Without a doubt, weapons number among adventurers’ most coveted possessions. Whether weapons are used as tools to lay foul monsters low, as the medium for magical enhancements, or as outlets for a host of fundamental class abilities, few heroes head into the field without their favorite—or perhaps even a whole arsenal of their favorites. This section presents all manner of nonmagical weapons for PCs to purchase and put to use, whatever their adventures might entail. The weapons presented here should be relatively easy to find and purchase in most towns and cities, although GMs might wish to restrict the availability of some of the more expensive and exotic items.
From the common longsword to the exotic dwarven urgrosh, weapons come in a wide variety of shapes and sizes.
All weapons deal hit point damage. This damage is subtracted from the current hit points of any creature struck by the weapon. When the result of the die roll to make an attack is a natural 20 (that is, the die actually shows a 20), this is known as a critical threat (although some weapons can score a critical threat on a roll of less than 20). If a critical threat is scored, another attack roll is made, using the same modifiers as the original attack roll. If this second attack roll exceeds the target’s AC, the hit becomes a critical hit, dealing additional damage.
Weapons are grouped into several interlocking sets of categories. These categories pertain to what training is needed to become proficient in a weapon’s use (simple, martial, or exotic), the weapon’s usefulness either in close combat (melee) or at a distance (ranged, which includes both thrown and projectile weapons), its relative encumbrance (light, one-handed, or two-handed), and its size (Small, Medium, or Large).
Simple Melee
Simple Weapons
|
Cost
|
Damage
|
Critical
|
Range Increment
|
Weight1
|
Type2
|
Unarmed Attacks
|
Brass Knuckles
|
1 gp
|
1d3
|
x2
|
-
|
1 lb.
|
Bludgeoning
|
Gauntlet
|
2 gp
|
1d3
|
x2
|
—
|
1 lb.
|
Bludgeoning
|
Unarmed strike
|
—
|
1d33
|
x2
|
—
|
—
|
Bludgeoning
|
Light Melee Weapons
|
Blade Boots
|
15 gp
|
1d4
|
19-20/x2
|
—
|
3 lb.
|
Piercing
|
Cestus
|
5 gp
|
1d4
|
19-20/x2
|
—
|
1 lb.
|
Bludgeoning, Piercing
|
Claw Bracer
|
30 gp
|
1d6
|
x2
|
—
|
2 lb.
|
Piercing or Slashing
|
Cleaver
|
3 sp
|
1d4
|
x3
|
—
|
3 lb.
|
Slashing
|
Dagger
|
2 gp
|
1d4
|
19–20/x2
|
10 ft.
|
1 lb.
|
Piercing or Slashing
|
Dagger, punching
|
2 gp
|
1d4
|
x3
|
—
|
1 lb.
|
Piercing
|
Dagger, stone
|
2 cp
|
1d3
|
x4
|
—
|
2 lb.
|
Slashing
|
Gauntlet, Battle
|
25 gp
|
1d6
|
x2
|
—
|
5 lb.
|
Bludgeoning
|
Gauntlet, Bladed
|
8 gp
|
1d4
|
19-20/x2
|
—
|
5 lb.
|
Slashing
|
Gauntlet, spiked
|
5 gp
|
1d4
|
x2
|
—
|
1 lb.
|
Piercing
|
Icepick
|
10 gp
|
1d3
|
18-20/x2
|
—
|
1 lb.
|
Piercing
|
Kartika 6
|
2 gp
|
1d3
|
x2
|
5 ft.
|
3 lb.
|
Piercing
|
Kunai
|
2 gp
|
1d4
|
x2
|
10 ft.
|
2 lb.
|
Bludgeoning or Piercing
|
Mace, light
|
5 gp
|
1d6
|
x2
|
—
|
4 lb.
|
Bludgeoning
|
Ritual Dagger 6
|
55 gp
|
1d3
|
x2
|
—
|
1 lb.
|
Piercing
|
Sickle
|
6 gp
|
1d6
|
x2
|
—
|
2 lb.
|
Slashing
|
Sling Staff
|
2 sp
|
1d4
|
x2
|
—
|
2 lb.
|
Bludgeoning
|
One-Handed Melee Weapons
|
Club
|
—
|
1d6
|
x2
|
10 ft.
|
3 lb.
|
Bludgeoning
|
Club, padded
|
1 gp
|
1d63
|
x2
|
—
|
4 lb.
|
Bludgeoning
|
Cutlass
|
15 gp
|
1d6
|
19-20/x2
|
—
|
3 lb.
