Weapon Rules
Without a doubt, weapons number among adventurers’ most coveted possessions. Whether weapons are used as tools to lay foul monsters low, as the medium for magical enhancements, or as outlets for a host of fundamental class abilities, few heroes head into the field without their favorite—or perhaps even a whole arsenal of their favorites. This section presents all manner of nonmagical weapons for PCs to purchase and put to use, whatever their adventures might entail. The weapons presented here should be relatively easy to find and purchase in most towns and cities, although GMs might wish to restrict the availability of some of the more expensive and exotic items.
From the common longsword to the exotic dwarven urgrosh, weapons come in a wide variety of shapes and sizes.
All weapons deal hit point damage. This damage is subtracted from the current hit points of any creature struck by the weapon. When the result of the die roll to make an attack is a natural 20 (that is, the die actually shows a 20), this is known as a critical threat (although some weapons can score a critical threat on a roll of less than 20). If a critical threat is scored, another attack roll is made, using the same modifiers as the original attack roll. If this second attack roll exceeds the target’s AC, the hit becomes a critical hit, dealing additional damage.
Weapons are grouped into several interlocking sets of categories. These categories pertain to what training is needed to become proficient in a weapon’s use (simple, martial, or exotic), the weapon’s usefulness either in close combat (melee) or at a distance (ranged, which includes both thrown and projectile weapons), its relative encumbrance (light, onehanded, or twohanded), and its size (Small, Medium, or Large).
Simple Melee
Simple Weapons

Cost

Damage

Critical

Range Increment

Weight^{1}

Type^{2}

Unarmed Attacks

Brass Knuckles

1 gp

1d3

x2



1 lb.

Bludgeoning

Gauntlet

2 gp

1d3

x2

—

1 lb.

Bludgeoning

Unarmed strike

—

1d3^{3}

x2

—

—

Bludgeoning

Light Melee Weapons

Blade Boots

15 gp

1d4

1920/x2

—

3 lb.

Piercing

Cestus

5 gp

1d4

1920/x2

—

1 lb.

Bludgeoning, Piercing

Claw Bracer

30 gp

1d6

x2

—

2 lb.

Piercing or Slashing

Cleaver

3 sp

1d4

x3

—

3 lb.

Slashing

Dagger

2 gp

1d4

19–20/x2

10 ft.

1 lb.

Piercing or Slashing

Dagger, punching

2 gp

1d4

x3

—

1 lb.

Piercing

Dagger, stone

2 cp

1d3

x4

—

2 lb.

Slashing

Gauntlet, Battle

25 gp

1d6

x2

—

5 lb.

Bludgeoning

Gauntlet, Bladed

8 gp

1d4

1920/x2

—

5 lb.

Slashing

Gauntlet, spiked

5 gp

1d4

x2

—

1 lb.

Piercing

Icepick

10 gp

1d3

1820/x2

—

1 lb.

Piercing

Kartika^{ 6}

2 gp

1d3

x2

5 ft.

3 lb.

Piercing

Kunai

2 gp

1d4

x2

10 ft.

2 lb.

Bludgeoning or Piercing

Mace, light

5 gp

1d6

x2

—

4 lb.

Bludgeoning

Ritual Dagger^{ 6}

55 gp

1d3

x2

—

1 lb.

Piercing

Sickle

6 gp

1d6

x2

—

2 lb.

Slashing

Sling Staff

2 sp

1d4

x2

—

2 lb.

Bludgeoning

OneHanded Melee Weapons

Club

—

1d6

x2

10 ft.

3 lb.

Bludgeoning

Club, padded

1 gp

1d6^{3}

x2

—

4 lb.

Bludgeoning

Cutlass

15 gp

1d6

1920/x2

—

3 lb.

Slashing and Piercing

Dorje^{ 6}

150 gp

1d6

x2

10 ft.

5 lb.

Bludgeoning

Handled Net

10 gp

—

—

—

2 lb.

