Guard Cats are stone statues that take on a semblance of life whenever anyone enters a dwelling without first speaking a command word. Command words are chosen at the time of activation and can be changed each time the Guard Cat is activated. These cats are normally activated at night when people go to bed or are left active in off limits or restricted areas. The cats can typically ward a radius of 100 feet from their stationary point. The Guard casts animate and attack the individual trespassing until the person either leaves the warded area, the command word is given, or the statue is destroyed. These cats can be sculpted into any form but the creator chose the normal, average house cat as his inspiration.
Guard Cat
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HD 2d10 (16)
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Speed: 50 ft.
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Attacks: Claws +4/+4
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AC 15
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Init: +3
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CR: 1
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Tiny Construct
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Cost 21,000 gp
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Damage: 1d3/1d3
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Fort: 0
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Ref: 0
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Will: -2
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0
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Str: 10
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Dex: 16
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Con -
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Int -
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Wis 7
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Cha 1
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Most often seen sculpted as a small house cat, these guardians will pounce upon their enemy and attach themselves. Anyone attempting to attack the construct must beware doing damage to the victim.
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Guard Cat
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HD 4d10 (27)
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Speed: 40 ft.
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Attacks: Claws +5/+5
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AC 15
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Init: +3
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CR: 2
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Small Construct
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Cost 42, 200 gp
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Damage: 1d4+1/1d4+1
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Fort: 0
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Ref: +2
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Will: -2
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5 ft.
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Str: 12
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Dex: 15
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Con -
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Int -
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Wis 7
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Cha 1
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These guardians appear as either bobcats or oversized house cats. They like to bounce in and attack their opponent, then bounce away before they can be attacked. They benefit from the Spring Attack feat.
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Guard Cat
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HD 6d10 (41)
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Speed: 30 ft.
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Attacks: Claws +5/+5
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AC 15
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Init: +1
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CR: 3
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Medium Construct
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Cost 63, 300 gp
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Damage: 1d6+2/1d6+2
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Fort: 0
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Ref: +1
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Will: -2
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5 ft.
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Str: 14
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Dex: 13
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Con -
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Int -
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Wis 7
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Cha 1
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Made in the shape of cougars or lions, these monstrosities attack by going directly against their opponents, raking them with massive paws. They do not use advanced tactics and tend to just attempt to overwhelm their opponents.
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Guard Cat
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HD 8d10 (58)
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Speed: 40 ft.
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Attacks: Claws +6/+6
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AC 15
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Init: +0
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CR: 4
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Large Construct
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Cost 84, 400 gp
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Damage: 1d8+3/1d8+3
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Fort: +1
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Ref: +2
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Will: -1
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10 ft.
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Str: 16
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Dex: 11
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Con -
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Int -
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Wis 7
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Cha 1
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Feared predators such as lions or tigers often get depicted as larger than normal. As Guard Cats, they try to herd their opponents together and use their Cleave ability to hit multiples targets at once.
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Guard Cat
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HD 10d10 (69)
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Speed: 30 ft.
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Attacks: Claws +9/+9
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AC 14
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Init: 0
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CR: 6
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Huge Construct
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Cost 105,500 gp
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Damage: 2d6+7/2d6+7
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Fort: +2
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Ref: +2
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Will: 0
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15 ft.
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Str: 20
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Dex: 10
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Con -
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Int -
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Wis 7
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Cha 1
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Seldom seen, these rare guardians can take any form and are exagerated in size. Their Combat Reflexes and Great Cleave abilities make them fearsom in battle.
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Guard Cat
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HD 12d10 (107)
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Speed: 20 ft.
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Attacks: Claws +15/+15
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AC 13
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Init: 0
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CR: 9
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Gargantuan Construct
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Cost 126,600 gp
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Damage: 2d8+11/2d8+11
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Fort: +5
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Ref: +4
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Will: 0
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20 ft.
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Str: 24
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Dex: 7
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Con -
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Int -
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Wis 7
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Cha 1
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The largest of the guardians, only one of these cats has ever been seen. A gargantuan tiger once stood vigil above the gateway to an ancient castle. They enjoy advanced combat tactics and can use the following feats: Combat Reflexes, Great Cleave, and Power Attack. As a full round action, these guardians can charge their opponent and pounce upon them doing 5d10 points of damage.
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Occasionally these cats are found not activated in old ruins. When discovered in this way, the Guard Cat can be taken as part of the treasure and used by the adventurers.
NOTE
These cats should never be placed as random treasure, they always had a purpose and only under extreme circumstances should they even be found without being activated. Most paranoid people who own them would have activated them at the first signs of trouble.