Void Domain
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Granted Powers: You can call upon the cold darkness between the stars to gain flight, travel to other worlds, or summon monsters from beyond to do your bidding.
Guarded Mind (Ex): You gain a +2 insight bonus on saving throws against all mind-affecting effects.
Part the Veil (Su): At 8th level, you can lace spells you cast with the raw madness that waits in the outer darkness. Activating this ability is a swift action that you must use as you cast a spell that targets a single creature and that allows a Will saving throw to negate or reduce the spell’s primary effect. If the target fails to resist the spell, the target is also confused for a number of rounds equal to the spell’s level as visions of the void cause temporary insanity.
The victim can attempt a new saving throw each round to end the effect—these additional saving throws apply only to the additional confusion effect and not to the original spell effect. Part the veil is a mind-affecting effect. You can use this ability a number of times per day equal to 1/2 your class level.
1. Feather Fall | Objects or creatures fall slowly. |
2. Levitate | Subject moves up and down at your direction. |
3. Fly | Subject flies at speed of 60 ft. |
4. Lesser Planar Binding | Traps extraplanar creature of 6 HD or less until it performs a task. |
5. Overland Flight | You fly at a speed of 40 ft. and can hustle over long distances. |
6. Planar Binding | As lesser planar binding, but up to 12 HD. |
7. Reverse Gravity | Objects and creatures fall upward. |
8. Greater Planar Binding | As lesser planar binding, but up to 18 HD. |
9. Meteor Swarm | Call down a rain of fireballs on target location. |