|
Slashing and Piercing
|
Dorje 6
|
150 gp
|
1d6
|
x2
|
10 ft.
|
5 lb.
|
Bludgeoning
|
Handled Net
|
10 gp
|
—
|
—
|
—
|
2 lb.
|
—
|
Mace, heavy
|
12 gp
|
1d8
|
x2
|
—
|
8 lb.
|
Bludgeoning
|
Morningstar
|
8 gp
|
1d8
|
x2
|
—
|
6 lb.
|
Bludgeoning and Piercing
|
Parasol
|
150 gp
|
1d6
|
x2
|
—
|
4 lb.
|
Piercing and Bludgeoning
|
Ritual Scourge 6
|
30 gp
|
1d2
|
x2
|
—
|
2 lb.
|
Slashing
|
Shortspear
|
1 gp
|
1d6
|
x2
|
20 ft.
|
3 lb.
|
Piercing
|
Two-Handed Melee Weapons
|
Iron Staff 5
|
25 gp
|
1d6/1d6
|
x3
|
—
|
9 lb.
|
Bludgeoning
|
Longspear 4
|
5 gp
|
1d8
|
x3
|
—
|
9 lb.
|
Piercing
|
Quarterstaff 5
|
—
|
1d6/1d6
|
x2
|
—
|
4 lb.
|
Bludgeoning
|
Spear
|
2 gp
|
1d8
|
x3
|
20 ft.
|
6 lb.
|
Piercing
|
Spear, boar
|
5 gp
|
1d6
|
x2
|
_
|
8 lb.
|
Piercing
|
1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
|
2 When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of attack) if the entry specifies “or.”
|
3 The weapon deals nonlethal damage rather than lethal damage.
|
4 Reach weapon.
|
5 Double weapon.
|
6 Can not hit adjacent opponents.
|
Simple Ranged
Simple Weapons
|
Cost
|
Damage
|
Critical
|
Range Increment
|
Weight1
|
Type2
|
Ranged Weapons
|
Blowgun, tiny
|
1 gp
|
—
|
—
|
10 ft.
|
1/2 lb.
|
—
|
Blowgun
|
5 gp
|
—
|
—
|
20 ft.
|
1 lb.
|
—
|
Blowgun, large
|
10 gp
|
—
|
—
|
40 ft.
|
3 lb.
|
—
|
Crossbow, heavy
|
50 gp
|
1d10
|
19–20/x2
|
120 ft.
|
8 lb.
|
Piercing
|
Crossbow, light
|
35 gp
|
1d8
|
19–20/x2
|
80 ft.
|
4 lb.
|
Piercing
|
Dart
|
5 sp
|
1d4
|
x2
|
20 ft.
|
1/2 lb.
|
Piercing
|
Javelin
|
1 gp
|
1d6
|
x2
|
30 ft.
|
2 lb.
|
Piercing
|
Sling
|
—
|
—
|
—
|
50 ft.
|
0 lb.
|
Bludgeoning
|
Sling Staff
|
2 sp
|
1d4
|
x2
|
30 ft.
|
2 lb.
|
Bludgeoning
|
Slingshot
|
5 sp
|
1d4
|
x2
|
40 ft.
|
1 lb.
|
Bludgeoning
|
1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
|
2 When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of attack) if the entry specifies “or.”
|
3 The weapon deals nonlethal damage rather than lethal damage.
|
4 Reach weapon.
|
5 Double weapon.
|
6 Can not hit adjacent opponents.
|
Martial Melee
Martial Weapons
|
Cost
|
Damage
|
Critical
|
Range Increment
|
Weight1
|
Type2
|
Light Melee Weapons
|
Axe, spiked throwing
|
14 gp
|
1d6
|
x3
|
10 ft.
|
6 lb.
|
Piercing
|
Axe, throwing
|
8 gp
|
1d6
|
x2
|
10 ft.
|
2 lb.
|
Slashing
|
Blade Gage
|
10 gp
|
1d6
|
19/20/x2
|
—
|
2 lb.
|
Bludgeoning, Piercing
|
Gladius
|
450 gp
|
1d6
|
18-20/x2
|
—
|
3 lb.
|
Piercing
|
Hammer, light
|
1 gp
|
1d4
|
x2
|
20 ft.
|
2 lb.
|
Bludgeoning
|
Handaxe
|
6 gp
|
1d6
|
x3
|
—
|
3 lb.
|
Slashing
|
Kukri
|
8 gp
|
1d4
|
18–20/x2
|
—
|
2 lb.
