Air Domain
From Traykon Campaign Setting
Go to Divine Domains
Granted Powers: You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.
Lightning Arc (Sp): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Electricity Resistance (Ex): At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity.
1. Obscuring Mist | Fog surrounds you. |
2. Wind Wall | Deflects arrows, smaller creatures, and gases. |
3. Gaseous Form | Subject becomes insubstantial and can fly slowly. |
4. Air Walk | Subject treads on air as if solid (climb at 45-degree angle) |
5. Control Winds | Change wind direction and speed. |
6. Chain Lightning | Chain Lightning. 1d6 damage/level; secondary bolts. |
7. Elemental Body I * | When you cast this spell, you can assume the form of a Small air elemental. |
8. Whirlwind | Whirlwind. Cyclone inflicts damage and can pick up creatures. |
9. Elemental Swarm * | Summons 2d4 Large, 1d4 Huge elementals. |
- Cast as an air spell only.