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Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Healer's Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.
|1. Cure Light Wounds||Cures 1d8 +1/level damage (max +5).|
|2. Cure Moderate Wounds||Cures 2d8 +1/level damage (max +10).|
|3. Cure Serious Wounds||Cures 3d8 +1/level damage (max +15).|
|4. Cure Critical Wounds||Cures 4d8 +1/level damage (max +20).|
|5. Breath of Life||Cures 5d8 damage + 1/level and restores life to recently slain creatures.|
|6. Heal||Cures all damage, diseases, and mental conditions.|
|7. Regenerate||Subject's severed limbs grow back.|
|8. Mass Cure Critical Wounds||Cures 4d8 damage + 1/level for many creatures.|
|9. Mass Heal||As heal, but affects 1 subject/level.|