Sun Domain

From Traykon Campaign Setting
Divine Domains

Community Domain
Creation Domain
Healing Domain
Air Domain
Animal Domain

Artifice Domain
Celerity Domain
Chaos Domain
Charm Domain
Darkness Domain

Death Domain
Destruction Domain
Disease Domain
Earth Domain
Evil Domain

Fire Domain
Glory Domain
Good Domain
Ice Domain
Knowledge Domain

Law Domain
Liberation Domain
Luck Domain
Madness Domain
Magic Domain

Nobility Domain
Nullification Domain
Plant Domain
Protection Domain
Repose Domain

Rune Domain
Strength Domain
Sun Domain
Thaumaturgy Domain
Travel Domain

Trickery Domain
Void Domain
War Domain
Water Domain
Weather Domain

Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.

Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.

Nimbus of Light (Su): At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a Daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive.

1. Endure Elements. Ignores 5 damage/round from one energy type.
2. Heat Metal Make metal so hot it damages those that touch it.
3. Searing Light Ray deals 1d8/two levels, more against undead.
4. Fire Shield Creatures attacking you take fire damage; you're protected from heat or cold.
5. Flame Strike Smite foes with divine fire (1d8/level).
6. Fire Seeds Acorns and berries become grenades and bombs.
7. Sunbeam Beam blinds and deals 3d6 damage.
8. Sunburst Blinds all within 10 ft., deals 3d6 damage.
9. Prismatic Sphere As prismatic wall, but surrounds on all sides.