Strength Domain

From Traykon Campaign Setting
Divine Domains

Community Domain
Creation Domain
Healing Domain
Air Domain
Animal Domain

Artifice Domain
Celerity Domain
Chaos Domain
Charm Domain
Darkness Domain

Death Domain
Destruction Domain
Disease Domain
Earth Domain
Evil Domain

Fire Domain
Glory Domain
Good Domain
Ice Domain
Knowledge Domain

Law Domain
Liberation Domain
Luck Domain
Madness Domain
Magic Domain

Nobility Domain
Nullification Domain
Plant Domain
Protection Domain
Repose Domain

Rune Domain
Strength Domain
Sun Domain
Thaumaturgy Domain
Travel Domain

Trickery Domain
Void Domain
War Domain
Water Domain
Weather Domain

Granted Powers: In strength and brawn there is truth—your faith gives you incredible might and power.

Strength Surge (Sp): As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus equal to 1/2 your cleric level (minimum +1) to melee attacks, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Might of the Gods (Su): At 8th level, you can add your cleric level as an enhancement bonus to your Strength score for a number of rounds per day equal to your cleric level. This bonus only applies on Strength checks and Strength-based skill checks. These rounds do not need to be consecutive.

1. Enlarge Person Humanoid creature doubles in size.
2. Bull’s Strength Subject gains 1d4+1 Str for 1 hr./level.
3. Magic Vestment Armor or shield gains +1 enhancement three level.
4. Spell Immunity Subject is immune to one spell/four levels.
5. Righteous Might Your size increases, and you gain +4 Str.
6. Stoneskin Stops blows, cuts, stabs, and slashes.
7. Grasping Hand Hand provides cover, pushes, or grapples.
8. Clenched Fist Large hand attacks your foes.
9. Crushing Hand As grasping hand, but stronger.