—

Mace, heavy

12 gp

1d8

x2

—

8 lb.

Bludgeoning

Morningstar

8 gp

1d8

x2

—

6 lb.

Bludgeoning and Piercing

Parasol

150 gp

1d6

x2

—

4 lb.

Piercing and Bludgeoning

Ritual Scourge^{ 6}

30 gp

1d2

x2

—

2 lb.

Slashing

Shortspear

1 gp

1d6

x2

20 ft.

3 lb.

Piercing

TwoHanded Melee Weapons

Iron Staff ^{5}

25 gp

1d6/1d6

x3

—

9 lb.

Bludgeoning

Longspear^{ 4}

5 gp

1d8

x3

—

9 lb.

Piercing

Quarterstaff^{ 5}

—

1d6/1d6

x2

—

4 lb.

Bludgeoning

Spear

2 gp

1d8

x3

20 ft.

6 lb.

Piercing

Spear, boar

5 gp

1d6

x2

_

8 lb.

Piercing

^{1} Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.

^{2} When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of attack) if the entry specifies “or.”

^{3} The weapon deals nonlethal damage rather than lethal damage.

^{4} Reach weapon.

^{5} Double weapon.

^{6} Can not hit adjacent opponents.

Simple Ranged
Simple Weapons

Cost

Damage

Critical

Range Increment

Weight^{1}

Type^{2}

Ranged Weapons

Blowgun, tiny

1 gp

—

—

10 ft.

1/2 lb.

—

Blowgun

5 gp

—

—

20 ft.

1 lb.

—

Blowgun, large

10 gp

—

—

40 ft.

3 lb.

—

Crossbow, heavy

50 gp

1d10

19–20/x2

120 ft.

8 lb.

Piercing

Crossbow, light

35 gp

1d8

19–20/x2

80 ft.

4 lb.

Piercing

Dart

5 sp

1d4

x2

20 ft.

1/2 lb.

Piercing

Javelin

1 gp

1d6

x2

30 ft.

2 lb.

Piercing

Sling

—

—

—

50 ft.

0 lb.

Bludgeoning

Sling Staff

2 sp

1d4

x2

30 ft.

2 lb.

Bludgeoning

Slingshot

5 sp

1d4

x2

40 ft.

1 lb.

Bludgeoning

^{1} Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.

^{2} When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of attack) if the entry specifies “or.”

^{3} The weapon deals nonlethal damage rather than lethal damage.

^{4} Reach weapon.

^{5} Double weapon.

^{6} Can not hit adjacent opponents.

Martial Melee
Martial Weapons

Cost

Damage

Critical

Range Increment

Weight^{1}

Type^{2}

Light Melee Weapons

Axe, spiked throwing

14 gp

1d6

x3

10 ft.

6 lb.

Piercing

Axe, throwing

8 gp

1d6

x2

10 ft.

2 lb.

Slashing

Blade Gage

10 gp

1d6

19/20/x2

—

2 lb.

Bludgeoning, Piercing

Gladius

450 gp

1d6

1820/x2

—

3 lb.

Piercing

Hammer, light

1 gp

1d4

x2

20 ft.

2 lb.

Bludgeoning

Handaxe

6 gp

1d6

x3

—

3 lb.

Slashing

Kukri

8 gp

1d4

18–20/x2

—

2 lb.

Slashing

Machete

10 gp

1d3

18–20/x2

—

2 lb.

Slashing

Pick, light

4 gp

1d4

x4

—

3 lb.

Piercing

Sap

1 gp

1d6^{3}

x2

—

2 lb.

Bludgeoning

Shield, light

special

1d3

x2

—

special

Bludgeoning

Spiked armor

special

1d6

x2

—

special

Piercing

Spiked shield, light

special

1d4

x2

—

special

Piercing

Sword, short

10 gp

1d6

19–20/x2

—

2 lb.

