Horror Atmosphere: Revision history

From Traykon Campaign Setting

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27 June 2024

  • curprev 21:2921:29, 27 June 2024Beastshade talk contribs 12,004 bytes −20 →‎Possession
  • curprev 17:5017:50, 27 June 2024Beastshade talk contribs 12,024 bytes +13 No edit summary
  • curprev 17:1217:12, 27 June 2024Beastshade talk contribs 12,011 bytes +12,011 Created page with "Not all campaigns need to use all rules or "flavor" abilities. Horror campaigns or campaigns with horrific elements are not something for all players and should be used only if the Game Master feels the group is capable of handling the psychological aspect of a horror game. Possession, haunting, and corruption are levels of detail that the players may enjoy since they must pay attention and take the game from a hack-and-slash to a mystery in many respects. Standard Dung..."