From Traykon Campaign Setting - Pathfinder
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Adventure Gear Magic Items
Unusual Materials Weapons
Armor Special Arrows
Trade Goods Alchemical Items
Bard Equipment Cleric Equipment
Mage Equipment Rogue Equipment
Anatomy of a Horse Services
Foodstuff Tavern Visit
Hirelings Houshold Furnishings


Inn Stay

The listed price is for a single night’s stay at an inn.

  • Poor accommodations at an inn amount to a place on the floor near the hearth.
  • Common accommodations consist of a place on a raised, heated floor, the use of a blanket and a pillow.
  • Good accommodations consist of a small, private room with one bed, some amenities, and a covered chamber pot in the corner.
  • Suite A suite can be arranged in some larger buildings, allowing multiple rooms to connect but are usually only available in larger and moreexpensive inns, a suite is a rented bedroom and an attached private room. A small suite includes a fireplace and good lock on the outer door. An average suite includes a fireplace, a superior lock on the door, and either two bedrooms or one larger bedroom. A luxurious suite includes a fireplace, a superior lock on the outer door, and two large or three or four smaller bedrooms, plus servants on call to clean, cook, help with dressing, or send messages.

Price 2 sp–32 gp



A cold bath usually involves someone else’s used soapy bath water. A hot bath is a one-person washtub filled with hot water one pot at a time. A public bath is a bath facility (such as a bath house or resort) that provides hot water, soap, and cologne or perfume, and may also offer wading pools, massages, or other services for an additional cost. Some public baths require membership or a minimum social status. Price 2 cp–1 gp


The listed price is for up to four items (such as trousers, an undergarment, shirt, and jacket or vest). Additional items may be washed for 3cp each. Laundry is finished the next day unless you bring it to the washer early. Magical laundry service is a mage (typically an apprentice wizard) magically and instantly cleaning your clothes with prestidigitation. Price 1 sp–1 gp


This includes horse-riding messengers and runners. Those willing to carry a message to a place they were going anyway may ask for only half the indicated amount. Price 2 cp / mile


The indicated amount is how much it costs to get a spellcaster to cast a spell for you. This price assumes that you can go to the spellcaster and have the spell cast at her convenience (generally at least 24 hours later, so that the spellcaster has time to prepare the spell in question, though you may be lucky enough to find someone who has it prepared that day or a spontaneous caster who knows it). If you want to bring the spellcaster somewhere to cast a spell (for example, to cast dispel magic on a magical seal in a dungeon) you need to negotiate with her; the default answer to such requests is typically no, since most people don’t actually like to go on unexpected life-threatening adventures.

The price given is for any spell that does not require a costly material component. If the spell includes a material component, add the cost of that component to the cost of the spell. If the spell has a focus component (other than a divine focus), add 1/10 the cost of that focus to the cost of the spell.

If a spell has dangerous consequences (such as contact other plane, which has a risk of decreasing the caster’s Intelligence and Charisma), the spellcaster will certainly require proof that you can and will pay for dealing with any such consequences (that is, assuming that the spellcaster even agrees to cast such a spell, which isn’t certain). If these additional costs put the total spellcasting price above 3,000 gp, the spell is not generally available.

In the case of spells that transport the caster and characters over a distance, you will likely have to pay for two castings of the spell (one for the caster to take you there and one for the caster to return), even if you aren’t returning with the caster.

Not every town or village has a spellcaster of sufficient level to cast any spell. In general, you must travel to a small town (or larger settlement) to be reasonably assured of finding a spellcaster capable of casting 1st-level spells, a large town for 2nd-level spells, a small city for 3rd- or 4th-level spells, a large city for 5th- or 6th-level spells, and a metropolis for 7th- or 8th-level spells. Even a metropolis isn’t guaranteed to have a local spellcaster able to cast 9th-level spells.


This title includes valets, butlers, lady’s maids, ladies-in-waiting, secretaries, stewards, concierges, majordomos, manservants, bodyservants, and other skilled, trusted servants and employees who work closely with an employer or run a household or business, sometimes without direct supervision. The listed price is per day. Price 1 gp



Sentient creatures sold to perform a multitude of tasks all fall under the category of slaves. Most slaves are kept to do menial jobs, but sometimes slaves perform specialized tasks such as spellcasting or teaching. Slaves vary in quality; the price may be half as much for old or infirm slaves, or several times more for healthy, attractive specimens.

Undead Slaves

Unscrupulous business owners sometimes use mindless undead laborers. Mindless undead also make good soldiers and exceptional guards, as they attack without concern for their personal welfare. A standard human zombie costs about 90 gp, while a skeleton costs 45 gp, although most necromancers charge an additional fee of 50 to 100 gp to provide a body, and purchasers are expected to provide their own means of controlling their shambling laborers. Most undead available in black market circles are created through arcane necromancy, as those created by dark cults and death-worshiping clerics often exist to fulfill divine plots, while those that arise independently are difficult to sway from the unnatural impulses that spawned them for very long.