Piercing

OneHanded Melee Weapons

Battleaxe

10 gp

1d8

x3

—

6 lb.

Slashing

Cutlass

15 gp

1d4

1820/x2

—

4 lb.

Slashing

Flail

8 gp

1d8

x2

—

5 lb.

Bludgeoning

Flail, Sprinkling

12 gp

1d8

x2

—

5 lb.

Bludgeoning

Lance, Light^{4}

6 gp

1d6

x3

—

5 lb.

Piercing

Longsword

15 gp

1d8

19–20/x2

—

4 lb.

Slashing

Pick, heavy

8 gp

1d6

x4

—

6 lb.

Piercing

Rapier

20 gp

1d6

18–20/x2

—

2 lb.

Piercing

Saber

17 gp

1d6

18–20/x2

—

5 lb.

Slashing

Saber, footmans

25 gp

1d8

x3

—

3lb.

Piercing or Slashing

Scimitar

15 gp

1d6

18–20/x2

—

4 lb.

Slashing

Shield, heavy

special

1d4

x2

—

special

Bludgeoning

Spiked shield, heavy

special

1d6

x2

—

special

Piercing

Sword, broad

20 gp

2d4

x2

—

5 lb.

Slashing

Sword, gauntlet

45 gp

1d8

1820/x2

—

6 lb.

Slashing

Trident

15 gp

1d8

x2

10 ft.

4 lb.

Piercing

Warhammer

12 gp

1d8

x3

—

5 lb.

Bludgeoning

TwoHanded Melee Weapons

Bardiche^{4}

13 gp

1d10

1920/x2

—

14 lb.

Slashing

BecdeCorbin

30 gp

2d4

x4

—

30 lb.

Piercing or Bludgeoning

Bill^{4}

11 gp

1d8

x3

—

11 lb.

Slashing

Earth Breaker

40 gp

2d4

x3

—

14 lb.

Bludgeoning

Falchion

75 gp

2d4

18–20/x2

—

8 lb.

Slashing

Falx

25 gp

2d4

1920/x2

—

10 lb.

Slashing

Flail, heavy

15 gp

1d10

19–20/x2

—

10 lb.

Bludgeoning

Glaive^{4}

8 gp

1d10

x3

—

10 lb.

Slashing

Greataxe

20 gp

1d12

x3

—

12 lb.

Slashing

Greatclub

5 gp

1d10

x2

—

8 lb.

Bludgeoning

Greathammer

80 gp

2d6

x3

—

18 lb.

Piercing or Bludgeoning

Gold Coin Spade

35 gp

1d10

x3

—

10 lb.

Bludgeoning

Greatsword

50 gp

2d6

19–20/x2

—

8 lb.

Slashing

Guisarme^{4}

9 gp

2d4

x3

—

12 lb.

Slashing

Halberd

10 gp

1d10

x3

—

12 lb.

Piercing or slashing

Lance^{4}

10 gp

1d8

x3

—

10 lb.

Piercing

Longspear, halfmoon

10 gp

2d4

1920/x2

—

15 lb.

Slashing

Lucerne Hammer^{4}

15 gp

1d12

x2

—

12 lb.

Bludgeoning or Piercing

Mace, dire

25 gp

2d6

x2

—

25 lb.

Bludgeoning

Pickaxe

14 gp

1d8

x4

—

12 lb.

Piercing

Pike^{4}

5 gp

1d10

x3

15 ft.

12 lb.

Piercing

Ranseur^{4}

10 gp

2d4

x3

—

12 lb.

Piercing

Scythe

18 gp

2d4

x4

—

10 lb.

Piercing or slashing

War Fork

45 gp

1d12

1920/x2

—

15 lb.

Piercing or slashing

War Rake

5 gp

1d8

x3

—

12 lb.

Piercing

^{1} Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.

^{2} When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of attack) if the entry specifies “or.”

^{3} The weapon deals nonlethal damage rather than lethal damage.

