Haunting: Revision history

From Traykon Campaign Setting

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27 June 2024

  • curprev 17:1517:15, 27 June 2024Beastshade talk contribs 17,377 bytes +17,377 Created page with "The distinction between a trap and an undead creature blurs when you introduce a haunt—a hazardous region created by unquiet spirits that react violently to the presence of the living. The exact conditions that cause a haunt to manifest vary from case to case—but haunts always arise from a source of terrific mental or physical anguish endured by living, tormented creatures. A single, source of suffering can create multiple haunts, or multiple sources could consolidat..."