Water Domain
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Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold.
Icicle (Sp): As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Cold Resistance (Ex): At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold.
1. Obscuring Mist | Fog surrounds you. |
2. Fog Cloud | Fog obscures vision. |
3. Water Breathing | Subjects can breathe underwater. |
4. Control Water | Raise, lower, or part bodies of water. |
5. Ice Storm | Hail deals 5d6 damage in cylinder 40 ft. across. |
6. Cone of Cold | 1D6 cold damage/level. |
7. Elemental Body IV | Turns you into a Huge elemental. |
8. Horrid Wilting | Deals 1d8 damage/level within 30 ft. |
9. Elemental Swarm.* | Summons 2d4 Large, 1d4 Huge elementals. |
- Cast as a water spell only.