Profession Herbalist
Back to the Traykon Campaign | ||
---|---|---|
Expanded Heal | Knowledge Astrology | Knowledge Nature |
Expanded Craft | Knowledge Ritual | Profession Herbalist |
Expanded Profession | Perform | Practical Profession |
The herbalist profession allows the character to find and make poisons, salves and general mixtures that provide a varied number of negative effects. These mixtures are created naturally and require no special equipment to prepare. Characters with 5 or more ranks in Alchemy gain a +2 synergy bonus to create herbal mixtures. To create these poisons, a character must make a Herbalist check (DC = herbs fort. save), failure means the material is destroyed. See the Craft skill (page 65 of the Player's Handbook) for creation times and costs. Manufacturing these poisons assume that the Herbalist has the required herbs. Locating the herbs requires a Knowledge (Nature) check (DC = herbs fort save + 5). Please note that although a character may be able to find the herb in question, he needs an herbalist's knowledge to be able to properly refine the herb into its usable form. Health Poisons
Name | Fort Save | Primary Effect | Secondary Effect | Onset | Method | Duration | Base Value |
Peruga Root | 10 | 1D4 damage | NONE | 1D4 rounds | Ingested | Perm. | 10 Gp |
Nygia berries | 12 | 1D6 damage | 1D4 damage | 1 Hour | Ingested | Perm. | 10 Gp |
Drakol berries | 12 | 1D8 damage | 1D4 damage | 1D4 rounds | Ingested | Perm. | 15 Gp |
Tospin Powder | 15 | 1D10 damage | 1D6 damage | Inst. | Inhaled | Perm. | 15 Gp |
Walupas Sap | 15 | 1D8 damage (mixed with liquid) | NONE | 1 Round | Ingested | Perm. | 20 Gp |
Terodian Powder | 17 | 1D10 damage (mixed with liquid) | 1D4 damage | 1 Round | Ingested | Perm. | 25 Gp |
Liptin Tea leaves | 17 | 2D6 damage (mixed with liquid) | 1D6 damage | 1D4 rounds | Ingested | Perm. | 30 Gp |
Zvrira Sap | 19 | 2D10 damage | 1D8 damage | 1 Round | Ingested | Perm. | 50 Gp |
Conulod Berries | 19 | 3D8 damage | 1D8 damage | 1 Round | Ingested | Perm. | 100 Gp |
Corpse Derand Sap | 21 | 3D6 damage | 2D6 damage | Instant | Contact | Perm. | 150 Gp |
Ropun Depar berries | 21 | 4D6 damage | 3D6 damage | 1 Round | Ingested | Perm. | 200 Gp |
Aso Godlio Pollen | 20 | Death | 4D6 damage | 1 Round | Inhaled | Perm. | 250 Gp |
Ability Damaging Poisions
Name | Fort Save | Primary Effect | Secondary Effect | Onset | Method | Duration | Base Value |
Dia Defto Weed | 10 | 1D3 Dexterity loss | NONE | 1D4 rounds | Ingested | Temp. | 10 Gp |
Nerupia Sap | 12 | 1D4 Constitution loss | 1D3 Constitution loss | 1 Hour | Ingested | Temp. | 15 Gp |
Valikia berries | 12 | 1D6 Strength loss | 1D4 Strength loss | 1D4 rounds | Ingested | Temp. | 20 Gp |
Quagin Powder | 15 | 1D4 Intelligence loss | 1D3 Intelligence loss | Inst. | Inhaled | Temp. | 30 Gp |
Seriandis sap | 15 | 1D6 Dexterity loss | 1D4 Dexterity loss | 1 Round | Ingested | Temp. | 50 Gp |
Kathor Leaves | 17 | 1D6 Strength loss | 1D4 Strength loss | 1 Round | Ingested | Temp. | 50 Gp |
Matro Dynsta Sap | 17 | 1D6 Charisma loss | 1D4 Charisma loss | 1D4 rounds | Ingested | Temp. | 75 Gp |
Beruggia Berries | 19 | 1D8 Constitution loss | 1D6 Constitution loss | 1 Round | Ingested | Temp. | 75 Gp |
Saptor Leaves | 19 | 1D8 Strength loss | 1D6 Strength loss | 1 Round | Ingested | Temp. | 150 Gp |
Ardkrea Berries | 21 | 2D4 Strength and Dexterity loss | 1D4 Strength and Dexterity loss | Inst. | Contact | Temp. | 170 Gp |
Pladium Sap | 21 | 2D4 Wisdom loss | 1D4 Wisdom loss | 1 Round | Ingested | Temp. | 220 Gp |
Ziptodian Powder | 20 | 2D4 Intelligence loss | 1D4 Intelligence loss | 1 Round | Inhaled | Temp. | 275 Gp |
Poisons that can coat weapons
Name | Fort Save | Primary Effect | Secondary Effect | Onset | Method | Duration | Base Value |
Gred Zo sap | 10 | 1D4 damage | NONE | 1 Round | Injected | Perm. | 10 Gp |
Pleth sap | 12 | 1D6 damage | NONE | 1 Round | Injected | Perm. | 15 Gp |
Dresz Sap | 12 | 1D4 Dex. loss | NONE | 1 Round | Injected | 1D12 hours | 25 Gp |
Witdorian Sap | 15 | 1D6 Str. loss | NONE | 1 Round | Injected | 2D12 hours | 30 Gp |
Brazzen Sap | 15 | 1D4 Con. loss | 1 Con. loss | Inst. | Injected | 2D4 days | 50 Gp |
Sletiu Sap | 17 | 1D8 Damage | NONE | Inst. | Injected | Perm. | 50 Gp |
Ovrado Sap | 17 | 1D6 Dex. loss | 1 Dex. loss | Inst. | Injected | 2D6 hours | 75 Gp |
Exuro Sap | 19 | 1D4 Str. loss | 1 Str. loss | Inst. | Injected | 1D4 days | 75 Gp |
Mrattotis Sap | 19 | 1D10 damage | 1D6 damage | Inst. | Contact | Perm. | 150 Gp |
Kleave Sap | 21 | 1D6 Con. loss | 1D4 Con. loss | Inst. | Contact | 2D8 hours | 175 Gp |
Rodium Sap | 21 | 1D6 Int. loss | 1D4 Int. loss | Inst. | Contact | 2D4 days | 225 Gp |
Duo-Katlon Sap | 20 | Death | 2D6 damage | Inst. | Contact | Perm. | 500 Gp |
- NOTE: As long as a poison is active in a person's system, additional doses of the poison do no extra damage. Instead, the duration of the potion is extended by 1/2. Also, a character who is exposed to a poison for a month or longer may develop an immunity. Constitution check (DC of poison) after 1 full month's exposure, success means an immunity, failure means possible long term effects. Characters must then have 1 dose of the poison per month to maintain the immunity. The DM should enforce the damage that the poison does making attempts for immunity extremely dangerous.