|
Slashing
|
Machete
|
10 gp
|
1d3
|
18–20/x2
|
—
|
2 lb.
|
Slashing
|
Pick, light
|
4 gp
|
1d4
|
x4
|
—
|
3 lb.
|
Piercing
|
Sap
|
1 gp
|
1d63
|
x2
|
—
|
2 lb.
|
Bludgeoning
|
Shield, light
|
special
|
1d3
|
x2
|
—
|
special
|
Bludgeoning
|
Spiked armor
|
special
|
1d6
|
x2
|
—
|
special
|
Piercing
|
Spiked shield, light
|
special
|
1d4
|
x2
|
—
|
special
|
Piercing
|
Sword, short
|
10 gp
|
1d6
|
19–20/x2
|
—
|
2 lb.
|
Piercing
|
One-Handed Melee Weapons
|
Battleaxe
|
10 gp
|
1d8
|
x3
|
—
|
6 lb.
|
Slashing
|
Cutlass
|
15 gp
|
1d4
|
18-20/x2
|
—
|
4 lb.
|
Slashing
|
Flail
|
8 gp
|
1d8
|
x2
|
—
|
5 lb.
|
Bludgeoning
|
Flail, Sprinkling
|
12 gp
|
1d8
|
x2
|
—
|
5 lb.
|
Bludgeoning
|
Lance, Light4
|
6 gp
|
1d6
|
x3
|
—
|
5 lb.
|
Piercing
|
Longsword
|
15 gp
|
1d8
|
19–20/x2
|
—
|
4 lb.
|
Slashing
|
Pick, heavy
|
8 gp
|
1d6
|
x4
|
—
|
6 lb.
|
Piercing
|
Rapier
|
20 gp
|
1d6
|
18–20/x2
|
—
|
2 lb.
|
Piercing
|
Saber
|
17 gp
|
1d6
|
18–20/x2
|
—
|
5 lb.
|
Slashing
|
Saber, footmans
|
25 gp
|
1d8
|
x3
|
—
|
3lb.
|
Piercing or Slashing
|
Scimitar
|
15 gp
|
1d6
|
18–20/x2
|
—
|
4 lb.
|
Slashing
|
Shield, heavy
|
special
|
1d4
|
x2
|
—
|
special
|
Bludgeoning
|
Spiked shield, heavy
|
special
|
1d6
|
x2
|
—
|
special
|
Piercing
|
Sword, broad
|
20 gp
|
2d4
|
x2
|
—
|
5 lb.
|
Slashing
|
Sword, gauntlet
|
45 gp
|
1d8
|
18-20/x2
|
—
|
6 lb.
|
Slashing
|
Trident
|
15 gp
|
1d8
|
x2
|
10 ft.
|
4 lb.
|
Piercing
|
Warhammer
|
12 gp
|
1d8
|
x3
|
—
|
5 lb.
|
Bludgeoning
|
Two-Handed Melee Weapons
|
Bardiche4
|
13 gp
|
1d10
|
19-20/x2
|
—
|
14 lb.
|
Slashing
|
Bec-de-Corbin
|
30 gp
|
2d4
|
x4
|
—
|
30 lb.
|
Piercing or Bludgeoning
|
Bill4
|
11 gp
|
1d8
|
x3
|
—
|
11 lb.
|
Slashing
|
Earth Breaker
|
40 gp
|
2d4
|
x3
|
—
|
14 lb.
|
Bludgeoning
|
Falchion
|
75 gp
|
2d4
|
18–20/x2
|
—
|
8 lb.
|
Slashing
|
Falx
|
25 gp
|
2d4
|
19-20/x2
|
—
|
10 lb.
|
Slashing
|
Flail, heavy
|
15 gp
|
1d10
|
19–20/x2
|
—
|
10 lb.
|
Bludgeoning
|
Glaive4
|
8 gp
|
1d10
|
x3
|
—
|
10 lb.
|
Slashing
|
Greataxe
|
20 gp
|
1d12
|
x3
|
—
|
12 lb.
|
Slashing
|
Greatclub
|
5 gp
|
1d10
|
x2
|
—
|
8 lb.
|
Bludgeoning
|
Greathammer
|
80 gp
|
2d6
|
x3
|
—
|
18 lb.
|
Piercing or Bludgeoning
|
Gold Coin Spade
|
35 gp
|
1d10
|
x3
|
—
|
10 lb.
|
Bludgeoning
|
Greatsword
|
50 gp
|
2d6
|
19–20/x2
|
—
|
8 lb.
