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Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Battle Rage (Sp): You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your Wisdom modifier.
Weapon Master (Su): At 8th level, as a swift action, you gain the use of one combat feat for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive and you can change the feat chosen each time you use this ability. You must meet the prerequisites to use this feat.
|1. Magic Weapon||Weapon gains +1 bonus.|
|2. Spiritual Weapon||Magical weapon attacks on its own..|
|3. Magic Vestment||Armor or shield gains +1 enhancement bonus per four levels.|
|4. Divine Power||You gain attack bonuses and 1 hp/level.|
|5. Flame Strike||Smites foes with divine fire (1d6/level damage).|
|6. Blade Barrier||Wall of blades deals 1d6/level damage.|
|7. Power Word Blind||Blinds creature with 200 hp or less.|
|8. Power Word Stun||Stuns creature with 150 hp or less.|
|9. Power Word Kill||Kills one creature with 100 hp or less.|