Type poison, ingested; Save Fortitude DC 14

Track Intelligence; Onset 10 minutes; Frequency 1/minute for 6 minutes

Cure 1 save

Insanity Mist

Type poison, inhaled; Save Fortitude DC 15

Track Wisdom; Frequency 1/round for 6 rounds

Cure 1 save

Large Scorpion Venom

Type poison, injury; Save Fortitude DC 17

Track Strength; Frequency 1/round for 6 rounds

Cure 1 save

Small Centipede Poison

Type poison, injury; Save Fortitude DC 11

Track Dexterity; Frequency 1/round for 4 rounds

Effect Requires two failed saves to progress to each state past sluggish

Cure 1 save

Ungol Dust

Type poison, inhaled; Save Fortitude DC 15

Track Charisma; Frequency 1/round for 4 rounds

Effect Victim does not recover past weakened without heal or restoration

Cure 1 save