Water Domain

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Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold.

Icicle (Sp): As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Cold Resistance (Ex): At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold.

1. Obscuring Mist Fog surrounds you.
2. Fog Cloud Fog obscures vision.
3. Water Breathing Subjects can breathe underwater.
4. Control Water Raise, lower, or part bodies of water.
5. Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across.
6. Cone of Cold 1D6 cold damage/level.
7. Elemental Body IV Turns you into a Huge elemental.
8. Horrid Wilting Deals 1d8 damage/level within 30 ft.
9. Elemental Swarm.* Summons 2d4 Large, 1d4 Huge elementals.
  • Cast as a water spell only.