|
Slashing
|
Guisarme4
|
9 gp
|
2d4
|
x3
|
—
|
12 lb.
|
Slashing
|
Halberd
|
10 gp
|
1d10
|
x3
|
—
|
12 lb.
|
Piercing or slashing
|
Lance4
|
10 gp
|
1d8
|
x3
|
—
|
10 lb.
|
Piercing
|
Longspear, half-moon
|
10 gp
|
2d4
|
19-20/x2
|
—
|
15 lb.
|
Slashing
|
Lucerne Hammer4
|
15 gp
|
1d12
|
x2
|
—
|
12 lb.
|
Bludgeoning or Piercing
|
Mace, dire
|
25 gp
|
2d6
|
x2
|
—
|
25 lb.
|
Bludgeoning
|
Pickaxe
|
14 gp
|
1d8
|
x4
|
—
|
12 lb.
|
Piercing
|
Pike4
|
5 gp
|
1d10
|
x3
|
15 ft.
|
12 lb.
|
Piercing
|
Ranseur4
|
10 gp
|
2d4
|
x3
|
—
|
12 lb.
|
Piercing
|
Scythe
|
18 gp
|
2d4
|
x4
|
—
|
10 lb.
|
Piercing or slashing
|
War Fork
|
45 gp
|
1d12
|
19-20/x2
|
—
|
15 lb.
|
Piercing or slashing
|
War Rake
|
5 gp
|
1d8
|
x3
|
—
|
12 lb.
|
Piercing
|
1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
|
2 When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of attack) if the entry specifies “or.”
|
3 The weapon deals nonlethal damage rather than lethal damage.
|
4 Reach weapon.
|
5 Double weapon.
|
6 Can not hit adjacent opponents.
|
Martial Ranged
Martial Ranged Weapons
|
Cost
|
Damage
|
Critical
|
Range Increment
|
Weight1
|
Type2
|
Chackram
|
1 gp
|
1d8
|
x2
|
30 ft.
|
1 lb.
|
Slashing
|
Longbow
|
75 gp
|
1d8
|
x3
|
100 ft.
|
3 lb.
|
Piercing
|
Longbow, composite
|
100 gp
|
1d8
|
x3
|
110 ft.
|
3 lb.
|
Piercing
|
Pilum
|
12 gp
|
1d6
|
x3
|
20 ft.
|
5 lb.
|
Piercing
|
Shortbow
|
30 gp
|
1d6
|
x3
|
60 ft.
|
2 lb.
|
Piercing
|
Shortbow, composite
|
75 gp
|
1d6
|
x3
|
70 ft.
|
2 lb.
|
Piercing
|
Throwing Blade
|
5 gp
|
2d4
|
x2
|
20 ft.
|
4 lb.
|
Slashing and Piercing
|
1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
|
2 When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of attack) if the entry specifies “or.”
|
3 The weapon deals nonlethal damage rather than lethal damage.
|
4 Reach weapon.
|
5 Double weapon.
|
6 Can not hit adjacent opponents.
|
Exotic Melee
Exotic Weapons
|
Cost
|
Dmg(M)
|
Critical
|
Range Increment
|
Weight1
|
Type2
|
Light Melee Weapons
|
Aklys
|
5 gp
|
1d6
|
x2
|
—
|
2 lb.
|
Bludgeoning
|
Bich'hwa
|
5gp
|
1d4
|
19-20/x2
|
—
|
2 lb.
|
Piercing or Slashing
|
Dagger, Swordbreaker
|
10 gp
|
1d4
|
19-20/x2
|
—
|
3 lb.
|
Slashing
|
Fan, Bladed
|
10 gp
|
1d3
|
x2
|
—
|
2 lb.
|
Slashing
|
Gauntlet, Clawed
|
8 gp
|
1d4
|
x2
|
—
|
3 lb.
|
Slashing
|
Kama
|
2 gp
|
1d6
|
x2
|
—
|
2 lb.
|
Slashing
|
Katar, tri-bladed
|
6 gp
|
1d4
|
x4
|
—
|
2 lb.
|
Piercing
|
Maulaxe, dwarven
|
25 gp
|
1d6
|
x3
|
10 ft.
|
5 lb.
|
Bludgeoning or Slashing
|
Nunchaku
|
2 gp
|
1d6
|
x2
|
—
|
2 lb.
|
Bludgeoning
|
Pata
|
14 gp
|
1d4
|
x3
|
—
|
3 lb.
