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Granted Powers: You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.
Lightning Arc (Sp): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Electricity Resistance (Ex): At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity.
|1. Obscuring Mist||Fog surrounds you.|
|2. Wind Wall||Deflects arrows, smaller creatures, and gases.|
|3. Gaseous Form||Subject becomes insubstantial and can fly slowly.|
|4. Air Walk||Subject treads on air as if solid (climb at 45-degree angle)|
|5. Control Winds||Change wind direction and speed.|
|6. Chain Lightning||Chain Lightning. 1d6 damage/level; secondary bolts.|
|7. Elemental Body I *||When you cast this spell, you can assume the form of a Small air elemental.|
|8. Whirlwind||Whirlwind. Cyclone inflicts damage and can pick up creatures.|
|9. Elemental Swarm *||Summons 2d4 Large, 1d4 Huge elementals.|
- Cast as an air spell only.