Teligho

From Traykon Campaign Setting
Dragons of Traykon History of Dragons
Dragon Races Known Paragons

Male Underworld Dragon (Great Wyrm) dragon 30 / sorcerer
LN gargantuan dragon (fire)
Init -2; Senses Blindsense (60 ft.), Darkvision (120 ft.), Low-Light Vision, Perception +41,



Languages Aklo, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, Infernal, Terran


AC 47, touch 4, flat-footed 47
hp 600 (30HD)DR 25/magic
Fort +25, Ref +15, Will +25
Immunities Fire, Magical Sleep, Paralysis,

Spell Resistance 30
Weaknesses Vulnerability to Cold,


Speed 40 ft. (8 squares) Burrow 80 ft. Fly 250 ft. (Clumsy)
Melee bite +41 (4d6+22)
Melee claw +42/+42 (3d8+15)
Melee gore +41 (2d8+22)
Melee tail slap +39 (2d8+7)
Face 20 ft. by 20 ft. Reach 15 ft.
Base Atk +30; CMB +49; CMD 57 (61 vs trip)
Atk Options Power Attack,
Special Actions Breath Weapon (120' Line of Fire 28d6 fire, DC 33), Crush (4d6+22, DC 33), Tail Sweep (2d6+22, DC 33),

Innate Spell-Like Abilities: clashing rocks ( DC 25, at will) repel metal or stone ( at will) soften earth and stone ( at will) spike stones ( DC 20, at will) stone shape ( at will) wall of stone ( DC 21, at will)

Spells:


Sorcerer: Spells per Day: (0/8/8/7/7/7/7/6/6/ DC:17+spell level), Spells Known: 0th - Dancing Lights, Detect Magic, Detect Poison, Ghost Sound, Light, Open/Close, Prestidigitation, Read Magic, Spark 1st - Alter Winds, Break, Charm Person, Corrosive Touch, Gravity Bow 2nd - Fire Breath, Obscure Object, Share Memory, Spectral Hand, Web 3rd - Earth Tremor, Fireball, Lightning Bolt, Spiked Pit 4th - Arcane Eye, Minor Creation, Phantasmal Killer, Volcanic Storm 5th - Charm Person (Mass), Hold Monster, Shadow Evocation, Teleport 6th - Chain Lightning, Disintegrate, True Seeing 7th - Fey Form III, Limited Wish, Prismatic Spray 8th - Orb of the Void, Possession (Greater), Scintillating Pattern 9th - Dominate Monster, Meteor Swarm, Shapechange


Abilities Str 40, Dex 6, Con 27, Int 27, Wis 27, Cha 22
Special Qualities Dragon Age Category, Adamantine Claws, Bite, Breath Weapon, Change Shape, Claw, Damage Reduction, Darkvision, Dragon Senses, Frightful Presence, Gore, Immunities, Lava Eruption, Low-Light Vision, Smoke Vision, Spell-Like Abilities, Spell Resistance, Spells, Tail Slap, Underworld Burrower, Vulnerability to Cold,


Feats Death from Above, Flyby Attack, Greater Vital Strike, Hover, Improved Natural Attack (Claw), Improved Vital Strike, Leadership, Multiattack, Power Attack, Rending Claws, Snatch, Throw Anything, Vital Strike, Weapon Focus (Claw), Wingover
Skills Acrobatics -2, Acrobatics (When Jumping) +2, Appraise +26, Bluff +34, Climb +48, Craft (Untrained) +8, Diplomacy +39, Disguise +6, Escape Artist -2, Fly +17, Heal +31, Intimidate +39, Linguistics(Aklo, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, Infernal, Terran) +22, Perception +41, Perform (Untrained) +6, Ride -2, Sense Motive +41, Spellcraft +41, Stealth +14, Survival +41, Swim +48, Use Magic Device +39,
Possessions


Dragon Age Category

Adamantine Claws (Ex) The claws of an underworld dragon are made of adamantine, and have the qualities of a weapon made from that material.

Bite This is a primary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (even though it has more than one attack). A dragon's bite attack has reach as if the creature were one size category larger (+10 feet for Colossal dragons).

Breath Weapon (Su) 120' Line of Fire 28d6 fire, DC 33, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.

Breath Weapon (Su) Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon and extends in a direction of the dragon's choice. Breath weapons come in two shapes, lines and cones, whose areas vary with the dragon's size. If a breath weapon deals damage, those caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + 1/2 dragon's HD + dragon's Con modifier. Saves against various breath weapons use the same DC; the type of saving throw is noted in the variety descriptions. A dragon can use its breath weapon when it is grappling or being grappled.

Change Shape (Su) A young or older underworld dragon can assume any humanoid form three times per day as if using polymorph.

Claw These primary attacks deal the indicated damage plus the dragon's Strength bonus.

Crush (Ex) A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Reflex save (DC 33) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals 4d6+22.

Damage Reduction Dragons gain damage reduction as they age, as indicated on each dragon's specific entry. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Dragon Senses (Ex) Dragons have darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light.

Frightful Presence (Ex) A dragon's frightful presence has a range equal to 30 feet x the dragon's age category [420'], but otherwise functions as detailed on page 300.

Gore As they are wingless, Medium and larger imperial dragons make gore attacks with their horns instead of wing attacks. A gore is a primary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus. An imperial dragon's gore attack has reach as if the creature were one size category larger (+10 feet for Colossal dragons).

Immunities (Ex) Every dragon is immune to sleep and paralysis. In addition, a dragon is immune to one or two additional forms of attack no matter what its age, as given in its description.

Immunity to Fire (Ex) You never take fire damage.

Immunity to Magical Sleep (Ex) You are never subject to magic sleep effects.

Immunity to Paralysis (Ex) You can never be paralyzed.

Lava Eruption (Su) As a full-round action, a great wyrm underworld dragon can burrow through the ground up to twice its burrow speed. At the end of that movement, if the underworld dragon has use of its breath weapon, it can emerge from the ground spouting lava in a 30-foot-radius burst, dealing damage as the breath weapon.

Low-Light Vision (Ex) You can see x4 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Smoke Vision (Ex) A very young and older underworld dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).

Spell-Like Abilities A dragon's caster level for its spelllike abilities is equal to its total Hit Dice.

Spell Resistance (Ex) As dragons grow older, they become more resistant to spells and spell-like abilities, as indicated in the dragon descriptions. A dragon's SR is equal to 11 + its CR.

Spells A dragon knows and casts arcane spells as a sorcerer of the level indicated in its specific description. Its caster level depends on its age, as shown for each type.

Tail Slap The dragon can slap one foe each round with its tail. A tail slap is a secondary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (this is an exception to the normal secondary attack rules).

Tail Sweep (Ex) This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals 2d6+22. Affected creatures can attempt Reflex saves to take half damage (DC 33).

Underworld Burrower (Ex) An adult underworld dragon gains a 10-foot bonus to its burrow speed. When the underworld dragon becomes old and every two age categories thereafter, its burrow speed increases by an additional 10 feet.

Vulnerability to Cold (Ex) You take half again as much (+50%) damage as normal from Cold, regardless of whether a saving throw is allowed, or if the save is a success or failure


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