Dune Wolf

From Traykon Campaign Setting
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Large Magical Beast
Hit Dice: 5D8+15
Initiative: +5 (Dex)
Speed: 50 Ft.
AC: 18 (-1 Size, +5 Dex, +4 Natural)
Attacks: 2 Claws +5 melee; bite +1 melee
Damage: Claw 1d6 +2; bite 1d4 +1
Face/Reach: 5 Ft. by 10 ft./5 ft.
Special Qualities: Scent, Camouflage
Saves: Fort +8, Ref +7, Will +2
Abilities: Str 15, Dex 20, Con 17, Int 16, Wis 18, Cha 12
Skills: Perception +11, Stealth +8
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Climate/Terrain: Desert
Organization: With Bothrain
Challenge Rating: 3
Treasure: None
Alignment: Always neutral

Scent (Ex): This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odours just as humans do familiar sights.

The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.

When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source’s location.

A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Camouflage: In desert areas, a Dune Wolf gains +15 to Hide checks due to their natural molted brown coloring and slow, halting gait. At will, the Dune Wolf is able to stand perfectly still in desert terrain and completely disappear from sight. This affect is a mind affecting supernatural ability. Characters trying to see the Dune Wolf must succeed at a Search check (DC = 34). The affect ends if someone physically comes in contact with the wolf or the wolf moves.