Type Price
Slave, common 75 gp
Slave, hard labor 100 gp
Slave, household 50 gp
Slave, slip (halfling) 100 gp
Slave, specialized 500 gp
Slave, skeleton 45 gp + 50-100 additional gp for body*
Slave, zombie 90 gp + 50-100 additional gp for body*

Land Transportation


Price 100 gp; Passage 3 cp

This four-wheeled vehicle can transport as many as four people within an enclosed cab, plus two drivers. In general, two horses (or other beasts of burden) draw it. A carriage comes with the harness needed to pull it.


Price 15 gp; Passage 1 cp

This two-wheeled vehicle can be drawn by a single horse or other beast of burden, and is often used to transport goods across short distances. It comes with a harness.


Price varies; Passage 2 cp

This two-wheeled vehicle is drawn by a horse. There are three varieties of chariots.

  • Light Chariots: These chariots are often used for racing or as the platform for a single archer charging across the battlefield at high speed.
  • Medium Chariots: These chariots are used in battle to break apart infantry formations or as fast-moving fighting platforms.
  • Heavy Chariots: This type of chariot is typically used as a fighting platform or for transporting material quickly onto the battlefield.

Coach Cab

The price given is for a ride in a coach that transports people (and light cargo) between towns. For a ride in a cab that transports passengers within a city, 1 copper piece usually takes you anywhere you need to go.

Dog Sled

Price 20 gp; Passage 3 cp

This sled is designed to be pulled over snow and ice by a team of trained riding dogs. Most sleds have runners at the back for a musher to stand on. A dog sled can carry up to the capacity of all the dogs that pull it.


Price 50 gp; Passage 2 cp

This wagon has runners, making it an ideal conveyance for snow and ice travel. In general, two horses (or other beasts of burden) are needed to draw it. A sled comes with the harness required to pull it.

Steam Giant

Price 80,000 gp; Passage-

This thankfully rare and expensive walking monstrosity is one of the more bizarre land vehicles in existence. A giant cauldron of iron atop stubby but effective legs, it hobbles its way across the battlefield at a grinding pace.


Price varies; Passage varies

This four-wheeled open vehicle is used for transporting heavy loads. It includes the harness needed to pull it. There are three common varieties of wagon.

  • Light Wagon: Wagons of this type are most commonly employed by farmers and craftsmen transporting their goods short distances or by venders in and around cities. A light wagon carries up to 1,000 pounds of cargo and requires two Medium creatures or one Large creature to pull it.
  • Medium Wagon: Wagons of this type are typically employed for heavy duty work, often in agricultural, mining, or construction settings. A medium wagon can carry up to 2,000 pounds of cargo and requires four Medium or two Large creatures to pull it.
  • Heavy Wagon: Wagons of this type are large, four-wheeled vehicles primarily used in caravans to transport goods over long stretches of territory. A heavy wagon carries up to 4,000 pounds of cargo, and is pulled by either eight Medium creatures or four Large creatures.

Sea/Water Transportation


Price 30,000 gp; Passage 1 sp

This three-masted ship has 70 oars on either side and requires a total crew of 200. A galley is 130 feet long and 20 feet wide, and can carry 150 tons of cargo or 250 soldiers. For 8,000 gp more, it can be fitted with a ram and firing platforms fore, aft, and amidships. This ship cannot make sea voyages and sticks close to the coast. It moves about 4 miles / hour when being rowed or under sail.


Price 15,000 gp; Passage 1 sp

This flat-bottomed sailing ship has two or three masts with junk-rigged sails, allowing it to be easily sailed by small crews. Junks typically have a high poop deck and no keel.


Price 3,000 gp; Passage 1 sp

This 50- to 75-foot-long ship is 15 to 20 feet wide and has a dozen oars to supplement its single mast with a square sail. It requires a crew of 8 to 15 to sail and can carry 40 to 50 tons of cargo or 100 soldiers. It can make sea voyages, as well as sail down rivers (thanks to its flat bottom). It moves about 1 mile / hour.


Price 10,000 gp; Passage 5 cp

This 75-foot-long ship with 40 oars requires a total crew of 50. It has a single mast and a square sail, and it can carry 50 tons of cargo or 120 soldiers. A longship can make sea voyages. It moves about 3 miles / hour when being rowed or under sail.


Price —; Passage 1 cp

The most basic and primitive type of watercraft, a raft is a simple, flat boat with no hull, often made of logs lashed together. It typically uses two to four oars for propulsion.


Price 50 gp; Passage 2 cp

This 8- to 12-foot-long boat with two oars holds two or three Medium passengers, and is either carried on the deck of a larger ship or moored to a dock onshore. A rowboat moves about 1-1/2 miles / hour.

Sailing Ship

Price 10,000 gp; Passage 2 sp

This large, seaworthy ship is 75 to 90 feet long, 20 feet wide, and has a crew of 20. It can carry 150 tons of cargo. It has square sails on its two masts and can make sea voyages. It moves about 2 miles / hour.

Ship’s Boat

Price 500 gp; Passage 2 cp

Ship’s boats are usually carried on the decks of larger ships to ferry passengers and cargo.


Price 25,000 gp; Passage 2 sp

This 100-foot-long ship has a single mast, although oars can also propel it. It has a crew of 60 to 80 rowers. This ship can carry 160 soldiers, but not for long distances, since there isn’t room for supplies to support that many people. A warship cannot make sea voyages and sticks to the coast. It is not used for cargo. It moves about 2-1/2 miles / hour when being rowed or under sail.