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Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold.
Icicle (Sp): As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Cold Resistance (Ex): At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold.
|1. Obscuring Mist||Fog surrounds you.|
|2. Fog Cloud||Fog obscures vision.|
|3. Water Breathing||Subjects can breathe underwater.|
|4. Control Water||Raise, lower, or part bodies of water.|
|5. Ice Storm||Hail deals 5d6 damage in cylinder 40 ft. across.|
|6. Cone of Cold||1D6 cold damage/level.|
|7. Elemental Body IV||Turns you into a Huge elemental.|
|8. Horrid Wilting||Deals 1d8 damage/level within 30 ft.|
|9. Elemental Swarm.*||Summons 2d4 Large, 1d4 Huge elementals.|
- Cast as a water spell only.