^{4} Reach weapon.

^{5} Double weapon.

^{6} Can not hit adjacent opponents.

Martial Ranged
Martial Ranged Weapons

Cost

Damage

Critical

Range Increment

Weight^{1}

Type^{2}

Chackram

1 gp

1d8

x2

30 ft.

1 lb.

Slashing

Longbow

75 gp

1d8

x3

100 ft.

3 lb.

Piercing

Longbow, composite

100 gp

1d8

x3

110 ft.

3 lb.

Piercing

Pilum

12 gp

1d6

x3

20 ft.

5 lb.

Piercing

Shortbow

30 gp

1d6

x3

60 ft.

2 lb.

Piercing

Shortbow, composite

75 gp

1d6

x3

70 ft.

2 lb.

Piercing

Throwing Blade

5 gp

2d4

x2

20 ft.

4 lb.

Slashing and Piercing

^{1} Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.

^{2} When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of attack) if the entry specifies “or.”

^{3} The weapon deals nonlethal damage rather than lethal damage.

^{4} Reach weapon.

^{5} Double weapon.

^{6} Can not hit adjacent opponents.

Exotic Melee
Exotic Weapons

Cost

Dmg(M)

Critical

Range Increment

Weight^{1}

Type^{2}

Light Melee Weapons

Aklys

5 gp

1d6

x2

—

2 lb.

Bludgeoning

Bich'hwa

5gp

1d4

1920/x2

—

2 lb.

Piercing or Slashing

Dagger, Swordbreaker

10 gp

1d4

1920/x2

—

3 lb.

Slashing

Fan, Bladed

10 gp

1d3

x2

—

2 lb.

Slashing

Gauntlet, Clawed

8 gp

1d4

x2

—

3 lb.

Slashing

Kama

2 gp

1d6

x2

—

2 lb.

Slashing

Katar, tribladed

6 gp

1d4

x4

—

2 lb.

Piercing

Maulaxe, dwarven

25 gp

1d6

x3

10 ft.

5 lb.

Bludgeoning or Slashing

Nunchaku

2 gp

1d6

x2

—

2 lb.

Bludgeoning

Pata

14 gp

1d4

x3

—

3 lb.

Piercing

Pit Talons

20 gp

2d3

1920/x2

—

4 lb.

Slashing

Rope Gauntlet

2 sp

1d4

x2

—

2 lb.

Bludgeoning or Slashing

Ribbon Dagger

1 gp

1d3

x2

20 ft.

1/5 lb.

Piercing

Sai

1 gp

1d4

x2

10 ft.

1 lb.

Bludgeoning

Sabre, sawtooth

35 gp

1d8

1920/x2

—

2 lb.

Slashing

Siangham

3 gp

1d6

x2

—

1 lb.

Piercing

Sica

10 gp

1d6

x2

—

3 lb.

Slashing

Spear, chain (Flying Talon)

15 gp

1d4

x2

—

5 lb.

Piercing

Thorn Bracer

30 gp

1d6

x2

—

3 lb.

Piercing

Whip, scorpion

5 gp

1d4

x2

—

3 lb.

Slashing

OneHanded Melee Weapons

Falcata

18 gp

1d8

1920/x2

—

4 lb.

Slashing

Flindbar

9 gp

1d8

x2

—

6 lb.

Bludgeoning and Piercing

Gypsy's Net

80 gp

1d4

x2

10 ft.

8 lb.

Slashing/Special

Kopesh

20 gp

1d8

1920/x2

—

8 lb.

Slashing/Trip

Rhoka

5 gp

1d8

1820/x2

—

6 lb.

Slashing

Scourge ^{3}

3 gp

1d4

x3

—

3 lb.

Slashing

Scourge, barbed

6 gp

1d6

x3

—

4 lb.

Slashing

Shotel

30 gp

1d8

x3

—

2 lb.

Piercing

Sword, bastard

35 gp

1d10

19–20/x2

—

6 lb.

