Sample Poisons
Black Lotus Extract
Type poison, contact; Save Fortitude DC 20
Track Constitution (special); Onset 1 minute; Frequency 1/round for 6 rounds
Effect Healthy—Weakened—Disabled—Dead
Cure 2 consecutive saves
Blue Whinnis
Type poison, injury; Save Fortitude DC 14
Track Constitution (special); Frequency 1/round for 2 rounds
Effect Healthy—Weakened—Unconscious; no end state
Cure 1 save
Deathblade
Type poison, injury; Save Fortitude DC 20
Track Constitution; Frequency 1/round for 6 rounds
Cure 2 consecutive saves
Green Lotus
Type poison, contact; Save Fortitude DC 18
Track Charisma (special); Onset 1 minute; Frequency 1/round for 6 rounds
Effect Healthy—Weakened—Impaired—Pliable—Pliable; the second pliable is an end state
Cure 1 save
Id Moss
Type poison, ingested; Save Fortitude DC 14
Track Intelligence; Onset 10 minutes; Frequency 1/minute for 6 minutes
Cure 1 save
Insanity Mist
Type poison, inhaled; Save Fortitude DC 15
Track Wisdom; Frequency 1/round for 6 rounds
Cure 1 save
Large Scorpion Venom
Type poison, injury; Save Fortitude DC 17
Track Strength; Frequency 1/round for 6 rounds
Cure 1 save
Small Centipede Poison
Type poison, injury; Save Fortitude DC 11
Track Dexterity; Frequency 1/round for 4 rounds
Effect Requires two failed saves to progress to each state past sluggish
Cure 1 save
Ungol Dust
Type poison, inhaled; Save Fortitude DC 15
Track Charisma; Frequency 1/round for 4 rounds
Effect Victim does not recover past weakened without heal or restoration
Cure 1 save