|
Piercing
|
Pit Talons
|
20 gp
|
2d3
|
19-20/x2
|
—
|
4 lb.
|
Slashing
|
Rope Gauntlet
|
2 sp
|
1d4
|
x2
|
—
|
2 lb.
|
Bludgeoning or Slashing
|
Ribbon Dagger
|
1 gp
|
1d3
|
x2
|
20 ft.
|
1/5 lb.
|
Piercing
|
Sai
|
1 gp
|
1d4
|
x2
|
10 ft.
|
1 lb.
|
Bludgeoning
|
Sabre, sawtooth
|
35 gp
|
1d8
|
19-20/x2
|
—
|
2 lb.
|
Slashing
|
Siangham
|
3 gp
|
1d6
|
x2
|
—
|
1 lb.
|
Piercing
|
Sica
|
10 gp
|
1d6
|
x2
|
—
|
3 lb.
|
Slashing
|
Spear, chain (Flying Talon)
|
15 gp
|
1d4
|
x2
|
—
|
5 lb.
|
Piercing
|
Thorn Bracer
|
30 gp
|
1d6
|
x2
|
—
|
3 lb.
|
Piercing
|
Whip, scorpion
|
5 gp
|
1d4
|
x2
|
—
|
3 lb.
|
Slashing
|
One-Handed Melee Weapons
|
Falcata
|
18 gp
|
1d8
|
19-20/x2
|
—
|
4 lb.
|
Slashing
|
Flindbar
|
9 gp
|
1d8
|
x2
|
—
|
6 lb.
|
Bludgeoning and Piercing
|
Gypsy's Net
|
80 gp
|
1d4
|
x2
|
10 ft.
|
8 lb.
|
Slashing/Special
|
Kopesh
|
20 gp
|
1d8
|
19-20/x2
|
—
|
8 lb.
|
Slashing/Trip
|
Rhoka
|
5 gp
|
1d8
|
18-20/x2
|
—
|
6 lb.
|
Slashing
|
Scourge 3
|
3 gp
|
1d4
|
x3
|
—
|
3 lb.
|
Slashing
|
Scourge, barbed
|
6 gp
|
1d6
|
x3
|
—
|
4 lb.
|
Slashing
|
Shotel
|
30 gp
|
1d8
|
x3
|
—
|
2 lb.
|
Piercing
|
Sword, bastard
|
35 gp
|
1d10
|
19–20/x2
|
—
|
6 lb.
|
Slashing
|
Sword, temple
|
30 gp
|
1d8
|
19-20/x2
|
—
|
3 lb.
|
Slashing
|
Sword, war
|
55 gp
|
1d10
|
18–20/x2
|
—
|
8 lb.
|
Slashing
|
Urumi
|
30 gp
|
1d8
|
18-20/x2
|
—
|
8 lb.
|
Slashing
|
Waraxe, dwarven
|
30 gp
|
1d10
|
x3
|
—
|
8 lb.
|
Slashing
|
Warhammer, dwarven
|
30 gp
|
1d10
|
x3
|
—
|
10 lb.
|
Bludgeoning
|
Whip 4
|
1 gp
|
1d33
|
x2
|
—
|
2 lb.
|
Slashing
|
Two-Handed Melee Weapons
|
Axe, Crushing 5
|
75 gp
|
1d8/1d8
|
x3/x2
|
—
|
25 lb.
|
Slashing and Bludgeoning
|
Axe, orc double 5
|
60 gp
|
1d8/1d8
|
x3
|
—
|
15 lb.
|
Slashing
|
Chain, spiked 4
|
25 gp
|
2d4
|
x2
|
—
|
10 lb.
|
Piercing
|
Dorn Dergar, dwarven 4
|
50 gp
|
1d10
|
x2
|
—
|
15 lb.
|
Bludgeoning
|
Flail, dire 5
|
90 gp
|
1d8/1d8
|
x2
|
—
|
10 lb.
|
Bludgeoning
|
Flamberge
|
150 gp
|
2d6
|
18-20/x2
|
—
|
16 lb.
|
Slashing
|
Garrot
|
3 gp
|
1d6
|
x2
|
—
|
1 lb.
|
Slashing
|
Hammer, gnome hooked 5
|
20 gp
|
1d8/1d6
|
x3/x4
|
—
|
6 lb.
|
Bludgeoning and piercing
|
Hammer, Meteor
|
12 gp
|
1d6
|
x2
|
—
|
1 lb.
|
Bludgeoning
|
Harpoon
|
5 gp
|
1d8
|
x3
|
10 ft.