Slashing

Sword, temple

30 gp

1d8

1920/x2

—

3 lb.

Slashing

Sword, war

55 gp

1d10

18–20/x2

—

8 lb.

Slashing

Urumi

30 gp

1d8

1820/x2

—

8 lb.

Slashing

Waraxe, dwarven

30 gp

1d10

x3

—

8 lb.

Slashing

Warhammer, dwarven

30 gp

1d10

x3

—

10 lb.

Bludgeoning

Whip ^{4}

1 gp

1d3^{3}

x2

—

2 lb.

Slashing

TwoHanded Melee Weapons

Axe, Crushing ^{5}

75 gp

1d8/1d8

x3/x2

—

25 lb.

Slashing and Bludgeoning

Axe, orc double ^{5}

60 gp

1d8/1d8

x3

—

15 lb.

Slashing

Chain, spiked ^{4}

25 gp

2d4

x2

—

10 lb.

Piercing

Dorn Dergar, dwarven ^{4}

50 gp

1d10

x2

—

15 lb.

Bludgeoning

Flail, dire ^{5}

90 gp

1d8/1d8

x2

—

10 lb.

Bludgeoning

Flamberge

150 gp

2d6

1820/x2

—

16 lb.

Slashing

Garrot

3 gp

1d6

x2

—

1 lb.

Slashing

Hammer, gnome hooked ^{5}

20 gp

1d8/1d6

x3/x4

—

6 lb.

Bludgeoning and piercing

Hammer, Meteor

12 gp

1d6

x2

—

1 lb.

Bludgeoning

Harpoon

5 gp

1d8

x3

10 ft.

16 lbs.

Piercing

Mancatcher ^{4}

15 gp

1d2

x2

—

10 lb.

Piercing

Scarf, bladed

12 gp

1d6

x2

—

2 lb.

Slashing

Spear, Bane

50 gp

1d8/1d8

x3/x2

20 ft.

7 lb.

Piercing and Bludgeoning

Spear, double ^{5}

7 gp

1d8/1d8

x3

10 ft.

9 lb.

Piercing

Sword, twobladed ^{5}

100 gp

1d8/1d8

19–20/x2

—

10 lb.

Slashing

Urgrosh, dwarven ^{5}

50 gp

1d8/1d6

x3

—

12 lb.

Slashing or piercing

War Scythe ^{4, 6}

50 gp

1d12

x4

—

12 lb.

Slashing or piercing

^{1} Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.

^{2} When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of attack) if the entry specifies “or.”

^{3} The weapon deals nonlethal damage rather than lethal damage.

^{4} Reach weapon.

^{5} Double weapon.

^{6} Can not hit adjacent opponents.

Exotic Ranged
^{1} Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.

^{2} When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of attack) if the entry specifies “or.”

^{3} The weapon deals nonlethal damage rather than lethal damage.

^{4} Reach weapon.

^{5} Double weapon.

^{6} Can not hit adjacent opponents.

Ammunition
Simple Weapons

Cost

Damage

Critical

Range Increment

Weight^{1}

Type^{2}

Bolts, crossbow (10)

1 gp

—

—

—

1 lb.

—

Glass Bullets, sling (10)

5 sp

—

x3

—

4 lb.

Piercing

Bullets, sling (10)

1 sp

1d4

x2

—

5 lb.

—

Stones, sling (10)

—

1d3

x2

—

5 lb.

—

Arrows (20)

1 gp

—

—

—

3 lb.

—

Needle (10)

2 sp

1

x2

—

1/4 lb.

Piercing

Needle, barbed (10)

1 gp

1d3

x2

—

1/2 lb.

Piercing

^{1} Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.

^{2} When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of attack) if the entry specifies “or.”

^{3} The weapon deals nonlethal damage rather than lethal damage.

^{4} Reach weapon.

^{5} Double weapon.

^{6} Can not hit adjacent opponents.
