Strength Domain
Granted Powers: In strength and brawn there is truth—your faith gives you incredible might and power.
Strength Surge (Sp): As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus equal to 1/2 your cleric level (minimum +1) to melee attacks, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Might of the Gods (Su): At 8th level, you can add your cleric level as an enhancement bonus to your Strength score for a number of rounds per day equal to your cleric level. This bonus only applies on Strength checks and Strength-based skill checks. These rounds do not need to be consecutive.
1. Enlarge Person | Humanoid creature doubles in size. |
2. Bull’s Strength | Subject gains 1d4+1 Str for 1 hr./level. |
3. Magic Vestment | Armor or shield gains +1 enhancement three level. |
4. Spell Immunity | Subject is immune to one spell/four levels. |
5. Righteous Might | Your size increases, and you gain +4 Str. |
6. Stoneskin | Stops blows, cuts, stabs, and slashes. |
7. Grasping Hand | Hand provides cover, pushes, or grapples. |
8. Clenched Fist | Large hand attacks your foes. |
9. Crushing Hand | As grasping hand, but stronger. |