|
16 lbs.
|
Piercing
|
Mancatcher 4
|
15 gp
|
1d2
|
x2
|
—
|
10 lb.
|
Piercing
|
Scarf, bladed
|
12 gp
|
1d6
|
x2
|
—
|
2 lb.
|
Slashing
|
Spear, Bane
|
50 gp
|
1d8/1d8
|
x3/x2
|
20 ft.
|
7 lb.
|
Piercing and Bludgeoning
|
Spear, double 5
|
7 gp
|
1d8/1d8
|
x3
|
10 ft.
|
9 lb.
|
Piercing
|
Sword, two-bladed 5
|
100 gp
|
1d8/1d8
|
19–20/x2
|
—
|
10 lb.
|
Slashing
|
Urgrosh, dwarven 5
|
50 gp
|
1d8/1d6
|
x3
|
—
|
12 lb.
|
Slashing or piercing
|
War Scythe 4, 6
|
50 gp
|
1d12
|
x4
|
—
|
12 lb.
|
Slashing or piercing
|
1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
|
2 When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of attack) if the entry specifies “or.”
|
3 The weapon deals nonlethal damage rather than lethal damage.
|
4 Reach weapon.
|
5 Double weapon.
|
6 Can not hit adjacent opponents.
|
Exotic Ranged
Exotic Weapons
|
Cost
|
Damage
|
Critical
|
Range Increment
|
Weight1
|
Type2
|
Ranged Weapons
|
Atlatl
|
2 gp
|
1d6
|
x4
|
40 ft.
|
1 lb.
|
Piercing
|
Atlatl Dart (3)
|
2 gp
|
—
|
—
|
—
|
1 lb.
|
—
|
Bolas
|
5 gp
|
1d4'3'
|
x2
|
10 ft.
|
2 lb.
|
Bludgeoning
|
Crossbow, hand
|
100 gp
|
1d4
|
19–20/x2
|
30 ft.
|
2 lb.
|
Piercing
|
Crossbow, repeating heavy
|
400 gp
|
1d10
|
19–20/x2
|
120 ft.
|
12 lb.
|
Piercing
|
Crossbow, repeating light
|
250 gp
|
1d8
|
19–20/x2
|
80 ft.
|
6 lb.
|
—
|
Net
|
20 gp
|
—
|
—
|
10 ft.
|
6 lb.
|
—
|
Scourge
|
5 gp
|
1d4
|
x3
|
15 ft
|
3 lb.
|
Slashing
|
Shield, throwing
|
+50 gp
|
1d6
|
x2
|
20 ft
|
—
|
Bludgeoning
|
Shuriken (5)
|
1 gp
|
1d2
|
x2
|
10 ft.
|
1/2 lb.
|
Piercing
|
Whip, Dire 5
|
10 gp
|
1d8
|
x2
|
10 ft. 6
|
5 lb.
|
Bludgeoning
|
Wrist Dart
|
110 gp
|
1d3
|
19-20/x2
|
20 ft
|
2 lb.
|
Piercing
|
1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
|
2 When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of attack) if the entry specifies “or.”
|
3 The weapon deals nonlethal damage rather than lethal damage.
|
4 Reach weapon.
|
5 Double weapon.
|
6 Can not hit adjacent opponents.
|
Ammunition
Simple Weapons
|
Cost
|
Damage
|
Critical
|
Range Increment
|
Weight1
|
Type2
|
Bolts, crossbow (10)
|
1 gp
|
—
|
—
|
—
|
1 lb.
|
—
|
Glass Bullets, sling (10)
|
5 sp
|
—
|
x3
|
—
|
4 lb.
|
Piercing
|
Bullets, sling (10)
|
1 sp
|
1d4
|
x2
|
—
|
5 lb.
|
—
|
Stones, sling (10)
|
—
|
1d3
|
x2
|
—
|
5 lb.
|
—
|
Arrows (20)
|
1 gp
|
—
|
—
|
—
|
3 lb.
|
—
|
Needle (10)
|
2 sp
|
1
|
x2
|
—
|
1/4 lb.
|
Piercing
|
Needle, barbed (10)
|
1 gp
|
1d3
|
x2
|
—
|
1/2 lb.
|
Piercing
|
1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
|
2 When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of attack) if the entry specifies “or.”
|
3 The weapon deals nonlethal damage rather than lethal damage.
|
4 Reach weapon.
|
5 Double weapon.
|
6 Can not hit adjacent opponents.
|