Stalker
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(Demigod)
"The Reckoning" "The Death of All"
Symbol: Broken Shield
Portfolio: Death and Destruction
Alignment: Chaotic Evil
Cleric's Alignment: None
Worshipers Alignment: Any Evil
Domains: Death, Destruction, Chaos
Favored Weapon: Greataxe
Stalker is a mysterious killing machine that resembles a large armored Hobgoblin who travels about the wilds of Traykon's underground killing any who crosses it's path. Rumors persist that Stalker is responsible for the deaths of at least a dozen demigods and lesser deities since his emergence during the Age of Darkness. The origins and motivations of this deity are a mystery.
Dogma: The Stalker has no dogma and does not communicate with lesser beings. Those seeking to commune with this deity with magic normally end up feeling his wrath.
Clergy and Temples: There are no clerics of Stalker. He doesn't grant spells or answer prayers. Individuals who have a particularly destructive mindset have been known to build shrines from the broken weapons and armor of their enemies in homage to Stalker.
The Stalker | Huge Outsider (Chaotic, Evil, Extraplanar) |
Hit Dice: | (12d10)+(20d10)+448 (768 hp) |
Initiative: | +5 |
Speed: | 40 ft. (8 squares) , |
Armor Class: | 45 ( -2 size, +5 Dex, +22 natural, +10 deflection) touch 23, flatfooted 40 |
Base Attack/CMB/CMD: | +32/+48/+63 |
Full Attack: | Huge Greatsword +5 (Speed)+45/+45/+40/+35/+30 melee (2d10+19/19-20) or Bite+44melee (1d8+14); Claw+44/+44 melee (1d6+14); Pincer+44/+44 melee (2d8+14); |
Attack: | Bite+44melee(1d8+14);Claw+44melee(1d6+14);Greatsword +5 (Speed)+45melee(2d6+19/19-20);Pincer+44melee(2d8+14); |
Face/Reach: | 15 ft./15 ft. |
Special Attacks/Qualities: | Aligned (Chaotic, Evil), All Automatic Proficiencies, All Martial Weapon Proficiencies, Outsider Traits, Divine Immunities, Telepathy (Su), True Seeing (Sp), Damage Reduction 10/Lawful, Spell Resistance 24, Darkvision (60 ft.), Demigod Abilities, Fast Healing 10, Regeneration 10 |
Saves: | Fort: +34, Ref: +21, Will: +20 |
Abilities: | Str 38, Dex 20, Con 38, Int 21, Wis 22, Cha 25 |
Skills: | Acrobatics +25; Bluff +38; Climb +14; Diplomacy +25; Escape Artist +20; Intimidate +37; Knowledge (Arcana) +15; Knowledge (Dungeoneering) +15; Knowledge (History) +18; Knowledge (Nature) +15; Knowledge (Planes) +18; Knowledge (Religion) +15; Perception +41; Sense Motive +33; Stealth +20; Survival +26; Swim +14; |
Feats: | Alertness, Bleeding Critical, Blind-Fight, Cleave, Combat Reflexes, Critical Focus, Dazzling Display, Great Cleave, Power Attack, Quicken Spell-Like Ability (Arrow of Death, Battle Rage, Change Size, Dimensional Steps, Fly), Run, Weapon Focus (Greataxe) |
Innate Spell-Like Abilities | chaos hammer ( DC 21, at will) confusion ( DC 21, at will) dispel magic ( at will) mirror image ( DC , at will) reverse gravity ( at will) veil (self only) ( DC 10, at will) unholy blight ( DC 10, at will) power word stun ( 1/Day) true seeing ( DC 22, at will) |
Alignment: | Chaotic Evil |
Languages | Abyssal, Celestial, Draconic |
Combat
Spell-Like Abilities: At will—chaos hammer ( DC 21), confusion ( DC 21, dispel magic, mirror image ( DC), reverse gravity, veil (self only) ( DC 10), unholy blight ( DC 10), power word stun ( 1/Day), true seeing ( DC 22)
Domain Powers: Once per day, The Stalker can make a melee attack with a +4 attack bonus (must declare this ability before making the attack).
Salient Divine Abilities: The Stalker cannot be surprised or flanked except by a deity of higher rank. The Stalker retains his Dexterity bonus to Armor Class even if caught flat-footed or attacked by an invisible opponent, and is not subject to sneak attacks except by deities of higher rank. The Stalker can possess any mortal in any location he can sense. Unwilling mortals can attempt Will saves (DC 20).
Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.
Regeneration (Ex): The Stalker take normal damage from lawful weapons.
Demigod Abilities: The Stalker can see, hear, touch, and smell at a distance of 1 mile. As a standard action, he can perceive anything within 1 mile of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour, or any location when an act of wonton destruction occurs. He can extend his senses to up to two locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for up to 1 hour.
Other Divine Powers
As a demigod, a roll of 1 is not an automatic failure but calculate success or failure normally. The Stalker is immortal.
Portfolio Sense: The Stalker senses all events of wonton destruction by intelligent beings when 1,000 or more such beings are involved.
Divine Aura: The Stalker’s divine aura extends in a radius up to 10 feet (Will save DC 20). The Stalker generally chooses either the daze or frighten effect.